* speeds up incremental builds as changes to a header will not always need the full mocs_compilation.cpp for all the target's headers rebuild, while having a moc file sourced into a source file only adds minor extra costs, due to small own code and the used headers usually already covered by the source file, being for the same class/struct * seems to not slow down clean builds, due to empty mocs_compilation.cpp resulting in those quickly processed, while the minor extra cost of the sourced moc files does not outweigh that in summary. Measured times actually improved by some percent points. (ideally CMake would just skip empty mocs_compilation.cpp & its object file one day) * enables compiler to see all methods of a class in same compilation unit to do some sanity checks * potentially more inlining in general, due to more in the compilation unit * allows to keep using more forward declarations in the header, as with the moc code being sourced into the cpp file there definitions can be ensured and often are already for the needs of the normal class methods
205 lines
7.1 KiB
C++
205 lines
7.1 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2022 Xaver Hugl <xaver.hugl@gmail.com>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "placementtracker.h"
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#include "core/output.h"
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#include "window.h"
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#include "workspace.h"
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namespace KWin
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{
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PlacementTracker::PlacementTracker(Workspace *workspace)
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: m_workspace(workspace)
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{
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}
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PlacementTracker::WindowData PlacementTracker::dataForWindow(Window *window) const
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{
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return WindowData{
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.outputUuid = window->moveResizeOutput()->uuid(),
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.geometry = window->moveResizeGeometry(),
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.maximize = window->requestedMaximizeMode(),
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.quickTile = window->quickTileMode(),
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.geometryRestore = window->geometryRestore(),
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.fullscreen = window->isFullScreen(),
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.fullscreenGeometryRestore = window->fullscreenGeometryRestore(),
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.interactiveMoveResizeCount = window->interactiveMoveResizeCount(),
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};
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}
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void PlacementTracker::add(Window *window)
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{
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if (window->isUnmanaged() || window->isAppletPopup() || window->isSpecialWindow()) {
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return;
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}
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connect(window, &Window::frameGeometryChanged, this, [this, window]() {
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saveGeometry(window);
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});
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connect(window, &Window::maximizedChanged, this, [this, window]() {
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saveMaximize(window);
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});
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connect(window, &Window::quickTileModeChanged, this, [this, window]() {
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saveQuickTile(window);
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});
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connect(window, &Window::fullScreenChanged, this, [this, window]() {
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saveFullscreen(window);
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});
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connect(window, &Window::interactiveMoveResizeFinished, this, [this, window]() {
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saveInteractionCounter(window);
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});
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WindowData data = dataForWindow(window);
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m_data[m_currentKey][window] = data;
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m_savedWindows.push_back(window);
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}
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void PlacementTracker::remove(Window *window)
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{
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if (m_savedWindows.contains(window)) {
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disconnect(window, nullptr, this, nullptr);
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for (auto &dataMap : m_data) {
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dataMap.remove(window);
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}
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m_savedWindows.removeOne(window);
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}
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}
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void PlacementTracker::restore(const QString &key)
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{
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if (key == m_currentKey) {
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return;
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}
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auto &dataMap = m_data[key];
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auto &oldDataMap = m_data[m_currentKey];
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const auto outputs = m_workspace->outputs();
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inhibit();
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for (const auto window : std::as_const(m_savedWindows)) {
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const auto it = dataMap.find(window);
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if (it != dataMap.end()) {
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const WindowData &newData = it.value();
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// don't touch windows where the user intentionally changed their state
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bool restore = window->interactiveMoveResizeCount() == newData.interactiveMoveResizeCount
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&& window->requestedMaximizeMode() == newData.maximize
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&& window->quickTileMode() == newData.quickTile
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&& window->isFullScreen() == newData.fullscreen;
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if (!restore) {
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// the logic above can have false negatives if PlacementTracker changed the window state
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// to prevent that, also restore if the window still has the same state from that
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if (const auto it = m_lastRestoreData.find(window); it != m_lastRestoreData.end()) {
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restore = window->interactiveMoveResizeCount() == it->interactiveMoveResizeCount
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&& window->requestedMaximizeMode() == it->maximize
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&& window->quickTileMode() == it->quickTile
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&& window->isFullScreen() == it->fullscreen
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&& window->moveResizeOutput()->uuid() == it->outputUuid;
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}
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}
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if (!restore) {
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// restore anyways if the output the window was on got removed
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if (const auto oldData = oldDataMap.find(window); oldData != oldDataMap.end()) {
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restore = std::none_of(outputs.begin(), outputs.end(), [&oldData](const auto output) {
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return output->uuid() == oldData->outputUuid;
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});
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}
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}
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if (restore) {
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window->setFullScreen(false);
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window->setQuickTileMode(QuickTileFlag::None, true);
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window->setMaximize(false, false);
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if (newData.quickTile || newData.maximize) {
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window->moveResize(newData.geometryRestore);
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window->setQuickTileMode(newData.quickTile, true);
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window->setMaximize(newData.maximize & MaximizeMode::MaximizeVertical, newData.maximize & MaximizeMode::MaximizeHorizontal);
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}
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if (newData.fullscreen) {
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window->moveResize(newData.fullscreenGeometryRestore);
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window->setFullScreen(newData.fullscreen);
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}
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if (newData.quickTile || newData.maximize || newData.fullscreen) {
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// restore geometry isn't necessarily on the output the window was, so explicitly restore it
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const auto outputIt = std::find_if(outputs.begin(), outputs.end(), [&newData](const auto output) {
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return output->uuid() == newData.outputUuid;
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});
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if (outputIt != outputs.end()) {
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window->sendToOutput(*outputIt);
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}
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} else {
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window->moveResize(newData.geometry);
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}
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m_lastRestoreData[window] = dataForWindow(window);
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}
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}
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// ensure data in current map is always up to date
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dataMap[window] = dataForWindow(window);
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}
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uninhibit();
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m_currentKey = key;
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}
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void PlacementTracker::init(const QString &key)
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{
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m_currentKey = key;
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}
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void PlacementTracker::saveGeometry(Window *window)
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{
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if (m_inhibitCount == 0) {
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auto &data = m_data[m_currentKey][window];
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data.geometry = window->moveResizeGeometry();
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data.outputUuid = window->moveResizeOutput()->uuid();
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}
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}
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void PlacementTracker::saveInteractionCounter(Window *window)
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{
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if (m_inhibitCount == 0) {
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m_data[m_currentKey][window].interactiveMoveResizeCount = window->interactiveMoveResizeCount();
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}
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}
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void PlacementTracker::saveMaximize(Window *window)
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{
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if (m_inhibitCount == 0) {
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auto &data = m_data[m_currentKey][window];
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data.maximize = window->maximizeMode();
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data.geometryRestore = window->geometryRestore();
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}
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}
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void PlacementTracker::saveQuickTile(Window *window)
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{
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if (m_inhibitCount == 0) {
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auto &data = m_data[m_currentKey][window];
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data.quickTile = window->quickTileMode();
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data.geometryRestore = window->geometryRestore();
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}
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}
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void PlacementTracker::saveFullscreen(Window *window)
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{
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if (m_inhibitCount == 0) {
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auto &data = m_data[m_currentKey][window];
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data.fullscreen = window->isFullScreen();
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data.fullscreenGeometryRestore = window->fullscreenGeometryRestore();
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}
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}
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void PlacementTracker::inhibit()
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{
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m_inhibitCount++;
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}
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void PlacementTracker::uninhibit()
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{
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Q_ASSERT(m_inhibitCount > 0);
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m_inhibitCount--;
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}
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}
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#include "moc_placementtracker.cpp"
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