kwin/backends/virtual/egl_gbm_backend.cpp
Martin Gräßlin b1914b4b2c Add pure virtual OpenGLBackend::init() method
All backends already have an init method so far called from the ctor.
This change moves the call to init out of the OpenGL backends and makes
it the responsibility of the creating code to also call init on the
backend.

This change makes it easier to have virtual methods being called during
the initialization.
2015-11-26 08:33:07 +01:00

236 lines
6.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "virtual_backend.h"
#include "options.h"
#include "screens.h"
// kwin libs
#include <kwinglplatform.h>
// Qt
#include <QOpenGLContext>
namespace KWin
{
EglGbmBackend::EglGbmBackend(VirtualBackend *b)
: QObject(nullptr)
, AbstractEglBackend()
, m_backend(b)
{
// Egl is always direct rendering
setIsDirectRendering(true);
}
EglGbmBackend::~EglGbmBackend()
{
while (GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::popRenderTarget();
}
delete m_fbo;
delete m_backBuffer;
cleanup();
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = EGL_NO_DISPLAY;
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
!hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"))) {
setFailed("EGL_EXT_platform_base and/or EGL_MESA_platform_gbm missing");
return false;
}
display = eglGetPlatformDisplayEXT(EGL_PLATFORM_GBM_MESA, EGL_DEFAULT_DISPLAY, nullptr);
if (display == EGL_NO_DISPLAY)
return false;
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
m_backBuffer = new GLTexture(GL_RGB8, screens()->size().width(), screens()->size().height());
m_fbo = new GLRenderTarget(*m_backBuffer);
if (!m_fbo->valid()) {
setFailed("Could not create framebuffer object");
return;
}
GLRenderTarget::pushRenderTarget(m_fbo);
if (!m_fbo->isRenderTargetBound()) {
setFailed("Failed to bind framebuffer object");
return;
}
if (checkGLError("Init")) {
setFailed("Error during init of EglGbmBackend");
return;
}
setSupportsBufferAge(false);
initWayland();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
const char* eglExtensionsCString = eglQueryString(eglDisplay(), EGL_EXTENSIONS);
const QList<QByteArray> extensions = QByteArray::fromRawData(eglExtensionsCString, qstrlen(eglExtensionsCString)).split(' ');
if (!extensions.contains(QByteArrayLiteral("EGL_KHR_surfaceless_context"))) {
return false;
}
if (!createContext()) {
return false;
}
setSurfaceLessContext(true);
return makeCurrent();
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (eglChooseConfig(eglDisplay(), config_attribs, configs, 1, &count) == EGL_FALSE) {
return false;
}
if (count != 1) {
return false;
}
setConfig(configs[0]);
return true;
}
void EglGbmBackend::present()
{
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGL::TexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGL::Texture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::prepareRenderingFrame()
{
startRenderTimer();
if (!GLRenderTarget::isRenderTargetBound()) {
GLRenderTarget::pushRenderTarget(m_fbo);
}
return QRegion(0, 0, screens()->size().width(), screens()->size().height());
}
static void convertFromGLImage(QImage &img, int w, int h)
{
// from QtOpenGL/qgl.cpp
// Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies)
// see http://qt.gitorious.org/qt/qt/blobs/master/src/opengl/qgl.cpp
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// OpenGL gives RGBA; Qt wants ARGB
uint *p = (uint*)img.bits();
uint *end = p + w * h;
while (p < end) {
uint a = *p << 24;
*p = (*p >> 8) | a;
p++;
}
} else {
// OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB
for (int y = 0; y < h; y++) {
uint *q = (uint*)img.scanLine(y);
for (int x = 0; x < w; ++x) {
const uint pixel = *q;
*q = ((pixel << 16) & 0xff0000) | ((pixel >> 16) & 0xff)
| (pixel & 0xff00ff00);
q++;
}
}
}
img = img.mirrored();
}
void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
glFlush();
if (m_backend->saveFrames()) {
QImage img = QImage(QSize(m_backBuffer->width(), m_backBuffer->height()), QImage::Format_ARGB32);
glReadnPixels(0, 0, m_backBuffer->width(), m_backBuffer->height(), GL_RGBA, GL_UNSIGNED_BYTE, img.byteCount(), (GLvoid*)img.bits());
convertFromGLImage(img, m_backBuffer->width(), m_backBuffer->height());
img.save(QStringLiteral("%1/%2.png").arg(m_backend->saveFrames()).arg(QString::number(m_frameCounter++)));
}
GLRenderTarget::popRenderTarget();
}
bool EglGbmBackend::usesOverlayWindow() const
{
return false;
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGL::Texture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
} // namespace