kwin/effects/glide/glide.h
Martin Gräßlin ab6f2ba1fd EffectsHandler emits windowAdded signal
All previously existing windowAdded methods are renamed to slotWindowAdded.
EffectsHandlerImpl is connected to Workspace's clientAdded signal, which is
emitted a little bit earlier than the previous direct method call. This might
change behavior.
Another signal is added to Workspace to signal that an unmanaged is added.
2011-02-25 22:06:02 +01:00

85 lines
2.4 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Philip Falkner <philip.falkner@gmail.com>
Copyright (C) 2009 Martin Gräßlin <kde@martin-graesslin.com>
Copyright (C) 2010 Alexandre Pereira <pereira.alex@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_GLIDE_H
#define KWIN_GLIDE_H
#include <kwineffects.h>
namespace KWin
{
class GlideEffect
: public Effect
{
Q_OBJECT
public:
GlideEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintWindow(EffectWindow* w);
virtual void windowClosed(EffectWindow* c);
virtual void windowDeleted(EffectWindow* c);
static bool supported();
public Q_SLOTS:
void slotWindowAdded(EffectWindow* c);
private:
class WindowInfo;
typedef QMap< const EffectWindow*, WindowInfo > InfoHash;
void glideIn(EffectWindow* w, WindowPaintData& data);
void glideOut(EffectWindow* w, WindowPaintData& data);
bool isGlideWindow(EffectWindow* w);
InfoHash windows;
float duration;
int angle;
enum EffectStyle {
GlideIn = 0,
GlideInOut = 1,
GlideOutIn = 2,
GlideOut = 3
};
EffectStyle effect;
};
class GlideEffect::WindowInfo
{
public:
WindowInfo()
: deleted(false)
, added(false)
, closed(false) { }
~WindowInfo() {
}
bool deleted;
bool added;
bool closed;
TimeLine timeLine;
};
} // namespace
#endif