4019dff500
change, repaint just triggers repaint of the area (without e.g. the texture updating for OpenGL). addDamage() -> addRepaint() CCMAIL: kwin@kde.org svn path=/branches/work/kwin_composite/; revision=632866
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
/*****************************************************************
|
|
KWin - the KDE window manager
|
|
This file is part of the KDE project.
|
|
|
|
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
|
|
|
|
You can Freely distribute this program under the GNU General Public
|
|
License. See the file "COPYING" for the exact licensing terms.
|
|
******************************************************************/
|
|
|
|
#include "desktopchangeslide.h"
|
|
|
|
#include <workspace.h>
|
|
|
|
namespace KWinInternal
|
|
{
|
|
|
|
const int MAX_PROGRESS = 1000;
|
|
|
|
DesktopChangeSlideEffect::DesktopChangeSlideEffect()
|
|
: progress( MAX_PROGRESS )
|
|
, painting_old_desktop( false )
|
|
{
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::prePaintScreen( int* mask, QRegion* region, int time )
|
|
{
|
|
progress = qBound( 0, progress + time, MAX_PROGRESS );
|
|
// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted twice,
|
|
// so with normal screen painting second screen paint would erase parts of the first paint
|
|
if( progress != MAX_PROGRESS )
|
|
*mask |= Scene::PAINT_SCREEN_TRANSFORMED | Scene::PAINT_SCREEN_BACKGROUND_FIRST;
|
|
effects->prePaintScreen( mask, region, time );
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::prePaintWindow( EffectWindow* w, int* mask, QRegion* region, int time )
|
|
{
|
|
if( progress != MAX_PROGRESS )
|
|
{
|
|
if( painting_old_desktop )
|
|
{
|
|
if( w->isOnDesktop( old_desktop ) && !w->isOnCurrentDesktop())
|
|
w->enablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP );
|
|
else
|
|
w->disablePainting( Scene::Window::PAINT_DISABLED_BY_DESKTOP );
|
|
}
|
|
else
|
|
{
|
|
if( w->isOnAllDesktops())
|
|
*mask |= Scene::PAINT_WINDOW_TRANSFORMED;
|
|
}
|
|
}
|
|
effects->prePaintWindow( w, mask, region, time );
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
|
|
{
|
|
if( progress == MAX_PROGRESS )
|
|
{
|
|
effects->paintScreen( mask, region, data );
|
|
return;
|
|
}
|
|
// old desktop
|
|
painting_old_desktop = true;
|
|
ScreenPaintData d1 = data;
|
|
d1.yTranslate += displayHeight() * progress / 1000;
|
|
effects->paintScreen( mask, region, d1 );
|
|
painting_old_desktop = false;
|
|
// new (current) desktop
|
|
ScreenPaintData d2 = data;
|
|
d2.yTranslate -= displayHeight() * ( MAX_PROGRESS - progress ) / 1000;
|
|
effects->paintScreen( mask, region, d2 );
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
|
|
{
|
|
if( progress != MAX_PROGRESS )
|
|
{ // don't move windows on all desktops (compensate screen transformation)
|
|
if( w->isOnAllDesktops())
|
|
data.yTranslate += displayHeight() * ( MAX_PROGRESS - progress ) / 1000;
|
|
}
|
|
effects->paintWindow( w, mask, region, data );
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::postPaintScreen()
|
|
{
|
|
if( progress != MAX_PROGRESS )
|
|
Workspace::self()->addRepaintFull(); // trigger next animation repaint
|
|
effects->postPaintScreen();
|
|
}
|
|
|
|
void DesktopChangeSlideEffect::desktopChanged( int old )
|
|
{
|
|
if( old != old_desktop )
|
|
{
|
|
old_desktop = old;
|
|
progress = 0;
|
|
Workspace::self()->addRepaintFull();
|
|
}
|
|
}
|
|
|
|
} // namespace
|