ad892ce3a6
Summary: It is not clear what the advantage of triple buffering is for KWin. An X11 compositor is meant to swap buffers once every monitor cycle. For that triple buffering is not necessary. The functionality is not maintained, does not reliably work as displayed by the existence of an environment variable to force some behavior, pollutes our code and every compositing-related problem that might be mitigated with triple buffering should find a simpler and more fitting solution with other means. There is one caveat which is if we shall block for retrace. We set it currently according to the result of the swap profiler and in the most common case with double buffering it is set to true. But on Nvidia systems this might be actual the wrong behavior. Instead of trying to work around this ignore the issue for now and move the overall architecture to something less complex by presenting after paint how we do it in the Wayland DRM backend and with double buffering on GLX (although this is at the moment also borken because we actually present then twice). Test Plan: kwin_x11 tested on i915. Reviewers: #kwin, zzag Reviewed By: #kwin, zzag Subscribers: zzag, fredrik, kwin Tags: #kwin Maniphest Tasks: T11071 Differential Revision: https://phabricator.kde.org/D23504
106 lines
3.4 KiB
C++
106 lines
3.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EGL_ON_X_BACKEND_H
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#define KWIN_EGL_ON_X_BACKEND_H
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#include "abstract_egl_backend.h"
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#include <xcb/xcb.h>
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namespace KWin
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{
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/**
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* @brief OpenGL Backend using Egl windowing system over an X overlay window.
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*/
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class KWIN_EXPORT EglOnXBackend : public AbstractEglBackend
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{
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public:
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EglOnXBackend(Display *display);
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explicit EglOnXBackend(xcb_connection_t *connection, Display *display, xcb_window_t rootWindow, int screenNumber, xcb_window_t renderingWindow);
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~EglOnXBackend() override;
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void screenGeometryChanged(const QSize &size) override;
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SceneOpenGLTexturePrivate *createBackendTexture(SceneOpenGLTexture *texture) override;
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QRegion prepareRenderingFrame() override;
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void endRenderingFrame(const QRegion &damage, const QRegion &damagedRegion) override;
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OverlayWindow* overlayWindow() const override;
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bool usesOverlayWindow() const override;
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void init() override;
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bool isX11TextureFromPixmapSupported() const {
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return m_x11TextureFromPixmapSupported;
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}
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protected:
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void present() override;
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void presentSurface(EGLSurface surface, const QRegion &damage, const QRect &screenGeometry);
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virtual bool createSurfaces();
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EGLSurface createSurface(xcb_window_t window);
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void setHavePlatformBase(bool have) {
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m_havePlatformBase = have;
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}
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bool havePlatformBase() const {
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return m_havePlatformBase;
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}
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bool makeContextCurrent(const EGLSurface &surface);
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void setX11TextureFromPixmapSupported(bool set) {
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m_x11TextureFromPixmapSupported = set;
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}
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private:
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bool initBufferConfigs();
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bool initRenderingContext();
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/**
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* @brief The OverlayWindow used by this Backend.
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*/
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OverlayWindow *m_overlayWindow;
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int surfaceHasSubPost;
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int m_bufferAge;
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bool m_usesOverlayWindow;
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xcb_connection_t *m_connection;
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Display *m_x11Display;
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xcb_window_t m_rootWindow;
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int m_x11ScreenNumber;
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xcb_window_t m_renderingWindow = XCB_WINDOW_NONE;
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bool m_havePlatformBase = false;
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bool m_x11TextureFromPixmapSupported = true;
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friend class EglTexture;
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};
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/**
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* @brief Texture using an EGLImageKHR.
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*/
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class EglTexture : public AbstractEglTexture
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{
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public:
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~EglTexture() override;
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void onDamage() override;
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bool loadTexture(WindowPixmap *pixmap) override;
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private:
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bool loadTexture(xcb_pixmap_t pix, const QSize &size);
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friend class EglOnXBackend;
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EglTexture(SceneOpenGLTexture *texture, EglOnXBackend *backend);
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EglOnXBackend *m_backend;
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};
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} // namespace
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#endif // KWIN_EGL_ON_X_BACKEND_H
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