kwin/effects/highlightwindow/highlightwindow.cpp
Martin Gräßlin fe4329a252 Only call active effects in the effect chain
Each effect is able to declare itself as currently being active,
that is transforming windows or painting or screen or doing anything
during the current rendered frame.

This change eliminates the hottest path inside KWin identified by
callgrind.

REVIEW: 102449
2011-08-29 07:06:58 +02:00

265 lines
11 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "highlightwindow.h"
#include <kdebug.h>
namespace KWin
{
KWIN_EFFECT(highlightwindow, HighlightWindowEffect)
HighlightWindowEffect::HighlightWindowEffect()
: m_finishing(false)
, m_fadeDuration(double(animationTime(150)))
, m_monitorWindow(NULL)
{
m_atom = XInternAtom(display(), "_KDE_WINDOW_HIGHLIGHT", False);
effects->registerPropertyType(m_atom, true);
// Announce support by creating a dummy version on the root window
unsigned char dummy = 0;
XChangeProperty(display(), rootWindow(), m_atom, m_atom, 8, PropModeReplace, &dummy, 1);
connect(effects, SIGNAL(windowAdded(EffectWindow*)), this, SLOT(slotWindowAdded(EffectWindow*)));
connect(effects, SIGNAL(windowClosed(EffectWindow*)), this, SLOT(slotWindowClosed(EffectWindow*)));
connect(effects, SIGNAL(windowDeleted(EffectWindow*)), this, SLOT(slotWindowDeleted(EffectWindow*)));
connect(effects, SIGNAL(propertyNotify(EffectWindow*,long)), this, SLOT(slotPropertyNotify(EffectWindow*,long)));
}
HighlightWindowEffect::~HighlightWindowEffect()
{
XDeleteProperty(display(), rootWindow(), m_atom);
effects->registerPropertyType(m_atom, false);
}
static bool isInitiallyHidden(EffectWindow* w)
{
// Is the window initially hidden until it is highlighted?
return !w->visibleInClientGroup() || !w->isOnCurrentDesktop();
}
void HighlightWindowEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
// Calculate window opacities
if (!m_highlightedWindows.isEmpty()) {
// Initial fade out and changing highlight animation
double oldOpacity = m_windowOpacity[w];
if (m_highlightedWindows.contains(w))
m_windowOpacity[w] = qMin(1.0, m_windowOpacity[w] + time / m_fadeDuration);
else if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
m_windowOpacity[w] = qMax(isInitiallyHidden(w) ? 0.0 : 0.15,
m_windowOpacity[w] - time / m_fadeDuration);
if (m_windowOpacity[w] != 1.0)
data.setTranslucent();
if (oldOpacity != m_windowOpacity[w])
w->addRepaintFull();
} else if (m_finishing && m_windowOpacity.contains(w)) {
// Final fading back in animation
double oldOpacity = m_windowOpacity[w];
if (isInitiallyHidden(w))
m_windowOpacity[w] = qMax(0.0, m_windowOpacity[w] - time / m_fadeDuration);
else
m_windowOpacity[w] = qMin(1.0, m_windowOpacity[w] + time / m_fadeDuration);
if (m_windowOpacity[w] != 1.0)
data.setTranslucent();
if (oldOpacity != m_windowOpacity[w])
w->addRepaintFull();
if (m_windowOpacity[w] == 1.0 || m_windowOpacity[w] == 0.0)
m_windowOpacity.remove(w); // We default to 1.0
}
// Show tabbed windows and windows on other desktops if highlighted
if (m_windowOpacity.contains(w) && m_windowOpacity[w] != 0.0) {
if (!w->visibleInClientGroup())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_CLIENT_GROUP);
if (!w->isOnCurrentDesktop())
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
}
void HighlightWindowEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (m_windowOpacity.contains(w))
data.opacity *= m_windowOpacity[w];
effects->paintWindow(w, mask, region, data);
}
void HighlightWindowEffect::slotWindowAdded(EffectWindow* w)
{
if (!m_highlightedWindows.isEmpty()) {
// The effect is activated thus we need to add it to the opacity hash
if (w->isNormalWindow() || w->isDialog()) // Only fade out windows
m_windowOpacity[w] = isInitiallyHidden(w) ? 0.0 : 0.15;
else
m_windowOpacity[w] = 1.0;
}
slotPropertyNotify(w, m_atom); // Check initial value
}
void HighlightWindowEffect::slotWindowClosed(EffectWindow* w)
{
if (m_monitorWindow == w) // The monitoring window was destroyed
finishHighlighting();
}
void HighlightWindowEffect::slotWindowDeleted(EffectWindow* w)
{
m_windowOpacity.remove(w);
}
void HighlightWindowEffect::slotPropertyNotify(EffectWindow* w, long a)
{
if (a != m_atom)
return; // Not our atom
// if the window is null, the property was set on the root window - see events.cpp
QByteArray byteData = w ? w->readProperty(m_atom, m_atom, 32) :
effects->readRootProperty(m_atom, m_atom, 32);
if (byteData.length() < 1) {
// Property was removed, clearing highlight
finishHighlighting();
return;
}
long* data = reinterpret_cast<long*>(byteData.data());
if (!data[0]) {
// Purposely clearing highlight by issuing a NULL target
finishHighlighting();
return;
}
m_monitorWindow = w;
bool found = false;
int length = byteData.length() / sizeof(data[0]);
//foreach ( EffectWindow* e, m_highlightedWindows )
// effects->setElevatedWindow( e, false );
m_highlightedWindows.clear();
for (int i = 0; i < length; i++) {
EffectWindow* foundWin = effects->findWindow(data[i]);
if (!foundWin) {
kDebug(1212) << "Invalid window targetted for highlight. Requested:" << data[i];
continue;
}
if (!foundWin->isMinimized()) {
m_highlightedWindows.append(foundWin);
// TODO: We cannot just simply elevate the window as this will elevate it over
// Plasma tooltips and other such windows as well
//effects->setElevatedWindow( foundWin, true );
}
found = true;
}
if (!found) {
finishHighlighting();
return;
}
prepareHighlighting();
if (w)
m_windowOpacity[w] = 1.0; // Because it's not in stackingOrder() yet
/* TODO: Finish thumbnails of offscreen windows, not sure if it's worth it though
if ( !m_highlightedWindow->isOnCurrentDesktop() )
{ // Window is offscreen, determine thumbnail position
QRect screenArea = effects->clientArea( MaximizeArea ); // Workable area of the active screen
QRect outerArea = outerArea.adjusted( outerArea.width() / 10, outerArea.height() / 10,
-outerArea.width() / 10, -outerArea.height() / 10 ); // Add 10% margin around the edge
QRect innerArea = outerArea.adjusted( outerArea.width() / 40, outerArea.height() / 40,
-outerArea.width() / 40, -outerArea.height() / 40 ); // Outer edge of the thumbnail border (2.5%)
QRect thumbArea = outerArea.adjusted( 20, 20, -20, -20 ); // Outer edge of the thumbnail (20px)
// Determine the maximum size that we can make the thumbnail within the innerArea
double areaAspect = double( thumbArea.width() ) / double( thumbArea.height() );
double windowAspect = aspectRatio( m_highlightedWindow );
QRect thumbRect; // Position doesn't matter right now, but it will later
if ( windowAspect > areaAspect )
// Top/bottom will touch first
thumbRect = QRect( 0, 0, widthForHeight( thumbArea.height() ), thumbArea.height() );
else // Left/right will touch first
thumbRect = QRect( 0, 0, thumbArea.width(), heightForWidth( thumbArea.width() ));
if ( thumbRect.width() >= m_highlightedWindow->width() )
// Area is larger than the window, just use the window's size
thumbRect = m_highlightedWindow->geometry();
// Determine position of desktop relative to the current one
QPoint direction = effects->desktopGridCoords( m_highlightedWindow->desktop() ) -
effects->desktopGridCoords( effects->currentDesktop() );
// Draw a line from the center of the current desktop to the center of the target desktop.
QPointF desktopLine( 0, 0, direction.x() * screenArea.width(), direction.y() * screenArea.height() );
desktopLeft.translate( screenArea.width() / 2, screenArea.height() / 2 ); // Move to the screen center
// Take the point where the line crosses the outerArea, this will be the tip of our arrow
QPointF arrowTip;
QLineF testLine( // Top
outerArea.x(), outerArea.y(),
outerArea.x() + outerArea.width(), outerArea.y() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Right
outerArea.x() + outerArea.width(), outerArea.y(),
outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Bottom
outerArea.x() + outerArea.width(), outerArea.y() + outerArea.height(),
outerArea.x(), outerArea.y() + outerArea.height() );
if ( desktopLine.intersect( testLine, &arrowTip ) != QLineF::BoundedIntersection )
{
testLine = QLineF( // Left
outerArea.x(), outerArea.y() + outerArea.height(),
outerArea.x(), outerArea.y() );
desktopLine.intersect( testLine, &arrowTip ); // Should never fail
}
}
}
m_arrowTip = arrowTip.toPoint();
} */
}
void HighlightWindowEffect::prepareHighlighting()
{
// Create window data for every window. Just calling [w] creates it.
m_finishing = false;
foreach (EffectWindow * w, effects->stackingOrder())
if (!m_windowOpacity.contains(w)) // Just in case we are still finishing from last time
m_windowOpacity[w] = isInitiallyHidden(w) ? 0.0 : 1.0;
if (!m_highlightedWindows.isEmpty())
m_highlightedWindows.at(0)->addRepaintFull();
}
void HighlightWindowEffect::finishHighlighting()
{
m_finishing = true;
m_monitorWindow = NULL;
m_highlightedWindows.clear();
if (!m_windowOpacity.isEmpty())
m_windowOpacity.constBegin().key()->addRepaintFull();
}
bool HighlightWindowEffect::isActive() const
{
return !m_windowOpacity.isEmpty();
}
} // namespace