kwin/effects/slideback/slideback.cpp
Vlad Zagorodniy e9ab34854d [effects] Ignore previous state of WindowForceBlurRole
Summary:
Currently, effects like Maximize, Slide Back have problems with setting
WindowForceBlurRole. They store previous state of WindowForceBlurRole.
This is wrong. Instead they should either ignore previous state of
WindowForceBlur or refcount forced role.

There's no need for refcounting right now. For example, if several effects
force blur or background contrast, they are most likely in a conflict.
Please notice that the Desktop Grid effect uses the Present Windows
effect only to calculate transformations.

Some other problems with the code that sets WindowForceBlurRole:
* Maximize effect stores previous state of WindowForceBlurRole only
  for one window. It ignores the fact that there could be several
  active maximize animations;
* Desktop Grid/Present Windows/Slide back don't clean after themselves.
  So, after using those effects for good amount of times, memory usage
  will bump.

Test Plan:
* Enabled blur for Konsole
* Maximized Konsole
* Activated Present Windows
* Activated Desktop Grid
* Raised another window(to trigger Slide Back)

Reviewers: #kwin, fredrik

Reviewed By: fredrik

Subscribers: fredrik, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D13479
2018-06-19 15:23:41 +03:00

347 lines
13 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Michael Zanetti <michael_zanetti@gmx.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "slideback.h"
namespace KWin
{
SlideBackEffect::SlideBackEffect()
{
m_tabboxActive = 0;
m_justMapped = m_upmostWindow = NULL;
connect(effects, SIGNAL(windowAdded(KWin::EffectWindow*)), SLOT(slotWindowAdded(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(KWin::EffectWindow*)), SLOT(slotWindowDeleted(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowUnminimized(KWin::EffectWindow*)), SLOT(slotWindowUnminimized(KWin::EffectWindow*)));
connect(effects, SIGNAL(tabBoxAdded(int)), SLOT(slotTabBoxAdded()));
connect(effects, SIGNAL(stackingOrderChanged()), SLOT(slotStackingOrderChanged()));
connect(effects, SIGNAL(tabBoxClosed()), SLOT(slotTabBoxClosed()));
}
static inline bool windowsShareDesktop(EffectWindow *w1, EffectWindow *w2)
{
return w1->isOnAllDesktops() || w2->isOnAllDesktops() || w1->desktop() == w2->desktop();
}
void SlideBackEffect::slotStackingOrderChanged()
{
if (effects->activeFullScreenEffect() || m_tabboxActive) {
oldStackingOrder = effects->stackingOrder();
usableOldStackingOrder = usableWindows(oldStackingOrder);
return;
}
EffectWindowList newStackingOrder = effects->stackingOrder(),
usableNewStackingOrder = usableWindows(newStackingOrder);
if (usableNewStackingOrder == usableOldStackingOrder || usableNewStackingOrder.isEmpty()) {
oldStackingOrder = newStackingOrder;
usableOldStackingOrder = usableNewStackingOrder;
return;
}
m_upmostWindow = usableNewStackingOrder.last();
if (m_upmostWindow == m_justMapped ) // a window was added, got on top, stacking changed. Nothing impressive
m_justMapped = 0;
else if (!usableOldStackingOrder.isEmpty() && m_upmostWindow != usableOldStackingOrder.last())
windowRaised(m_upmostWindow);
oldStackingOrder = newStackingOrder;
usableOldStackingOrder = usableNewStackingOrder;
}
void SlideBackEffect::windowRaised(EffectWindow *w)
{
// Determine all windows on top of the activated one
bool currentFound = false;
foreach (EffectWindow * tmp, oldStackingOrder) {
if (!currentFound) {
if (tmp == w) {
currentFound = true;
}
} else {
if (isWindowUsable(tmp) && windowsShareDesktop(tmp, w)) {
// Do we have to move it?
if (intersects(w, tmp->geometry())) {
QRect slideRect;
slideRect = getSlideDestination(getModalGroupGeometry(w), tmp->geometry());
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
motionManager.manage(tmp);
motionManager.moveWindow(tmp, slideRect);
destinationList.insert(tmp, slideRect);
coveringWindows.append(tmp);
} else {
//Does it intersect with a moved (elevated) window and do we have to elevate it too?
foreach (EffectWindow * elevatedWindow, elevatedList) {
if (tmp->geometry().intersects(elevatedWindow->geometry())) {
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
break;
}
}
}
}
if (tmp->isDock() || tmp->keepAbove()) {
effects->setElevatedWindow(tmp, true);
elevatedList.append(tmp);
}
}
}
// If a window is minimized it could happen that the panels stay elevated without any windows sliding.
// clear all elevation settings
if (!motionManager.managingWindows()) {
foreach (EffectWindow * tmp, elevatedList) {
effects->setElevatedWindow(tmp, false);
}
}
}
QRect SlideBackEffect::getSlideDestination(const QRect &windowUnderGeometry, const QRect &windowOverGeometry)
{
// Determine the shortest way:
int leftSlide = windowUnderGeometry.left() - windowOverGeometry.right() - 20;
int rightSlide = windowUnderGeometry.right() - windowOverGeometry.left() + 20;
int upSlide = windowUnderGeometry.top() - windowOverGeometry.bottom() - 20;
int downSlide = windowUnderGeometry.bottom() - windowOverGeometry.top() + 20;
int horizSlide = leftSlide;
if (qAbs(horizSlide) > qAbs(rightSlide)) {
horizSlide = rightSlide;
}
int vertSlide = upSlide;
if (qAbs(vertSlide) > qAbs(downSlide)) {
vertSlide = downSlide;
}
QRect slideRect = windowOverGeometry;
if (qAbs(horizSlide) < qAbs(vertSlide)) {
slideRect.moveLeft(slideRect.x() + horizSlide);
} else {
slideRect.moveTop(slideRect.y() + vertSlide);
}
return slideRect;
}
void SlideBackEffect::prePaintScreen(ScreenPrePaintData &data, int time)
{
if (motionManager.managingWindows()) {
motionManager.calculate(time);
data.mask |= Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS;
}
for (auto const &w : effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant(true));
}
effects->prePaintScreen(data, time);
}
void SlideBackEffect::postPaintScreen()
{
if (motionManager.areWindowsMoving()) {
effects->addRepaintFull();
}
for (auto &w : effects->stackingOrder()) {
w->setData(WindowForceBlurRole, QVariant());
}
effects->postPaintScreen();
}
void SlideBackEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
{
if (motionManager.isManaging(w)) {
data.setTransformed();
}
effects->prePaintWindow(w, data, time);
}
void SlideBackEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
{
if (motionManager.isManaging(w)) {
motionManager.apply(w, data);
}
foreach (const QRegion &r, clippedRegions) {
region = region.intersected(r);
}
effects->paintWindow(w, mask, region, data);
for (int i = clippedRegions.count() - 1; i > -1; --i)
PaintClipper::pop(clippedRegions.at(i));
clippedRegions.clear();
}
void SlideBackEffect::postPaintWindow(EffectWindow* w)
{
if (motionManager.isManaging(w)) {
if (destinationList.contains(w)) {
if (!motionManager.isWindowMoving(w)) { // has window reched its destination?
// If we are still intersecting with the upmostWindow it is moving. slide to somewhere else
// restore the stacking order of all windows not intersecting any more except panels
if (coveringWindows.contains(w)) {
EffectWindowList tmpList;
foreach (EffectWindow * tmp, elevatedList) {
QRect elevatedGeometry = tmp->geometry();
if (motionManager.isManaging(tmp)) {
elevatedGeometry = motionManager.transformedGeometry(tmp).toAlignedRect();
}
if (m_upmostWindow && !tmp->isDock() && !tmp->keepAbove() && m_upmostWindow->geometry().intersects(elevatedGeometry)) {
QRect newDestination;
newDestination = getSlideDestination(getModalGroupGeometry(m_upmostWindow), elevatedGeometry);
if (!motionManager.isManaging(tmp)) {
motionManager.manage(tmp);
}
motionManager.moveWindow(tmp, newDestination);
destinationList[tmp] = newDestination;
} else {
if (!tmp->isDock()) {
bool keepElevated = false;
foreach (EffectWindow * elevatedWindow, tmpList) {
if (tmp->geometry().intersects(elevatedWindow->geometry())) {
keepElevated = true;
}
}
if (!keepElevated) {
effects->setElevatedWindow(tmp, false);
elevatedList.removeAll(tmp);
}
}
}
tmpList.append(tmp);
}
} else {
// Move the window back where it belongs
motionManager.moveWindow(w, w->geometry());
destinationList.remove(w);
}
}
} else {
// is window back at its original position?
if (!motionManager.isWindowMoving(w)) {
motionManager.unmanage(w);
effects->addRepaintFull();
}
}
if (coveringWindows.contains(w)) {
// It could happen that there is no aciveWindow() here if the user clicks the close-button on an inactive window.
// Just skip... the window will be removed in windowDeleted() later
if (m_upmostWindow && !intersects(m_upmostWindow, motionManager.transformedGeometry(w).toAlignedRect())) {
coveringWindows.removeAll(w);
if (coveringWindows.isEmpty()) {
// Restore correct stacking order
foreach (EffectWindow * tmp, elevatedList) {
effects->setElevatedWindow(tmp, false);
}
elevatedList.clear();
}
}
}
}
effects->postPaintWindow(w);
}
void SlideBackEffect::slotWindowDeleted(EffectWindow* w)
{
if (w == m_upmostWindow)
m_upmostWindow = 0;
if (w == m_justMapped)
m_justMapped = 0;
usableOldStackingOrder.removeAll(w);
oldStackingOrder.removeAll(w);
coveringWindows.removeAll(w);
elevatedList.removeAll(w);
if (motionManager.isManaging(w)) {
motionManager.unmanage(w);
}
}
void SlideBackEffect::slotWindowAdded(EffectWindow *w)
{
m_justMapped = w;
}
void SlideBackEffect::slotWindowUnminimized(EffectWindow* w)
{
// SlideBack should not be triggered on an unminimized window. For this we need to store the last unminimized window.
m_justMapped = w;
// the stackingOrderChanged() signal came before the window turned an effect window
// usually this is no problem as the change shall not be caught anyway, but
// the window may have changed its stack position, bug #353745
slotStackingOrderChanged();
}
void SlideBackEffect::slotTabBoxAdded()
{
++m_tabboxActive;
}
void SlideBackEffect::slotTabBoxClosed()
{
m_tabboxActive = qMax(m_tabboxActive-1, 0);
}
bool SlideBackEffect::isWindowUsable(EffectWindow* w)
{
return w && (w->isNormalWindow() || w->isDialog()) && !w->keepAbove() && !w->isDeleted() && !w->isMinimized()
&& w->isCurrentTab() && w->isPaintingEnabled();
}
bool SlideBackEffect::intersects(EffectWindow* windowUnder, const QRect &windowOverGeometry)
{
QRect windowUnderGeometry = getModalGroupGeometry(windowUnder);
return windowUnderGeometry.intersects(windowOverGeometry);
}
EffectWindowList SlideBackEffect::usableWindows(const EffectWindowList & allWindows)
{
EffectWindowList retList;
auto isWindowVisible = [] (const EffectWindow *window) {
return window && effects->virtualScreenGeometry().intersects(window->geometry());
};
foreach (EffectWindow * tmp, allWindows) {
if (isWindowUsable(tmp) && isWindowVisible(tmp)) {
retList.append(tmp);
}
}
return retList;
}
QRect SlideBackEffect::getModalGroupGeometry(EffectWindow *w)
{
QRect modalGroupGeometry = w->geometry();
if (w->isModal()) {
foreach (EffectWindow * modalWindow, w->mainWindows()) {
modalGroupGeometry = modalGroupGeometry.united(getModalGroupGeometry(modalWindow));
}
}
return modalGroupGeometry;
}
bool SlideBackEffect::isActive() const
{
return motionManager.managingWindows();
}
} //Namespace