kwin/src/libkwineffects/kwinquickeffect.cpp
Vlad Zahorodnii e88a4e34a3 Remove some include_directories()
It seems we've settled on dir/dir/header.h includes, so let's use them
consistently.
2023-03-23 14:37:48 +02:00

566 lines
16 KiB
C++

/*
SPDX-FileCopyrightText: 2021 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "libkwineffects/kwinquickeffect.h"
#include "logging_p.h"
#include <QQmlEngine>
#include <QQmlIncubator>
#include <QQuickItem>
#include <QQuickWindow>
namespace KWin
{
static QHash<QQuickWindow *, QuickSceneView *> s_views;
class QuickSceneViewIncubator : public QQmlIncubator
{
public:
QuickSceneViewIncubator(QuickSceneEffect *effect, EffectScreen *screen, const std::function<void(QuickSceneViewIncubator *)> &statusChangedCallback)
: QQmlIncubator(QQmlIncubator::Asynchronous)
, m_effect(effect)
, m_screen(screen)
, m_statusChangedCallback(statusChangedCallback)
{
}
std::unique_ptr<QuickSceneView> result()
{
return std::move(m_view);
}
void setInitialState(QObject *object) override
{
m_view = std::make_unique<QuickSceneView>(m_effect, m_screen);
m_view->setAutomaticRepaint(false);
m_view->setRootItem(qobject_cast<QQuickItem *>(object));
}
void statusChanged(QQmlIncubator::Status status) override
{
m_statusChangedCallback(this);
}
private:
QuickSceneEffect *m_effect;
EffectScreen *m_screen;
std::function<void(QuickSceneViewIncubator *)> m_statusChangedCallback;
std::unique_ptr<QuickSceneView> m_view;
};
class QuickSceneEffectPrivate
{
public:
static QuickSceneEffectPrivate *get(QuickSceneEffect *effect)
{
return effect->d.get();
}
bool isItemOnScreen(QQuickItem *item, EffectScreen *screen) const;
std::unique_ptr<QQmlComponent> qmlComponent;
QUrl source;
std::map<EffectScreen *, std::unique_ptr<QQmlIncubator>> incubators;
std::map<EffectScreen *, std::unique_ptr<QuickSceneView>> views;
QPointer<QuickSceneView> mouseImplicitGrab;
bool running = false;
};
bool QuickSceneEffectPrivate::isItemOnScreen(QQuickItem *item, EffectScreen *screen) const
{
if (!item || !screen || !views.contains(screen)) {
return false;
}
const auto &view = views.at(screen);
return item->window() == view->window();
}
QuickSceneView::QuickSceneView(QuickSceneEffect *effect, EffectScreen *screen)
: OffscreenQuickView(effect)
, m_effect(effect)
, m_screen(screen)
{
setGeometry(screen->geometry());
connect(screen, &EffectScreen::geometryChanged, this, [this, screen]() {
setGeometry(screen->geometry());
});
s_views.insert(window(), this);
}
QuickSceneView::~QuickSceneView()
{
s_views.remove(window());
}
QQuickItem *QuickSceneView::rootItem() const
{
return m_rootItem.get();
}
void QuickSceneView::setRootItem(QQuickItem *item)
{
Q_ASSERT_X(item, "setRootItem", "root item cannot be null");
m_rootItem.reset(item);
m_rootItem->setParentItem(contentItem());
auto updateSize = [this]() {
m_rootItem->setSize(contentItem()->size());
};
updateSize();
connect(contentItem(), &QQuickItem::widthChanged, m_rootItem.get(), updateSize);
connect(contentItem(), &QQuickItem::heightChanged, m_rootItem.get(), updateSize);
}
QuickSceneEffect *QuickSceneView::effect() const
{
return m_effect;
}
EffectScreen *QuickSceneView::screen() const
{
return m_screen;
}
bool QuickSceneView::isDirty() const
{
return m_dirty;
}
void QuickSceneView::markDirty()
{
m_dirty = true;
}
void QuickSceneView::resetDirty()
{
m_dirty = false;
}
void QuickSceneView::scheduleRepaint()
{
markDirty();
effects->addRepaint(geometry());
}
QuickSceneView *QuickSceneView::findView(QQuickItem *item)
{
return s_views.value(item->window());
}
QuickSceneView *QuickSceneView::qmlAttachedProperties(QObject *object)
{
QQuickItem *item = qobject_cast<QQuickItem *>(object);
if (item) {
if (QuickSceneView *view = findView(item)) {
return view;
}
}
qCWarning(LIBKWINEFFECTS) << "Could not find SceneView for" << object;
return nullptr;
}
QuickSceneEffect::QuickSceneEffect(QObject *parent)
: Effect(parent)
, d(new QuickSceneEffectPrivate)
{
}
QuickSceneEffect::~QuickSceneEffect()
{
}
bool QuickSceneEffect::supported()
{
return effects->compositingType() == OpenGLCompositing;
}
void QuickSceneEffect::checkItemDraggedOutOfScreen(QQuickItem *item)
{
const QRectF globalGeom = QRectF(item->mapToGlobal(QPointF(0, 0)), QSizeF(item->width(), item->height()));
QList<EffectScreen *> screens;
for (const auto &[screen, view] : d->views) {
if (!d->isItemOnScreen(item, screen) && screen->geometry().intersects(globalGeom.toRect())) {
screens << screen;
}
}
Q_EMIT itemDraggedOutOfScreen(item, screens);
}
void QuickSceneEffect::checkItemDroppedOutOfScreen(const QPointF &globalPos, QQuickItem *item)
{
const auto it = std::find_if(d->views.begin(), d->views.end(), [this, globalPos, item](const auto &view) {
EffectScreen *screen = view.first;
return !d->isItemOnScreen(item, screen) && screen->geometry().contains(globalPos.toPoint());
});
if (it != d->views.end()) {
Q_EMIT itemDroppedOutOfScreen(globalPos, item, it->first);
}
}
bool QuickSceneEffect::eventFilter(QObject *watched, QEvent *event)
{
if (event->type() == QEvent::CursorChange) {
if (const QWindow *window = qobject_cast<QWindow *>(watched)) {
effects->defineCursor(window->cursor().shape());
}
}
return false;
}
bool QuickSceneEffect::isRunning() const
{
return d->running;
}
void QuickSceneEffect::setRunning(bool running)
{
if (d->running != running) {
if (running) {
startInternal();
} else {
stopInternal();
}
}
}
QUrl QuickSceneEffect::source() const
{
return d->source;
}
void QuickSceneEffect::setSource(const QUrl &url)
{
if (isRunning()) {
qWarning() << "Cannot change QuickSceneEffect.source while running";
return;
}
if (d->source != url) {
d->source = url;
d->qmlComponent.reset();
}
}
QuickSceneView *QuickSceneEffect::viewForScreen(EffectScreen *screen) const
{
const auto it = d->views.find(screen);
return it == d->views.end() ? nullptr : it->second.get();
}
QuickSceneView *QuickSceneEffect::viewAt(const QPoint &pos) const
{
const auto it = std::find_if(d->views.begin(), d->views.end(), [pos](const auto &view) {
return view.second->geometry().contains(pos);
});
return it == d->views.end() ? nullptr : it->second.get();
}
QuickSceneView *QuickSceneEffect::activeView() const
{
auto it = std::find_if(d->views.begin(), d->views.end(), [](const auto &view) {
return view.second->window()->activeFocusItem();
});
if (it == d->views.end()) {
it = d->views.find(effects->activeScreen());
}
return it == d->views.end() ? nullptr : it->second.get();
}
KWin::QuickSceneView *QuickSceneEffect::getView(Qt::Edge edge)
{
auto screenView = activeView();
QuickSceneView *candidate = nullptr;
for (const auto &[screen, view] : d->views) {
switch (edge) {
case Qt::LeftEdge:
if (view->geometry().left() < screenView->geometry().left()) {
// Look for the nearest view from the current
if (!candidate || view->geometry().left() > candidate->geometry().left() || (view->geometry().left() == candidate->geometry().left() && view->geometry().top() > candidate->geometry().top())) {
candidate = view.get();
}
}
break;
case Qt::TopEdge:
if (view->geometry().top() < screenView->geometry().top()) {
if (!candidate || view->geometry().top() > candidate->geometry().top() || (view->geometry().top() == candidate->geometry().top() && view->geometry().left() > candidate->geometry().left())) {
candidate = view.get();
}
}
break;
case Qt::RightEdge:
if (view->geometry().right() > screenView->geometry().right()) {
if (!candidate || view->geometry().right() < candidate->geometry().right() || (view->geometry().right() == candidate->geometry().right() && view->geometry().top() > candidate->geometry().top())) {
candidate = view.get();
}
}
break;
case Qt::BottomEdge:
if (view->geometry().bottom() > screenView->geometry().bottom()) {
if (!candidate || view->geometry().bottom() < candidate->geometry().bottom() || (view->geometry().bottom() == candidate->geometry().bottom() && view->geometry().left() > candidate->geometry().left())) {
candidate = view.get();
}
}
break;
}
}
return candidate;
}
void QuickSceneEffect::activateView(QuickSceneView *view)
{
if (!view) {
return;
}
auto *av = activeView();
// Already properly active?
if (view == av && av->window()->activeFocusItem()) {
return;
}
for (const auto &[screen, otherView] : d->views) {
if (otherView.get() == view && !view->window()->activeFocusItem()) {
QFocusEvent focusEvent(QEvent::FocusIn, Qt::ActiveWindowFocusReason);
qApp->sendEvent(view->window(), &focusEvent);
} else if (otherView.get() != view && otherView->window()->activeFocusItem()) {
QFocusEvent focusEvent(QEvent::FocusOut, Qt::ActiveWindowFocusReason);
qApp->sendEvent(otherView->window(), &focusEvent);
}
}
Q_EMIT activeViewChanged(view);
}
// Screen views are repainted just before kwin performs its compositing cycle to avoid stalling for vblank
void QuickSceneEffect::prePaintScreen(ScreenPrePaintData &data, std::chrono::milliseconds presentTime)
{
if (effects->waylandDisplay()) {
const auto it = d->views.find(data.screen);
if (it != d->views.end() && it->second->isDirty()) {
it->second->update();
it->second->resetDirty();
}
} else {
for (const auto &[screen, screenView] : d->views) {
if (screenView->isDirty()) {
screenView->update();
screenView->resetDirty();
}
}
}
}
void QuickSceneEffect::paintScreen(const RenderTarget &renderTarget, const RenderViewport &viewport, int mask, const QRegion &region, EffectScreen *screen)
{
if (effects->waylandDisplay()) {
const auto it = d->views.find(screen);
if (it != d->views.end()) {
effects->renderOffscreenQuickView(renderTarget, viewport, it->second.get());
}
} else {
for (const auto &[screen, screenView] : d->views) {
effects->renderOffscreenQuickView(renderTarget, viewport, screenView.get());
}
}
}
bool QuickSceneEffect::isActive() const
{
return !d->views.empty() && !effects->isScreenLocked();
}
QVariantMap QuickSceneEffect::initialProperties(EffectScreen *screen)
{
return QVariantMap();
}
void QuickSceneEffect::handleScreenAdded(EffectScreen *screen)
{
addScreen(screen);
}
void QuickSceneEffect::handleScreenRemoved(EffectScreen *screen)
{
d->views.erase(screen);
d->incubators.erase(screen);
}
void QuickSceneEffect::addScreen(EffectScreen *screen)
{
auto properties = initialProperties(screen);
properties["width"] = screen->geometry().width();
properties["height"] = screen->geometry().height();
auto incubator = new QuickSceneViewIncubator(this, screen, [this, screen](QuickSceneViewIncubator *incubator) {
if (incubator->isReady()) {
auto view = incubator->result();
if (view->contentItem()) {
view->contentItem()->setFocus(false);
}
connect(view.get(), &QuickSceneView::repaintNeeded, this, [screen]() {
effects->addRepaint(screen->geometry());
});
connect(view.get(), &QuickSceneView::renderRequested, view.get(), &QuickSceneView::scheduleRepaint);
connect(view.get(), &QuickSceneView::sceneChanged, view.get(), &QuickSceneView::scheduleRepaint);
view->scheduleRepaint();
d->views[screen] = std::move(view);
} else if (incubator->isError()) {
qCWarning(LIBKWINEFFECTS) << "Could not create a view for QML file" << d->qmlComponent->url();
qCWarning(LIBKWINEFFECTS) << incubator->errors();
}
});
incubator->setInitialProperties(properties);
d->incubators[screen].reset(incubator);
d->qmlComponent->create(*incubator);
}
void QuickSceneEffect::startInternal()
{
if (effects->activeFullScreenEffect()) {
return;
}
if (Q_UNLIKELY(d->source.isEmpty())) {
qWarning() << "QuickSceneEffect.source is empty. Did you forget to call setSource()?";
return;
}
if (!d->qmlComponent) {
d->qmlComponent.reset(new QQmlComponent(effects->qmlEngine()));
d->qmlComponent->loadUrl(d->source);
if (d->qmlComponent->isError()) {
qWarning().nospace() << "Failed to load " << d->source << ": " << d->qmlComponent->errors();
d->qmlComponent.reset();
return;
}
}
effects->setActiveFullScreenEffect(this);
d->running = true;
// Install an event filter to monitor cursor shape changes.
qApp->installEventFilter(this);
const QList<EffectScreen *> screens = effects->screens();
for (EffectScreen *screen : screens) {
addScreen(screen);
}
// Ensure one view has an active focus item
activateView(activeView());
connect(effects, &EffectsHandler::screenAdded, this, &QuickSceneEffect::handleScreenAdded);
connect(effects, &EffectsHandler::screenRemoved, this, &QuickSceneEffect::handleScreenRemoved);
effects->grabKeyboard(this);
effects->startMouseInterception(this, Qt::ArrowCursor);
}
void QuickSceneEffect::stopInternal()
{
disconnect(effects, &EffectsHandler::screenAdded, this, &QuickSceneEffect::handleScreenAdded);
disconnect(effects, &EffectsHandler::screenRemoved, this, &QuickSceneEffect::handleScreenRemoved);
d->incubators.clear();
d->views.clear();
d->running = false;
qApp->removeEventFilter(this);
effects->ungrabKeyboard();
effects->stopMouseInterception(this);
effects->setActiveFullScreenEffect(nullptr);
effects->addRepaintFull();
}
void QuickSceneEffect::windowInputMouseEvent(QEvent *event)
{
Qt::MouseButtons buttons;
QPoint globalPosition;
if (QMouseEvent *mouseEvent = dynamic_cast<QMouseEvent *>(event)) {
buttons = mouseEvent->buttons();
globalPosition = mouseEvent->globalPos();
} else if (QWheelEvent *wheelEvent = dynamic_cast<QWheelEvent *>(event)) {
buttons = wheelEvent->buttons();
globalPosition = wheelEvent->globalPosition().toPoint();
} else {
return;
}
if (buttons) {
if (!d->mouseImplicitGrab) {
d->mouseImplicitGrab = viewAt(globalPosition);
}
}
QuickSceneView *target = d->mouseImplicitGrab;
if (!target) {
target = viewAt(globalPosition);
}
if (!buttons) {
d->mouseImplicitGrab = nullptr;
}
if (target) {
if (buttons) {
activateView(target);
}
target->forwardMouseEvent(event);
}
}
void QuickSceneEffect::grabbedKeyboardEvent(QKeyEvent *keyEvent)
{
auto *screenView = activeView();
if (screenView) {
// ActiveView may not have an activeFocusItem yet
activateView(screenView);
screenView->forwardKeyEvent(keyEvent);
}
}
bool QuickSceneEffect::touchDown(qint32 id, const QPointF &pos, std::chrono::microseconds time)
{
for (const auto &[screen, screenView] : d->views) {
if (screenView->geometry().contains(pos.toPoint())) {
activateView(screenView.get());
return screenView->forwardTouchDown(id, pos, time);
}
}
return false;
}
bool QuickSceneEffect::touchMotion(qint32 id, const QPointF &pos, std::chrono::microseconds time)
{
for (const auto &[screen, screenView] : d->views) {
if (screenView->geometry().contains(pos.toPoint())) {
return screenView->forwardTouchMotion(id, pos, time);
}
}
return false;
}
bool QuickSceneEffect::touchUp(qint32 id, std::chrono::microseconds time)
{
for (const auto &[screen, screenView] : d->views) {
if (screenView->forwardTouchUp(id, time)) {
return true;
}
}
return false;
}
} // namespace KWin
#include <moc_kwinquickeffect.cpp>