kwin/plugins/platforms/drm
Martin Gräßlin a67ccc3529 [platforms/drm] Pass ownership of gbm_device to Platform
Just like 4e7392b907:
the ownership of the gbm_device must be passed to the Platform as
the ownership of the EGLDisplay is also passed to the Platform and
we may not destroy the gbm_device for an EGLDisplay we are still using.

With this change I could restart the OpenGL compositor successfully
and switch from OpenGL 3.1 to OpenGL 2 without a crash or rendering
issues.
2016-08-19 16:09:18 +02:00
..
CMakeLists.txt
drm.json
drm_backend.cpp [platforms/drm] Pass ownership of gbm_device to Platform 2016-08-19 16:09:18 +02:00
drm_backend.h [platforms/drm] Pass ownership of gbm_device to Platform 2016-08-19 16:09:18 +02:00
drm_buffer.cpp
drm_buffer.h
drm_inputeventfilter.cpp
drm_inputeventfilter.h
drm_output.cpp
drm_output.h
drm_pointer.h
egl_gbm_backend.cpp [platforms/drm] Pass ownership of gbm_device to Platform 2016-08-19 16:09:18 +02:00
egl_gbm_backend.h [platforms/drm] Pass ownership of gbm_device to Platform 2016-08-19 16:09:18 +02:00
logging.cpp
logging.h
scene_qpainter_drm_backend.cpp
scene_qpainter_drm_backend.h
screens_drm.cpp
screens_drm.h