kwin/effects/invert/invert.h
Vlad Zagorodniy 9fae2f4905 [effects/invert] Don't block blur and background contrast effect
Summary:
Background behind some windows is not blurred because the invert effect
sets PAINT_WINDOW_TRANSFORMED. This essentially "turns off" the blur and
the background contrast effect unless we set the force roles.

Because the invert effect is a "post-processing"(not really) effect we
don't have to set that flag.

BUG: 279076
BUG: 359583
FIXED-IN: 5.14.3

Test Plan: {F6341916}

Reviewers: #kwin, davidedmundson

Reviewed By: #kwin, davidedmundson

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D16358
2018-10-23 13:57:56 +03:00

75 lines
1.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_INVERT_H
#define KWIN_INVERT_H
#include <kwineffects.h>
namespace KWin
{
class GLShader;
/**
* Inverts desktop's colors
**/
class InvertEffect
: public Effect
{
Q_OBJECT
public:
InvertEffect();
~InvertEffect();
virtual void drawWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void paintEffectFrame(KWin::EffectFrame* frame, QRegion region, double opacity, double frameOpacity);
virtual bool isActive() const;
virtual bool provides(Feature);
int requestedEffectChainPosition() const override;
static bool supported();
public Q_SLOTS:
void toggleScreenInversion();
void toggleWindow();
void slotWindowClosed(KWin::EffectWindow *w);
protected:
bool loadData();
private:
bool m_inited;
bool m_valid;
GLShader* m_shader;
bool m_allWindows;
QList<EffectWindow*> m_windows;
};
inline int InvertEffect::requestedEffectChainPosition() const
{
return 99;
}
} // namespace
#endif