a7d491a8b4
Go and download some themes from icewm.themes.org! The client has customisable button positions, and uses my newly added kwindecoration module to configure its settings. Enjoy!!! svn path=/trunk/kdebase/kwin/; revision=92316
143 lines
4 KiB
C++
143 lines
4 KiB
C++
/*
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Gallium-IceWM themeable KWin client
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Copyright 2001
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Karol Szwed (gallium) <karlmail@usa.net>
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http://gallium.n3.net/
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This client loads most icewm 1.0.X pixmap themes, without taking into account
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specific font settings for clients, or coloured mouse cursors. Titlebar
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fonts can be changed via the kde control center. Bi-colour mouse cursors
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may be added in future if requested by users, as well as theme font support.
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Any styles using inbuilt icewm titlebar drawing without using pixmaps (e.g.
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Warp4, win95 etc.) are not fully supported, and may cause drawing errors,
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as these themes use in-built icewm drawing mechanisms.
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When a pixmap theme is not present (or a corrupt one is present) then very
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plain title decorations are painted instead, so that users don't see
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non-painted window areas where possible ;)
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At a later date, frame shaping may be added if really requested, and an
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update to support the latest icewm 1.1.X theme format may be made.
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*/
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#ifndef __KDEGALLIUM_ICEWM_H
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#define __KDEGALLIUM_ICEWM_H
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#include <qbutton.h>
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#include <qlayout.h>
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#include <kpixmap.h>
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#include "../../client.h"
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class QLabel;
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class QSpacerItem;
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class QHBoxLayout;
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class QGridLayout;
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namespace KWinInternal {
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// Pixmap group
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enum { InActive=0, Active };
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// Pixmap stretching mode
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enum { Vertical=0, Horizontal=1 };
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// Handles the resetClients() signal from the Options class,
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// and manages the dynamic pixmaps, configuration and theme changing
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class ThemeHandler: public QObject
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{
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Q_OBJECT
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public:
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ThemeHandler();
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~ThemeHandler();
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public slots:
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void slotReset();
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private:
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void readConfig();
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QColor decodeColor( QString& s );
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bool isFrameValid();
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void initTheme();
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void freePixmaps();
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void freePixmapGroup( QPixmap* p[] );
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void setPixmap( QPixmap* p[], QString s1, QString s2, bool stretch=false, bool stretchHoriz=true );
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QPixmap* stretchPixmap( QPixmap* src, bool stretchHoriz=true, int stretchSize=-1);
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void convertButtons( QString& s );
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QString reverseString( QString s );
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};
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class IceWMButton : public QButton
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{
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public:
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IceWMButton( Client *parent=0, const char *name=0,
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QPixmap* (*p)[2]=0L, bool isToggle=false );
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void usePixmap( QPixmap* (*p)[2] );
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QSize sizeHint() const;
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void turnOn( bool isOn );
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int last_button;
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protected:
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void mousePressEvent( QMouseEvent* e );
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void mouseReleaseEvent( QMouseEvent* e );
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void drawButton( QPainter *p );
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void drawButtonLabel( QPainter * ) {;}
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private:
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QPixmap* (*pix)[2]; // Points to active/inactive pixmap array
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Client* client;
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};
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class IceWMClient : public KWinInternal::Client
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{
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Q_OBJECT
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public:
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// These are all the icewm button types :)
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enum Buttons{ BtnSysMenu=0, BtnClose, BtnMaximize, BtnMinimize, BtnHide, BtnRollup, BtnDepth, BtnCount };
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IceWMClient( Workspace *ws, WId w, QWidget *parent=0, const char *name=0 );
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~IceWMClient();
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protected:
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void resizeEvent( QResizeEvent* );
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void paintEvent( QPaintEvent* );
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void showEvent( QShowEvent* );
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void mouseDoubleClickEvent( QMouseEvent * );
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void captionChange( const QString& name );
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void maximizeChange(bool m);
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void activeChange(bool);
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// void shadeChange(bool); /* KWin Client class doesn't provide this yet */
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MousePosition mousePosition( const QPoint& ) const;
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void renderMenuIcons();
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void iconChange();
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protected slots:
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void slotMaximize();
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void menuButtonPressed();
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int titleTextWidth( const QString& s );
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void addClientButtons( const QString& s );
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private:
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QSpacerItem* addPixmapSpacer( QPixmap* p[], QSizePolicy::SizeType = QSizePolicy::Maximum,
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int hsize = -1 );
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IceWMButton* button[ IceWMClient::BtnCount ];
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QPixmap* menuButtonWithIconPix[2];
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QSpacerItem* titleSpacerJ;
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QSpacerItem* titleSpacerL;
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QSpacerItem* titleSpacerS;
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QSpacerItem* titleSpacerP;
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QSpacerItem* titlebar;
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QSpacerItem* titleSpacerM;
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QSpacerItem* titleSpacerB;
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QSpacerItem* titleSpacerR;
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QSpacerItem* titleSpacerQ;
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QHBoxLayout* hb;
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QGridLayout* grid;
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};
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};
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#endif
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