f70c052644
BUG:218678 svn path=/trunk/KDE/kdebase/workspace/; revision=1202415
220 lines
7.4 KiB
C++
220 lines
7.4 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2009 Marco Martin notmart@gmail.com
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "slidingpopups.h"
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#include <kdebug.h>
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namespace KWin
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{
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KWIN_EFFECT( slidingpopups, SlidingPopupsEffect )
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SlidingPopupsEffect::SlidingPopupsEffect()
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{
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KConfigGroup conf = effects->effectConfig( "SlidingPopups" );
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mFadeInTime = animationTime( conf, "SlideInTime", 250 );
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mFadeOutTime = animationTime( conf, "SlideOutTime", 250 );
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mAtom = XInternAtom( display(), "_KDE_SLIDE", False );
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effects->registerPropertyType( mAtom, true );
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// TODO hackish way to announce support, make better after 4.0
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unsigned char dummy = 0;
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XChangeProperty( display(), rootWindow(), mAtom, mAtom, 8, PropModeReplace, &dummy, 1 );
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}
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SlidingPopupsEffect::~SlidingPopupsEffect()
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{
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XDeleteProperty( display(), rootWindow(), mAtom );
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effects->registerPropertyType( mAtom, false );
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}
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void SlidingPopupsEffect::prePaintScreen( ScreenPrePaintData& data, int time )
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{
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if( !mAppearingWindows.isEmpty() || !mDisappearingWindows.isEmpty() )
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data.mask |= PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS_WITHOUT_FULL_REPAINTS;
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effects->prePaintScreen( data, time );
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}
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void SlidingPopupsEffect::prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time )
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{
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if( mAppearingWindows.contains( w ) )
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{
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mAppearingWindows[ w ].addTime( time );
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if( mAppearingWindows[ w ].value() < 1 )
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data.setTransformed();
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else
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mAppearingWindows.remove( w );
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}
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else if( mDisappearingWindows.contains( w ) )
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{
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data.setTransformed();
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w->enablePainting( EffectWindow::PAINT_DISABLED_BY_DELETE );
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mDisappearingWindows[ w ].addTime( time );
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}
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effects->prePaintWindow( w, data, time );
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}
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void SlidingPopupsEffect::paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data )
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{
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bool animating = false;
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bool appearing = false;
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QRegion clippedRegion = region;
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if( mAppearingWindows.contains( w ) )
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{
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appearing = true;
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animating = true;
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}
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else if( mDisappearingWindows.contains( w ) && w->isDeleted() )
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{
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appearing = false;
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animating = true;
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}
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if( animating )
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{
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qreal progress;
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if( appearing )
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progress = 1.0 - mAppearingWindows[ w ].value();
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else
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{
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if( mDisappearingWindows.contains( w ))
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progress = mDisappearingWindows[ w ].value();
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else
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progress = 1.0;
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}
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const int start = mWindowsData[ w ].start;
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switch (mWindowsData[ w ].from)
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{
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case West:
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data.xTranslate += (start - w->width()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion(start - w->width(), w->y(), w->width(), w->height() ) );
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break;
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case North:
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data.yTranslate += (start - w->height()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion( w->x(), start - w->height(), w->width(), w->height() ) );
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break;
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case East:
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data.xTranslate += (start - w->x()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion( w->x()+w->width(), w->y(), w->width(), w->height() ) );
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break;
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case South:
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default:
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data.yTranslate += (start - w->y()) * progress;
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clippedRegion = clippedRegion.subtracted(QRegion( w->x(), start, w->width(), w->height() ) );
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}
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}
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effects->paintWindow( w, mask, clippedRegion, data );
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}
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void SlidingPopupsEffect::postPaintWindow( EffectWindow* w )
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{
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if( mAppearingWindows.contains( w ) || mDisappearingWindows.contains( w ) )
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w->addRepaintFull(); // trigger next animation repaint
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effects->postPaintWindow( w );
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if( mDisappearingWindows.contains( w ) && mDisappearingWindows[ w ].value() >= 1 )
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{
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mDisappearingWindows.remove( w );
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w->unrefWindow();
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effects->addRepaint( w->geometry() );
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}
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}
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void SlidingPopupsEffect::windowAdded( EffectWindow* w )
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{
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propertyNotify( w, mAtom );
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if( w->isOnCurrentDesktop() && mWindowsData.contains( w ) )
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{
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mAppearingWindows[ w ].setDuration( mWindowsData[ w ].fadeInDuration );
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mAppearingWindows[ w ].setProgress( 0.0 );
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mAppearingWindows[ w ].setCurveShape( TimeLine::EaseOutCurve );
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// Tell other windowAdded() effects to ignore this window
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w->setData( WindowAddedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::windowClosed( EffectWindow* w )
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{
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propertyNotify( w, mAtom );
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if( w->isOnCurrentDesktop() && !w->isMinimized() && mWindowsData.contains( w ) )
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{
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w->refWindow();
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mAppearingWindows.remove( w );
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mDisappearingWindows[ w ].setDuration( mWindowsData[ w ].fadeOutDuration );
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mDisappearingWindows[ w ].setProgress( 0.0 );
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mDisappearingWindows[ w ].setCurveShape( TimeLine::EaseOutCurve );
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// Tell other windowClosed() effects to ignore this window
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w->setData( WindowClosedGrabRole, QVariant::fromValue( static_cast<void*>( this )));
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w->addRepaintFull();
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}
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}
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void SlidingPopupsEffect::windowDeleted( EffectWindow* w )
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{
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mAppearingWindows.remove( w );
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mDisappearingWindows.remove( w );
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mWindowsData.remove( w );
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effects->addRepaint( w->geometry() );
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}
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void SlidingPopupsEffect::propertyNotify( EffectWindow* w, long a )
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{
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if( !w || a != mAtom )
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return;
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QByteArray data = w->readProperty( mAtom, mAtom, 32 );
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if( data.length() < 1 )
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{
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// Property was removed, thus also remove the effect for window
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mAppearingWindows.remove( w );
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mDisappearingWindows.remove( w );
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mWindowsData.remove( w );
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return;
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}
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long* d = reinterpret_cast< long* >( data.data());
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Data animData;
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animData.start = d[ 0 ];
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animData.from = (Position)d[ 1 ];
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if( data.length() >= (int)(sizeof( long ) * 3) )
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{
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animData.fadeInDuration = d[2];
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if( data.length() >= (int)(sizeof( long ) * 4) )
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animData.fadeOutDuration = d[3];
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else
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animData.fadeOutDuration = d[2];
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}
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else
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{
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animData.fadeInDuration = animationTime( mFadeInTime );
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animData.fadeOutDuration = animationTime( mFadeOutTime );
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}
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mWindowsData[ w ] = animData;
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}
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} // namespace
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