kwin/effects/data
Rivo Laks 213833fc7f Finally make the bloody blur effect work properly.
This fixes the artefacts appearing when only part of the screen is updated.
This version also brings ton of optimizations which might well increase performance
  2 or 3 times on slower cards:
- Windows are not drawn twice anymore. Now they're drawn only to render target and
  later changed parts of the render target are copied back onto screen.
- Shaders have been optimized. Some calculations moved from pixel shader to vertex shader.
- For ARGB windows, if window's opacity is 0 then it will stay transparent instead of being
  replaced by blurred background.
- Blur effect should now play nicer with other effects, e.g. shadows.

svn path=/trunk/KDE/kdebase/workspace/; revision=748502
2007-12-14 16:57:38 +00:00
..
blur-render.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur-render.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.frag Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
blur.vert Finally make the bloody blur effect work properly. 2007-12-14 16:57:38 +00:00
circle-edgy.png Add a method to render round box with a dark edge and use it for alt-tab's frame. 2007-08-24 15:44:52 +00:00
circle.png
explosion-end.png
explosion-start.png
explosion.frag
explosion.vert
invert.frag
invert.vert
lookingglass.frag Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
lookingglass.vert Add LookingGlass, a fancier-looking magnifier. 2007-07-13 13:22:09 +00:00
shadow-texture.png Use new shadow texture by pinotree. It uses gaussian blur instead of linear falloff 2007-11-02 15:33:46 +00:00
sharpen.frag
sharpen.vert
trackmouse.png