kwin/autotests/integration/effects/desktop_switching_animation_test.cpp
Vlad Zahorodnii 141947d2e8 effects: Link builtin effects with executables
The main motivation behind this change is to prepare kwin for importing
kwayland-server code in libkwin.

As is, builtin effects are linked with libkwin. Some builtin effects
have wayland specific code. If we move wayland stuff in libkwin, there's
going to be a circular dependency between kwin4_effect_builtins and
libkwin targets.

This change intends to break that dependency by linking builtin effects
to kwin executable.

The main issue with that is that EffectLoader would need to discover the
effects indirectly. QStaticPlugin is used for that purpose.

Besides breaking the cyclic dependency, it makes builtin effects use the
same plugin infrastructure in libkwineffects that external effects use.

Metadata in src/effects/effect_builtins.cpp was converted in a list of
python dictionaries, which was fed to a python script that generated
main.cpp and metadata.json files.
2021-10-19 09:12:15 +00:00

146 lines
4.7 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2019 Vlad Zahorodnii <vlad.zahorodnii@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "kwin_wayland_test.h"
#include "abstract_client.h"
#include "composite.h"
#include "effectloader.h"
#include "effects.h"
#include "platform.h"
#include "scene.h"
#include "virtualdesktops.h"
#include "wayland_server.h"
#include "workspace.h"
#include <KWayland/Client/surface.h>
using namespace KWin;
static const QString s_socketName = QStringLiteral("wayland_test_effects_desktop_switching_animation-0");
class DesktopSwitchingAnimationTest : public QObject
{
Q_OBJECT
private Q_SLOTS:
void initTestCase();
void init();
void cleanup();
void testSwitchDesktops_data();
void testSwitchDesktops();
};
void DesktopSwitchingAnimationTest::initTestCase()
{
qputenv("XDG_DATA_DIRS", QCoreApplication::applicationDirPath().toUtf8());
qRegisterMetaType<KWin::AbstractClient *>();
QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
QVERIFY(applicationStartedSpy.isValid());
kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
QVERIFY(waylandServer()->init(s_socketName));
auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
KConfigGroup plugins(config, QStringLiteral("Plugins"));
const auto builtinNames = EffectLoader().listOfKnownEffects();
for (const QString &name : builtinNames) {
plugins.writeEntry(name + QStringLiteral("Enabled"), false);
}
config->sync();
kwinApp()->setConfig(config);
qputenv("KWIN_COMPOSE", QByteArrayLiteral("O2"));
qputenv("KWIN_EFFECTS_FORCE_ANIMATIONS", QByteArrayLiteral("1"));
kwinApp()->start();
QVERIFY(applicationStartedSpy.wait());
Test::initWaylandWorkspace();
auto scene = Compositor::self()->scene();
QVERIFY(scene);
QCOMPARE(scene->compositingType(), OpenGLCompositing);
}
void DesktopSwitchingAnimationTest::init()
{
QVERIFY(Test::setupWaylandConnection());
}
void DesktopSwitchingAnimationTest::cleanup()
{
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
effectsImpl->unloadAllEffects();
QVERIFY(effectsImpl->loadedEffects().isEmpty());
VirtualDesktopManager::self()->setCount(1);
Test::destroyWaylandConnection();
}
void DesktopSwitchingAnimationTest::testSwitchDesktops_data()
{
QTest::addColumn<QString>("effectName");
QTest::newRow("Fade Desktop") << QStringLiteral("kwin4_effect_fadedesktop");
QTest::newRow("Slide") << QStringLiteral("slide");
}
void DesktopSwitchingAnimationTest::testSwitchDesktops()
{
// This test verifies that virtual desktop switching animation effects actually
// try to animate switching between desktops.
// We need at least 2 virtual desktops for the test.
VirtualDesktopManager::self()->setCount(2);
QCOMPARE(VirtualDesktopManager::self()->current(), 1u);
QCOMPARE(VirtualDesktopManager::self()->count(), 2u);
// The Fade Desktop effect will do nothing if there are no clients to fade,
// so we have to create a dummy test client.
using namespace KWayland::Client;
QScopedPointer<KWayland::Client::Surface> surface(Test::createSurface());
QVERIFY(!surface.isNull());
QScopedPointer<Test::XdgToplevel> shellSurface(Test::createXdgToplevelSurface(surface.data()));
QVERIFY(!shellSurface.isNull());
AbstractClient *client = Test::renderAndWaitForShown(surface.data(), QSize(100, 50), Qt::blue);
QVERIFY(client);
QCOMPARE(client->desktops().count(), 1);
QCOMPARE(client->desktops().first(), VirtualDesktopManager::self()->desktops().first());
// Load effect that will be tested.
QFETCH(QString, effectName);
auto effectsImpl = qobject_cast<EffectsHandlerImpl *>(effects);
QVERIFY(effectsImpl);
QVERIFY(effectsImpl->loadEffect(effectName));
QCOMPARE(effectsImpl->loadedEffects().count(), 1);
QCOMPARE(effectsImpl->loadedEffects().first(), effectName);
Effect *effect = effectsImpl->findEffect(effectName);
QVERIFY(effect);
QVERIFY(!effect->isActive());
// Switch to the second virtual desktop.
VirtualDesktopManager::self()->setCurrent(2u);
QCOMPARE(VirtualDesktopManager::self()->current(), 2u);
QVERIFY(effect->isActive());
QCOMPARE(effects->activeFullScreenEffect(), effect);
// Eventually, the animation will be complete.
QTRY_VERIFY(!effect->isActive());
QTRY_COMPARE(effects->activeFullScreenEffect(), nullptr);
// Destroy the test client.
surface.reset();
QVERIFY(Test::waitForWindowDestroyed(client));
}
WAYLANDTEST_MAIN(DesktopSwitchingAnimationTest)
#include "desktop_switching_animation_test.moc"