9 lines
172 B
GLSL
9 lines
172 B
GLSL
uniform vec4 u_frontColor;
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uniform vec4 u_backColor;
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varying vec2 texcoord0;
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void main()
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{
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gl_FragColor = u_frontColor*(1.0-texcoord0.s) + u_backColor*texcoord0.s;
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}
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