kwin/effects/fadedesktop.cpp
Lucas Murray 117c719c7d Merge branch 'fadeeffect'
Conflicts:
	kcmkwin/kwincompositing/main.cpp

svn path=/trunk/KDE/kdebase/workspace/; revision=911326
2009-01-15 09:55:15 +00:00

109 lines
3.3 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "fadedesktop.h"
#include <math.h>
namespace KWin
{
KWIN_EFFECT( fadedesktop, FadeDesktopEffect )
FadeDesktopEffect::FadeDesktopEffect()
: m_fading( false )
{
m_timeline.setCurveShape( TimeLine::LinearCurve );
reconfigure( ReconfigureAll );
}
void FadeDesktopEffect::reconfigure( ReconfigureFlags )
{
m_timeline.setDuration( animationTime( 250 ));
}
void FadeDesktopEffect::prePaintScreen( ScreenPrePaintData &data, int time )
{
if( m_fading )
{
m_timeline.addTime( time );
// PAINT_SCREEN_BACKGROUND_FIRST is needed because screen will be actually painted more than once,
// so with normal screen painting second screen paint would erase parts of the first paint
if( m_timeline.value() != 1.0 )
data.mask |= PAINT_SCREEN_TRANSFORMED | PAINT_SCREEN_BACKGROUND_FIRST;
else
{
m_fading = false;
m_timeline.setProgress( 0.0 );
effects->setActiveFullScreenEffect( NULL );
}
}
effects->prePaintScreen( data, time );
}
void FadeDesktopEffect::postPaintScreen()
{
if( m_fading )
effects->addRepaintFull();
effects->postPaintScreen();
}
void FadeDesktopEffect::prePaintWindow( EffectWindow *w, WindowPrePaintData &data, int time )
{
if( m_fading )
{
if( w->isOnDesktop( m_oldDesktop ))
w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DESKTOP );
data.setTranslucent();
}
effects->prePaintWindow( w, data, time );
}
void FadeDesktopEffect::paintWindow( EffectWindow *w, int mask, QRegion region, WindowPaintData &data )
{
if( m_fading && !( w->isOnCurrentDesktop() && w->isOnDesktop( m_oldDesktop )))
{
if( w->isOnDesktop( m_oldDesktop ))
data.opacity *= 1 - m_timeline.value();
else
data.opacity *= m_timeline.value();
}
effects->paintWindow( w, mask, region, data );
}
void FadeDesktopEffect::desktopChanged( int old )
{
if( effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this )
return;
// TODO: Fix glitches when fading while a previous fade is still happening
effects->setActiveFullScreenEffect( this );
m_fading = true;
m_timeline.setProgress( 0 );
m_oldDesktop = old;
effects->addRepaintFull();
}
} // namespace
#include "fadedesktop.moc"