kwin/effects/mousemark.cpp
Lucas Murray 752d5fa642 Extracted mouse polling out of the composite timer to allow effects to
detect mouse movement and modifier key changes even when KWin is idle.
As the track mouse effect requires polling to always be active disabling
it by default to prevent wasting CPU usage in the default install.

svn path=/trunk/KDE/kdebase/workspace/; revision=919711
2009-02-01 15:16:52 +00:00

182 lines
5.7 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2007 Christian Nitschkowski <christian.nitschkowski@kdemail.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "mousemark.h"
#include <kwinconfig.h>
#include <kaction.h>
#include <kactioncollection.h>
#include <kglobal.h>
#include <klocale.h>
#include <kstandarddirs.h>
#include <kconfiggroup.h>
#include <math.h>
#ifdef KWIN_HAVE_OPENGL_COMPOSITING
#include <GL/gl.h>
#endif
#include <kdebug.h>
namespace KWin
{
#define NULL_POINT (QPoint( -1, -1 )) // null point is (0,0), which is valid :-/
KWIN_EFFECT( mousemark, MouseMarkEffect )
MouseMarkEffect::MouseMarkEffect()
{
KActionCollection* actionCollection = new KActionCollection( this );
KAction* a = static_cast< KAction* >( actionCollection->addAction( "ClearMouseMarks" ));
a->setText( i18n( "Clear All Mouse Marks" ));
a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F11 ));
connect( a, SIGNAL( triggered( bool )), this, SLOT( clear()));
a = static_cast< KAction* >( actionCollection->addAction( "ClearLastMouseMark" ));
a->setText( i18n( "Clear Last Mouse Mark" ));
a->setGlobalShortcut( KShortcut( Qt::SHIFT + Qt::META + Qt::Key_F12 ));
connect( a, SIGNAL( triggered( bool )), this, SLOT( clearLast()));
reconfigure( ReconfigureAll );
arrow_start = NULL_POINT;
effects->startMousePolling(); // We require it to detect activation as well
}
MouseMarkEffect::~MouseMarkEffect()
{
effects->stopMousePolling();
}
void MouseMarkEffect::reconfigure( ReconfigureFlags )
{
KConfigGroup conf = EffectsHandler::effectConfig("MouseMark");
width = conf.readEntry( "LineWidth", 3 );
color = conf.readEntry( "Color", QColor( Qt::red ));
}
void MouseMarkEffect::paintScreen( int mask, QRegion region, ScreenPaintData& data )
{
effects->paintScreen( mask, region, data ); // paint normal screen
if( marks.isEmpty() && drawing.isEmpty())
return;
glPushAttrib( GL_ENABLE_BIT | GL_CURRENT_BIT | GL_LINE_BIT );
glColor4f( color.redF(), color.greenF(), color.blueF(), 1 );
glEnable( GL_LINE_SMOOTH );
glLineWidth( width );
foreach( const Mark& mark, marks )
{
glBegin( GL_LINE_STRIP );
foreach( const QPoint& p, mark )
glVertex2i( p.x(), p.y());
glEnd();
}
if( !drawing.isEmpty())
{
glBegin( GL_LINE_STRIP );
foreach( const QPoint& p, drawing )
glVertex2i( p.x(), p.y());
glEnd();
}
glPopAttrib();
}
void MouseMarkEffect::mouseChanged( const QPoint& pos, const QPoint&,
Qt::MouseButtons, Qt::MouseButtons,
Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers )
{
if( modifiers == ( Qt::META | Qt::SHIFT | Qt::CTRL )) // start/finish arrow
{
if( arrow_start != NULL_POINT )
{
marks.append( createArrow( arrow_start, pos ));
arrow_start = NULL_POINT;
effects->addRepaintFull();
return;
}
else
arrow_start = pos;
}
if( arrow_start != NULL_POINT )
return;
// TODO the shortcuts now trigger this right before they're activated
if( modifiers == ( Qt::META | Qt::SHIFT )) // activated
{
if( drawing.isEmpty())
drawing.append( pos );
if( drawing.last() == pos )
return;
QPoint pos2 = drawing.last();
drawing.append( pos );
QRect repaint = QRect( qMin( pos.x(), pos2.x()), qMin( pos.y(), pos2.y()),
qMax( pos.x(), pos2.x()), qMax( pos.y(), pos2.y()));
repaint.adjust( -width, -width, width, width );
effects->addRepaint( repaint );
}
else if( !drawing.isEmpty())
{
marks.append( drawing );
drawing.clear();
}
}
void MouseMarkEffect::clear()
{
drawing.clear();
marks.clear();
effects->addRepaintFull();
}
void MouseMarkEffect::clearLast()
{
if( arrow_start != NULL_POINT )
{
arrow_start = NULL_POINT;
}
else if( !drawing.isEmpty())
{
drawing.clear();
effects->addRepaintFull();
}
else if( !marks.isEmpty())
{
marks.pop_back();
effects->addRepaintFull();
}
}
MouseMarkEffect::Mark MouseMarkEffect::createArrow( QPoint arrow_start, QPoint arrow_end )
{
Mark ret;
double angle = atan2( (double) (arrow_end.y() - arrow_start.y()), (double) (arrow_end.x() - arrow_start.x()));
ret += arrow_start + QPoint( 50 * cos( angle + M_PI / 6 ),
50 * sin( angle + M_PI / 6 )); // right one
ret += arrow_start;
ret += arrow_end;
ret += arrow_start; // it's connected lines, so go back with the middle one
ret += arrow_start + QPoint( 50 * cos( angle - M_PI / 6 ),
50 * sin( angle - M_PI / 6 )); // left one
return ret;
}
} // namespace
#include "mousemark.moc"