7defd93047
First step towards a return of window tabbing.
360 lines
12 KiB
C++
360 lines
12 KiB
C++
/*******************************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2011/2012 The KWin team <kwin@kde.org>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*******************************************************************************/
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#include "tabgroup.h"
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#include "client.h"
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#include "effects.h"
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#include "workspace.h"
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namespace KWin
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{
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TabGroup::TabGroup(AbstractClient *c)
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: m_clients()
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, m_current(c)
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, m_minSize(c->minSize())
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, m_maxSize(c->maxSize())
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, m_stateUpdatesBlocked(0)
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, m_pendingUpdates(TabGroup::None)
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{
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QIcon icon(c->icon());
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m_clients << c;
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c->setTabGroup(this);
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c->setClientShown(true);
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}
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TabGroup::~TabGroup()
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{
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}
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void TabGroup::activateNext()
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{
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int index = m_clients.indexOf(m_current);
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setCurrent(m_clients.at((index < m_clients.count() - 1) ? index + 1 : 0));
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}
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void TabGroup::activatePrev()
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{
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int index = m_clients.indexOf(m_current);
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setCurrent(m_clients.at((index > 0) ? index - 1 : m_clients.count() - 1));
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}
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bool TabGroup::add(AbstractClient* c, AbstractClient *other, bool after, bool becomeVisible)
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{
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Q_ASSERT(!c->tabGroup());
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if (contains(c) || !contains(other))
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return false;
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// Tabbed windows MUST have a decoration
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c->setNoBorder(false);
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if (c->noBorder())
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return false;
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// If it's not possible to have the same states then ungroup them, TODO: Check all states
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// We do this here as the ungroup code in updateStates() cannot be called until add() completes
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bool cannotTab = false;
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ShadeMode oldShadeMode = c->shadeMode();
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QRect oldGeom = c->geometry();
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int oldDesktop = c->desktop();
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c->setShade(m_current->shadeMode());
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cannotTab = c->shadeMode() != m_current->shadeMode();
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if (!cannotTab) {
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c->setDesktop(m_current->desktop());
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cannotTab = c->desktop() != m_current->desktop();
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}
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if (!cannotTab) {
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c->setGeometry(m_current->geometry());
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cannotTab = c->geometry() != m_current->geometry();
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}
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if (cannotTab) {
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c->setShade(oldShadeMode);
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c->setDesktop(oldDesktop);
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c->setGeometry(oldGeom);
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// trigger decoration repaint on the group to make sure that hover animations are properly reset.
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m_current->triggerDecorationRepaint();
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return false; // cannot tab
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}
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// Actually add to new group ----------------------------------------
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// Notify effects of merge
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if (effects)
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static_cast<EffectsHandlerImpl*>(effects)->slotTabAdded(c->effectWindow(), other->effectWindow());
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// next: aling the client states BEFORE adding it to the group
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// otherwise the caused indirect state changes would be taken as the dominating ones and break
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// the main client
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// example: QuickTiling is aligned to None, this restores the former QuickTiled size and alignes
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// all other windows in the group - including the actual main client! - to this size and thus
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// breaks the actually required alignment to the main windows geometry (because that now has the
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// restored geometry of the formerly Q'tiled window) - bug #303937
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updateStates(m_current, All, c);
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int index = other ? m_clients.indexOf(other) : m_clients.size();
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index += after;
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if (index > m_clients.size())
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index = m_clients.size();
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m_clients.insert(index, c);
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c->setTabGroup(this); // Let the client know which group it belongs to
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updateMinMaxSize();
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if (!becomeVisible)
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c->setClientShown(false);
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else {
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c->setClientShown(true);
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if (!effects || c->readyForPainting()) {
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setCurrent(c);
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if (options->focusPolicyIsReasonable())
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workspace()->requestFocus( c );
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}
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else {
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if (options->focusPolicyIsReasonable())
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workspace()->requestFocus( m_current );
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m_current = c; // setCurrent will be called by Toplevel::setReadyForPainting()
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}
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}
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m_current->triggerDecorationRepaint();
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return true;
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}
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bool TabGroup::remove(AbstractClient* c)
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{
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if (!c)
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return false;
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int index = m_clients.indexOf(c);
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if (index < 0)
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return false;
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c->setTabGroup(NULL);
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m_clients.removeAt(index);
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updateMinMaxSize();
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if (m_clients.count() == 1) { // split
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remove(m_clients.at(0));
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}
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if (m_clients.isEmpty()) { // remaining singleton "tab"
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c->setClientShown(true);
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return true; // group is gonna be deleted after this anyway
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}
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if (c == m_current) {
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m_current = index < m_clients.count() ? m_clients.at(index) : m_clients.last();
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m_current->setClientShown(true);
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if (effects) // "c -> m_current" because c was m_current
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static_cast<EffectsHandlerImpl*>(effects)->slotCurrentTabAboutToChange(c->effectWindow(), m_current->effectWindow());
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}
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// Notify effects of removal
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if (effects)
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static_cast<EffectsHandlerImpl*>(effects)->slotTabRemoved(c->effectWindow(), m_current->effectWindow());
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m_current->triggerDecorationRepaint();
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return true;
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}
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void TabGroup::closeAll()
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{
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// NOTICE - in theory it's OK to use the list because closing sends an event to the client and
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// due to the async X11 nature, the client would be released and thus removed from m_clients
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// after this function exits.
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// However later Wayland support or similar might not share this bahaviour - and we really had
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// enough trouble with a polluted client list around the tabbing code ....
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auto list(m_clients);
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for (auto i = list.constBegin(), end = list.constEnd(); i != end; ++i)
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if (*i != m_current)
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(*i)->closeWindow();
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m_current->closeWindow();
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}
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void TabGroup::move(AbstractClient *c, AbstractClient *other, bool after)
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{
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if (c == other)
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return;
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int from = m_clients.indexOf(c);
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if (from < 0)
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return;
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int to = other ? m_clients.indexOf(other) : m_clients.size() - 1;
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if (to < 0)
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return;
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to += after;
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if (to >= m_clients.size())
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to = m_clients.size() - 1;
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if (from == to)
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return;
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m_clients.move(from, to);
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m_current->triggerDecorationRepaint();
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}
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bool TabGroup::isActive() const
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{
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return contains(Workspace::self()->activeClient());
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}
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void TabGroup::setCurrent(AbstractClient* c, bool force)
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{
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if ((c == m_current && !force) || !contains(c))
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return;
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// Notify effects of switch
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if (effects)
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static_cast<EffectsHandlerImpl*>(effects)->slotCurrentTabAboutToChange(m_current->effectWindow(), c->effectWindow());
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m_current = c;
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c->setClientShown(true); // reduce flicker?
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for (auto i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i)
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(*i)->setClientShown((*i) == m_current);
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}
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void TabGroup::sync(const char *property, AbstractClient *c)
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{
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if (c->metaObject()->indexOfProperty(property) > -1) {
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qCWarning(KWIN_CORE, "caught attempt to sync non dynamic property: %s", property);
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return;
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}
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QVariant v = c->property(property);
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for (auto i = m_clients.begin(), end = m_clients.end(); i != end; ++i) {
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if (*i != m_current)
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(*i)->setProperty(property, v);
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}
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}
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void TabGroup::updateMinMaxSize()
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{
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// Determine entire group's minimum and maximum sizes
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// TODO this used to be signalled out but i didn't find a receiver - or got an idea what this would be good for
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// find purpose & solution or kick it
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// QSize oldMin = m_minSize;
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// QSize oldMax = m_maxSize;
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m_minSize = QSize(0, 0);
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m_maxSize = QSize(INT_MAX, INT_MAX);
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for (auto i = m_clients.constBegin(); i != m_clients.constEnd(); ++i) {
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m_minSize = m_minSize.expandedTo((*i)->minSize());
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m_maxSize = m_maxSize.boundedTo((*i)->maxSize());
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}
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// TODO: this actually resolves a conflict that should be caught when adding?
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m_maxSize = m_maxSize.expandedTo(m_minSize);
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// calculate this _once_ to get a common size.
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// TODO this leaves another unresolved conflict about the base increment (luckily not used too often)
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const QSize size = m_current->clientSize().expandedTo(m_minSize).boundedTo(m_maxSize);
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if (size != m_current->clientSize()) {
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const QRect r(m_current->pos(), m_current->sizeForClientSize(size));
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for (auto i = m_clients.constBegin(), end = m_clients.constEnd(); i != end; ++i)
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(*i)->setGeometry(r);
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}
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}
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void TabGroup::blockStateUpdates(bool more) {
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more ? ++m_stateUpdatesBlocked : --m_stateUpdatesBlocked;
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if (m_stateUpdatesBlocked < 0) {
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m_stateUpdatesBlocked = 0;
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qCWarning(KWIN_CORE, "TabGroup: Something is messed up with TabGroup::blockStateUpdates() invocation\nReleased more than blocked!");
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}
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}
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void TabGroup::updateStates(AbstractClient* main, States states, AbstractClient* only)
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{
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if (main == only)
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return; // there's no need to only align "us" to "us"
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if (m_stateUpdatesBlocked > 0) {
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m_pendingUpdates |= states;
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return;
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}
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states |= m_pendingUpdates;
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m_pendingUpdates = TabGroup::None;
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QVector<AbstractClient*> toBeRemoved, onlyDummy;
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auto *list = &m_clients;
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if (only) {
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onlyDummy << only;
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list = &onlyDummy;
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}
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for (auto i = list->constBegin(), end = list->constEnd(); i != end; ++i) {
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auto *c = (*i);
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if (c != main) {
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if ((states & Minimized) && c->isMinimized() != main->isMinimized()) {
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if (main->isMinimized())
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c->minimize(true);
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else
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c->unminimize(true);
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}
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// the order QuickTile -> Maximized -> Geometry is somewhat important because one will change the other
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// don't change w/o good reason and care
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if ((states & QuickTile) && c->quickTileMode() != main->quickTileMode())
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c->setQuickTileMode(main->quickTileMode());
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if ((states & Maximized) && c->maximizeMode() != main->maximizeMode())
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c->maximize(main->maximizeMode());
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// the order Shaded -> Geometry is somewhat important because one will change the other
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if ((states & Shaded))
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c->setShade(main->shadeMode());
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if ((states & Geometry) && c->geometry() != main->geometry())
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c->setGeometry(main->geometry());
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if (states & Desktop) {
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if (c->isOnAllDesktops() != main->isOnAllDesktops())
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c->setOnAllDesktops(main->isOnAllDesktops());
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if (c->desktop() != main->desktop())
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c->setDesktop(main->desktop());
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}
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if ((states & Activity) && c->activities() != main->activities()) {
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c->setOnActivities(main->activities());
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}
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if (states & Layer) {
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if (c->keepAbove() != main->keepAbove())
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c->setKeepAbove(main->keepAbove());
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if (c->keepBelow() != main->keepBelow())
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c->setKeepBelow(main->keepBelow());
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}
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// If it's not possible to have the same states then ungroup them, TODO: Check all states
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if (((states & Geometry) && c->geometry() != main->geometry()) ||
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((states & Desktop) && c->desktop() != main->desktop()))
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toBeRemoved << c;
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}
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}
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for (auto i = toBeRemoved.constBegin(), end = toBeRemoved.constEnd(); i != end; ++i)
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remove(*i);
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}
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}
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