kwin/backends/virtual
Martin Gräßlin ac1dbac8b1 Handle conflicts between epoxy and manually resolved function pointers
For the functions from GL_FOO_robustness we want to resolve it by
ourselves in order to add a custom implementation if it's not available.
Unfortunately once epoxy.h is included this breaks as epoxy defines the
names and so through the preprocessor epoxy always wins.

So we need different names: all functions from robustness get a "kwin"
prefix and the usage is changed everywhere in kwin source code.

REVIEW: 125883
2015-11-11 08:04:29 +01:00
..
CMakeLists.txt [backends/virtual] Add a virtual rendering OpenGLBackend 2015-10-08 16:12:09 +02:00
egl_gbm_backend.cpp Handle conflicts between epoxy and manually resolved function pointers 2015-11-11 08:04:29 +01:00
egl_gbm_backend.h [backends/virtual] Add a virtual rendering OpenGLBackend 2015-10-08 16:12:09 +02:00
scene_qpainter_virtual_backend.cpp [backends/virtual] Move save screenshot functionality to the backend 2015-10-08 15:53:03 +02:00
scene_qpainter_virtual_backend.h [backends/virtual] Move save screenshot functionality to the backend 2015-10-08 15:53:03 +02:00
screens_virtual.cpp [backends/virtual] Add possibility to have multiple virtual screens 2015-10-14 16:38:17 +02:00
screens_virtual.h [backends/virtual] Add possibility to have multiple virtual screens 2015-10-14 16:38:17 +02:00
virtual.json SVN_SILENT made messages (.desktop file) - always resolve ours 2015-11-06 12:18:24 +00:00
virtual_backend.cpp [backends/virtual] Add a virtual rendering OpenGLBackend 2015-10-08 16:12:09 +02:00
virtual_backend.h [backends/virtual] Add possibility to have multiple virtual screens 2015-10-14 16:38:17 +02:00