kwin/effects/logout/data/1.40/logout-blur.frag
2016-01-25 14:11:54 +01:00

14 lines
236 B
GLSL

#version 140
uniform sampler2D sampler;
uniform float u_alphaProgress;
in vec2 texcoord0;
out vec4 fragColor;
void main() {
vec4 texel = texture(sampler, texcoord0, 1.75);
texel.a = u_alphaProgress;
fragColor = texel;
}