a029300ce5
So far updating the cursor image was not really defined. It was possible to use the cursor image from the wayland seat or have a custom set cursor image. But there are no rules in place to decide which one to use when. With this change a dedicated CursorImage class is introduced which tracks the cursor image changes on the seat, on the decoration, in the effects and so on. In addition it tracks which is the current source for the image, that is whether e.g. the cursor from the seat or from effects override should be used. Whenever the cursor image changes a signal is emitted, which is connected to the signal in AbstractBackend. Based on that the backends can directly show the image. The existing code in the backends to install a cursor shape or to install the cursor from the server is completely dropped. For the backend it's irrelevant from where the image comes from. A new feature added is that the cursor image is marked as rendered. This is then passed on to the frame rendered in the Surface and thus animated cursors are finally working. Unfortunately animated cursors are broken in Qt (see https://bugreports.qt.io/browse/QTBUG-48181 ).
274 lines
6.5 KiB
C++
274 lines
6.5 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "abstract_backend.h"
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#include <config-kwin.h>
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#include "abstract_egl_backend.h"
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#include "composite.h"
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#include "cursor.h"
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#include "input.h"
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#include "pointer_input.h"
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#include "scene_opengl.h"
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#include "wayland_server.h"
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namespace KWin
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{
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AbstractBackend::AbstractBackend(QObject *parent)
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: QObject(parent)
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{
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WaylandServer::self()->installBackend(this);
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}
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AbstractBackend::~AbstractBackend()
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{
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WaylandServer::self()->uninstallBackend(this);
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}
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QImage AbstractBackend::softwareCursor() const
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{
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return input()->pointer()->cursorImage();
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}
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QPoint AbstractBackend::softwareCursorHotspot() const
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{
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return input()->pointer()->cursorHotSpot();
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}
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Screens *AbstractBackend::createScreens(QObject *parent)
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{
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Q_UNUSED(parent)
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return nullptr;
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}
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OpenGLBackend *AbstractBackend::createOpenGLBackend()
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{
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return nullptr;
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}
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QPainterBackend *AbstractBackend::createQPainterBackend()
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{
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return nullptr;
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}
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void AbstractBackend::setSoftWareCursor(bool set)
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{
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if (m_softWareCursor == set) {
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return;
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}
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m_softWareCursor = set;
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if (m_softWareCursor) {
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connect(Cursor::self(), &Cursor::posChanged, this, &AbstractBackend::triggerCursorRepaint);
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} else {
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disconnect(Cursor::self(), &Cursor::posChanged, this, &AbstractBackend::triggerCursorRepaint);
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}
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}
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void AbstractBackend::triggerCursorRepaint()
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{
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if (!Compositor::self()) {
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return;
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}
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const QPoint &hotSpot = softwareCursorHotspot();
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const QSize &size = softwareCursor().size();
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Compositor::self()->addRepaint(m_cursor.lastRenderedPosition.x() - hotSpot.x(),
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m_cursor.lastRenderedPosition.y() - hotSpot.y(),
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size.width(), size.height());
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}
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void AbstractBackend::markCursorAsRendered()
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{
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if (m_softWareCursor) {
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m_cursor.lastRenderedPosition = Cursor::pos();
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}
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if (input()->pointer()) {
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input()->pointer()->markCursorAsRendered();
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}
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}
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void AbstractBackend::keyboardKeyPressed(quint32 key, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
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}
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void AbstractBackend::keyboardKeyReleased(quint32 key, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
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}
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void AbstractBackend::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
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{
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if (!input()) {
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return;
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}
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input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
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}
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void AbstractBackend::keymapChange(int fd, uint32_t size)
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{
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if (!input()) {
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return;
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}
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input()->processKeymapChange(fd, size);
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}
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void AbstractBackend::pointerAxisHorizontal(qreal delta, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, time);
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}
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void AbstractBackend::pointerAxisVertical(qreal delta, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, time);
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}
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void AbstractBackend::pointerButtonPressed(quint32 button, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
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}
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void AbstractBackend::pointerButtonReleased(quint32 button, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
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}
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void AbstractBackend::pointerMotion(const QPointF &position, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processPointerMotion(position, time);
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}
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void AbstractBackend::touchCancel()
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{
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if (!input()) {
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return;
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}
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input()->cancelTouch();
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}
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void AbstractBackend::touchDown(qint32 id, const QPointF &pos, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processTouchDown(id, pos, time);
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}
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void AbstractBackend::touchFrame()
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{
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if (!input()) {
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return;
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}
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input()->touchFrame();
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}
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void AbstractBackend::touchMotion(qint32 id, const QPointF &pos, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processTouchMotion(id, pos, time);
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}
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void AbstractBackend::touchUp(qint32 id, quint32 time)
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{
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if (!input()) {
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return;
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}
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input()->processTouchUp(id, time);
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}
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void AbstractBackend::repaint(const QRect &rect)
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{
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if (!Compositor::self()) {
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return;
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}
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Compositor::self()->addRepaint(rect);
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}
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void AbstractBackend::setReady(bool ready)
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{
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if (m_ready == ready) {
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return;
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}
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m_ready = ready;
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emit readyChanged(m_ready);
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}
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void AbstractBackend::warpPointer(const QPointF &globalPos)
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{
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Q_UNUSED(globalPos)
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}
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bool AbstractBackend::supportsQpaContext() const
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{
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return hasGLExtension(QByteArrayLiteral("EGL_KHR_surfaceless_context"));
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}
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EGLDisplay AbstractBackend::sceneEglDisplay() const
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{
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if (Compositor *c = Compositor::self()) {
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if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
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return static_cast<AbstractEglBackend*>(s->backend())->eglDisplay();
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}
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}
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return EGL_NO_DISPLAY;
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}
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EGLContext AbstractBackend::sceneEglContext() const
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{
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if (Compositor *c = Compositor::self()) {
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if (SceneOpenGL *s = dynamic_cast<SceneOpenGL*>(c->scene())) {
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return static_cast<AbstractEglBackend*>(s->backend())->context();
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}
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}
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return EGL_NO_CONTEXT;
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}
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QSize AbstractBackend::screenSize() const
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{
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return QSize();
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}
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QVector<QRect> AbstractBackend::screenGeometries() const
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{
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return QVector<QRect>({QRect(QPoint(0, 0), screenSize())});
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}
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}
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