kwin/scene_xrender.h
Martin Gräßlin ef79d4c443 Use the normal Plasma selection to highlight the selected window in boxswitch.
So it is more consistent (in KDE newspeak "elegant") with other selections and as a plus we get rid of all the custom rendering code in boxswitch.

svn path=/trunk/KDE/kdebase/workspace/; revision=1155051
2010-07-26 20:00:04 +00:00

141 lines
4.2 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_SCENE_XRENDER_H
#define KWIN_SCENE_XRENDER_H
#include <config-workspace.h>
#include "scene.h"
#ifdef KWIN_HAVE_XRENDER_COMPOSITING
#include <X11/extensions/Xrender.h>
#include <X11/extensions/Xfixes.h>
namespace KWin
{
class SceneXrender
: public Scene
{
public:
class EffectFrame;
SceneXrender( Workspace* ws );
virtual ~SceneXrender();
virtual bool initFailed() const;
virtual CompositingType compositingType() const { return XRenderCompositing; }
virtual void paint( QRegion damage, ToplevelList windows );
virtual void windowGeometryShapeChanged( Toplevel* );
virtual void windowOpacityChanged( Toplevel* );
virtual void windowAdded( Toplevel* );
virtual void windowClosed( Toplevel*, Deleted* );
virtual void windowDeleted( Deleted* );
Picture bufferPicture();
protected:
virtual void paintBackground( QRegion region );
virtual void paintGenericScreen( int mask, ScreenPaintData data );
private:
void paintTransformedScreen( int mask );
void createBuffer();
void flushBuffer( int mask, QRegion damage );
bool selfCheck();
void selfCheckSetup();
bool selfCheckFinish();
XRenderPictFormat* format;
Picture front;
static Picture buffer;
static ScreenPaintData screen_paint;
class Window;
QHash< Toplevel*, Window* > windows;
bool init_ok;
};
class SceneXrender::Window
: public Scene::Window
{
public:
Window( Toplevel* c );
virtual ~Window();
virtual void performPaint( int mask, QRegion region, WindowPaintData data );
void discardPicture();
void discardAlpha();
QRegion transformedShape() const;
void setTransformedShape( const QRegion& shape );
private:
Picture picture();
Picture alphaMask( double opacity );
QRect mapToScreen(int mask, const WindowPaintData &data, const QRect &rect) const;
QPoint mapToScreen(int mask, const WindowPaintData &data, const QPoint &point) const;
void prepareTempPixmap(const QPixmap *left, const QPixmap *top, const QPixmap *right, const QPixmap *bottom);
Picture _picture;
XRenderPictFormat* format;
Picture alpha;
double alpha_cached_opacity;
QRegion transformed_shape;
static QPixmap *temp_pixmap;
};
class SceneXrender::EffectFrame
: public Scene::EffectFrame
{
public:
EffectFrame( EffectFrameImpl* frame );
virtual ~EffectFrame();
virtual void free();
virtual void freeIconFrame();
virtual void freeTextFrame();
virtual void freeSelection();
virtual void render( QRegion region, double opacity, double frameOpacity );
private:
void updatePicture();
void updateTextPicture();
XRenderPicture* m_picture;
XRenderPicture* m_textPicture;
XRenderPicture* m_iconPicture;
XRenderPicture* m_selectionPicture;
};
inline
Picture SceneXrender::bufferPicture()
{
return buffer;
}
inline
QRegion SceneXrender::Window::transformedShape() const
{
return transformed_shape;
}
inline
void SceneXrender::Window::setTransformedShape( const QRegion& shape )
{
transformed_shape = shape;
}
} // namespace
#endif
#endif