a9e4d6d1f7
We need to initialize m_target; otherwise the surface texture won't be bound to GL_TARGET_2D. |
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.. | ||
drm | ||
fbdev | ||
virtual | ||
wayland | ||
x11 | ||
CMakeLists.txt |
a9e4d6d1f7
We need to initialize m_target; otherwise the surface texture won't be bound to GL_TARGET_2D. |
||
---|---|---|
.. | ||
drm | ||
fbdev | ||
virtual | ||
wayland | ||
x11 | ||
CMakeLists.txt |