71 lines
1.9 KiB
C++
71 lines
1.9 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EXPLOSIONEFFECT_H
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#define KWIN_EXPLOSIONEFFECT_H
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// Include with base class for effects.
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#include <kwineffects.h>
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#include <QMap>
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namespace KWin
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{
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class GLShader;
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class GLTexture;
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/**
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* Makes windows explode into small pieces when they're closed
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**/
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class ExplosionEffect
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: public Effect
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{
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public:
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ExplosionEffect();
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~ExplosionEffect();
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virtual void prePaintScreen(ScreenPrePaintData& data, int time);
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virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
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virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
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virtual void postPaintScreen();
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virtual void windowClosed(EffectWindow* c);
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virtual void windowDeleted(EffectWindow* c);
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static bool supported();
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protected:
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bool loadData();
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private:
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GLShader* mShader;
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GLTexture* mStartOffsetTex;
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GLTexture* mEndOffsetTex;
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QMap< const EffectWindow*, double > mWindows;
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int mActiveAnimations;
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bool mValid;
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bool mInited;
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};
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} // namespace
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#endif
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