12 lines
198 B
GLSL
12 lines
198 B
GLSL
#version 140
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uniform vec4 u_frontColor;
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uniform vec4 u_backColor;
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in vec2 texcoord0;
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out vec4 fragColor;
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void main()
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{
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fragColor = u_frontColor*(1.0-texcoord0.s) + u_backColor*texcoord0.s;
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}
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