4e545f5594
Summary: There is no concept of managed windows in Wayland, so every time we call managed() on a Wayland client, it will return false. We need to call that method only for X11 clients. The resource name part for authentication agents is empty because KWayland can't get their executable paths. CCBUG: 398100 Test Plan: Before: {F6338545} After: {F6338546} Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: davidedmundson, kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D16317
137 lines
4.3 KiB
C++
137 lines
4.3 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2008, 2009 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "dimscreen.h"
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#include <kwinglutils.h>
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#include <QSet>
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namespace KWin
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{
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static const QSet<QString> s_authWindows {
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QStringLiteral("kdesu kdesu"),
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QStringLiteral("kdesudo kdesudo"),
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QStringLiteral("pinentry pinentry"),
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QStringLiteral("polkit-kde-authentication-agent-1 polkit-kde-authentication-agent-1"),
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QStringLiteral("polkit-kde-manager polkit-kde-manager"),
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// On Wayland, the resource name is filename of executable. It's empty for
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// authentication agents because KWayland can't get their executable paths.
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QStringLiteral(" org.kde.kdesu"),
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QStringLiteral(" org.kde.polkit-kde-authentication-agent-1")
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};
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DimScreenEffect::DimScreenEffect()
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: mActivated(false)
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, activateAnimation(false)
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, deactivateAnimation(false)
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{
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reconfigure(ReconfigureAll);
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connect(effects, SIGNAL(windowActivated(KWin::EffectWindow*)), this, SLOT(slotWindowActivated(KWin::EffectWindow*)));
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}
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DimScreenEffect::~DimScreenEffect()
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{
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}
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void DimScreenEffect::reconfigure(ReconfigureFlags)
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{
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timeline.setDuration(animationTime(250));
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}
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void DimScreenEffect::prePaintScreen(ScreenPrePaintData& data, int time)
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{
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if (mActivated && activateAnimation && !effects->activeFullScreenEffect())
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timeline.setCurrentTime(timeline.currentTime() + time);
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if (mActivated && deactivateAnimation)
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timeline.setCurrentTime(timeline.currentTime() - time);
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if (mActivated && effects->activeFullScreenEffect())
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timeline.setCurrentTime(timeline.currentTime() - time);
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if (mActivated && !activateAnimation && !deactivateAnimation && !effects->activeFullScreenEffect() && timeline.currentValue() != 1.0)
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timeline.setCurrentTime(timeline.currentTime() + time);
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effects->prePaintScreen(data, time);
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}
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void DimScreenEffect::postPaintScreen()
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{
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if (mActivated) {
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if (activateAnimation && timeline.currentValue() == 1.0) {
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activateAnimation = false;
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effects->addRepaintFull();
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}
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if (deactivateAnimation && timeline.currentValue() == 0.0) {
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deactivateAnimation = false;
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mActivated = false;
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effects->addRepaintFull();
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}
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// still animating
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if (timeline.currentValue() > 0.0 && timeline.currentValue() < 1.0)
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effects->addRepaintFull();
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}
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effects->postPaintScreen();
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}
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static inline bool isDimWindow(const EffectWindow *w)
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{
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if (w->isPopupWindow()) {
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return false;
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}
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if (w->isX11Client() && !w->isManaged()) {
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return false;
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}
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return true;
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}
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void DimScreenEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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if (mActivated && (w != window) && isDimWindow(w)) {
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data.multiplyBrightness((1.0 - 0.33 * timeline.currentValue()));
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data.multiplySaturation((1.0 - 0.33 * timeline.currentValue()));
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}
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effects->paintWindow(w, mask, region, data);
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}
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void DimScreenEffect::slotWindowActivated(EffectWindow *w)
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{
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if (!w) return;
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if (s_authWindows.contains(w->windowClass())) {
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mActivated = true;
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activateAnimation = true;
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deactivateAnimation = false;
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window = w;
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effects->addRepaintFull();
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} else {
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if (mActivated) {
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activateAnimation = false;
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deactivateAnimation = true;
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effects->addRepaintFull();
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}
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}
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}
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bool DimScreenEffect::isActive() const
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{
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return mActivated;
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}
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} // namespace
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