kwin/platform.cpp
Vlad Zahorodnii 4a0128cac1 Clip software cursors
If you play some video and the software cursor doesn't hover it, then
the shadow cast by the cursor will be getting darker and darker with
every frame.

The main reason for that is that kwin paints the software cursor even
if the rect behind it hasn't been damaged or repainted.
2020-10-26 13:45:55 +02:00

589 lines
14 KiB
C++

/*
KWin - the KDE window manager
This file is part of the KDE project.
SPDX-FileCopyrightText: 2015 Martin Gräßlin <mgraesslin@kde.org>
SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "platform.h"
#include "abstract_output.h"
#include <config-kwin.h>
#include "composite.h"
#include "cursor.h"
#include "effects.h"
#include <KCoreAddons>
#include "overlaywindow.h"
#include "outline.h"
#include "pointer_input.h"
#include "scene.h"
#include "screens.h"
#include "screenedge.h"
#include "wayland_server.h"
#include "colorcorrection/manager.h"
#include <KWaylandServer/outputconfiguration_interface.h>
#include <KWaylandServer/outputchangeset.h>
#include <QX11Info>
#include <cerrno>
namespace KWin
{
Platform::Platform(QObject *parent)
: QObject(parent)
, m_eglDisplay(EGL_NO_DISPLAY)
{
setSoftWareCursor(false);
m_colorCorrect = new ColorCorrect::Manager(this);
connect(Cursors::self(), &Cursors::currentCursorRendered, this, &Platform::cursorRendered);
}
Platform::~Platform()
{
if (m_eglDisplay != EGL_NO_DISPLAY) {
eglTerminate(m_eglDisplay);
}
}
PlatformCursorImage Platform::cursorImage() const
{
Cursor* cursor = Cursors::self()->currentCursor();
return PlatformCursorImage(cursor->image(), cursor->hotspot());
}
void Platform::hideCursor()
{
m_hideCursorCounter++;
if (m_hideCursorCounter == 1) {
doHideCursor();
}
}
void Platform::doHideCursor()
{
}
void Platform::showCursor()
{
m_hideCursorCounter--;
if (m_hideCursorCounter == 0) {
doShowCursor();
}
}
void Platform::doShowCursor()
{
}
Screens *Platform::createScreens(QObject *parent)
{
Q_UNUSED(parent)
return nullptr;
}
OpenGLBackend *Platform::createOpenGLBackend()
{
return nullptr;
}
QPainterBackend *Platform::createQPainterBackend()
{
return nullptr;
}
void Platform::prepareShutdown()
{
setOutputsEnabled(false);
}
Edge *Platform::createScreenEdge(ScreenEdges *edges)
{
return new Edge(edges);
}
void Platform::createPlatformCursor(QObject *parent)
{
new InputRedirectionCursor(parent);
}
void Platform::requestOutputsChange(KWaylandServer::OutputConfigurationInterface *config)
{
if (!m_supportsOutputChanges) {
qCWarning(KWIN_CORE) << "This backend does not support configuration changes.";
config->setFailed();
return;
}
using Enablement = KWaylandServer::OutputDeviceInterface::Enablement;
const auto changes = config->changes();
//process all non-disabling changes
for (auto it = changes.begin(); it != changes.end(); it++) {
const KWaylandServer::OutputChangeSet *changeset = it.value();
auto output = findOutput(it.key()->uuid());
if (!output) {
qCWarning(KWIN_CORE) << "Could NOT find output matching " << it.key()->uuid();
continue;
}
if (changeset->enabledChanged() &&
changeset->enabled() == Enablement::Enabled) {
output->setEnabled(true);
}
output->applyChanges(changeset);
}
//process any disable requests
for (auto it = changes.begin(); it != changes.end(); it++) {
const KWaylandServer::OutputChangeSet *changeset = it.value();
if (changeset->enabledChanged() &&
changeset->enabled() == Enablement::Disabled) {
if (enabledOutputs().count() == 1) {
// TODO: check beforehand this condition and set failed otherwise
// TODO: instead create a dummy output?
qCWarning(KWIN_CORE) << "Not disabling final screen" << it.key()->uuid();
continue;
}
auto output = findOutput(it.key()->uuid());
if (!output) {
qCWarning(KWIN_CORE) << "Could NOT find output matching " << it.key()->uuid();
continue;
}
output->setEnabled(false);
}
}
emit screens()->changed();
config->setApplied();
}
AbstractOutput *Platform::findOutput(int screenId)
{
return enabledOutputs().value(screenId);
}
AbstractOutput *Platform::findOutput(const QByteArray &uuid)
{
const auto outs = outputs();
auto it = std::find_if(outs.constBegin(), outs.constEnd(),
[uuid](AbstractOutput *output) {
return output->uuid() == uuid; }
);
if (it != outs.constEnd()) {
return *it;
}
return nullptr;
}
void Platform::setSoftWareCursor(bool set)
{
if (qEnvironmentVariableIsSet("KWIN_FORCE_SW_CURSOR")) {
set = true;
}
if (m_softWareCursor == set) {
return;
}
m_softWareCursor = set;
if (m_softWareCursor) {
connect(Cursors::self(), &Cursors::positionChanged, this, &Platform::triggerCursorRepaint);
connect(Cursors::self(), &Cursors::currentCursorChanged, this, &Platform::triggerCursorRepaint);
} else {
disconnect(Cursors::self(), &Cursors::positionChanged, this, &Platform::triggerCursorRepaint);
disconnect(Cursors::self(), &Cursors::currentCursorChanged, this, &Platform::triggerCursorRepaint);
}
triggerCursorRepaint();
}
void Platform::triggerCursorRepaint()
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(m_cursor.lastRenderedGeometry);
Compositor::self()->addRepaint(Cursors::self()->currentCursor()->geometry());
}
void Platform::cursorRendered(const QRect &geometry)
{
if (m_softWareCursor) {
m_cursor.lastRenderedGeometry = geometry;
}
}
void Platform::keyboardKeyPressed(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyPressed, time);
}
void Platform::keyboardKeyReleased(quint32 key, quint32 time)
{
if (!input()) {
return;
}
input()->processKeyboardKey(key, InputRedirection::KeyboardKeyReleased, time);
}
void Platform::keyboardModifiers(uint32_t modsDepressed, uint32_t modsLatched, uint32_t modsLocked, uint32_t group)
{
if (!input()) {
return;
}
input()->processKeyboardModifiers(modsDepressed, modsLatched, modsLocked, group);
}
void Platform::keymapChange(int fd, uint32_t size)
{
if (!input()) {
return;
}
input()->processKeymapChange(fd, size);
}
void Platform::pointerAxisHorizontal(qreal delta, quint32 time, qint32 discreteDelta, InputRedirection::PointerAxisSource source)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisHorizontal, delta, discreteDelta, source, time);
}
void Platform::pointerAxisVertical(qreal delta, quint32 time, qint32 discreteDelta, InputRedirection::PointerAxisSource source)
{
if (!input()) {
return;
}
input()->processPointerAxis(InputRedirection::PointerAxisVertical, delta, discreteDelta, source, time);
}
void Platform::pointerButtonPressed(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonPressed, time);
}
void Platform::pointerButtonReleased(quint32 button, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerButton(button, InputRedirection::PointerButtonReleased, time);
}
void Platform::pointerMotion(const QPointF &position, quint32 time)
{
if (!input()) {
return;
}
input()->processPointerMotion(position, time);
}
void Platform::touchCancel()
{
if (!input()) {
return;
}
input()->cancelTouch();
}
void Platform::touchDown(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchDown(id, pos, time);
}
void Platform::touchFrame()
{
if (!input()) {
return;
}
input()->touchFrame();
}
void Platform::touchMotion(qint32 id, const QPointF &pos, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchMotion(id, pos, time);
}
void Platform::touchUp(qint32 id, quint32 time)
{
if (!input()) {
return;
}
input()->processTouchUp(id, time);
}
void Platform::processSwipeGestureBegin(int fingerCount, quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processSwipeGestureBegin(fingerCount, time);
}
void Platform::processSwipeGestureUpdate(const QSizeF &delta, quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processSwipeGestureUpdate(delta, time);
}
void Platform::processSwipeGestureEnd(quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processSwipeGestureEnd(time);
}
void Platform::processSwipeGestureCancelled(quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processSwipeGestureCancelled(time);
}
void Platform::processPinchGestureBegin(int fingerCount, quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processPinchGestureBegin(fingerCount, time);
}
void Platform::processPinchGestureUpdate(qreal scale, qreal angleDelta, const QSizeF &delta, quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processPinchGestureUpdate(scale, angleDelta, delta, time);
}
void Platform::processPinchGestureEnd(quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processPinchGestureEnd(time);
}
void Platform::processPinchGestureCancelled(quint32 time)
{
if (!input()) {
return;
}
input()->pointer()->processPinchGestureCancelled(time);
}
void Platform::repaint(const QRect &rect)
{
if (!Compositor::self()) {
return;
}
Compositor::self()->addRepaint(rect);
}
void Platform::setReady(bool ready)
{
if (m_ready == ready) {
return;
}
m_ready = ready;
emit readyChanged(m_ready);
}
void Platform::warpPointer(const QPointF &globalPos)
{
Q_UNUSED(globalPos)
}
bool Platform::supportsSurfacelessContext() const
{
Compositor *compositor = Compositor::self();
if (Q_UNLIKELY(!compositor)) {
return false;
}
if (Scene *scene = compositor->scene()) {
return scene->supportsSurfacelessContext();
}
return false;
}
bool Platform::supportsNativeFence() const
{
if (Compositor *compositor = Compositor::self()) {
return compositor->scene()->supportsNativeFence();
}
return false;
}
EGLDisplay KWin::Platform::sceneEglDisplay() const
{
return m_eglDisplay;
}
void Platform::setSceneEglDisplay(EGLDisplay display)
{
m_eglDisplay = display;
}
QSize Platform::screenSize() const
{
return QSize();
}
QVector<QRect> Platform::screenGeometries() const
{
return QVector<QRect>({QRect(QPoint(0, 0), screenSize())});
}
QVector<qreal> Platform::screenScales() const
{
return QVector<qreal>({1});
}
bool Platform::requiresCompositing() const
{
return true;
}
bool Platform::compositingPossible() const
{
return true;
}
QString Platform::compositingNotPossibleReason() const
{
return QString();
}
bool Platform::openGLCompositingIsBroken() const
{
return false;
}
void Platform::createOpenGLSafePoint(OpenGLSafePoint safePoint)
{
Q_UNUSED(safePoint)
}
void Platform::startInteractiveWindowSelection(std::function<void(KWin::Toplevel*)> callback, const QByteArray &cursorName)
{
if (!input()) {
callback(nullptr);
return;
}
input()->startInteractiveWindowSelection(callback, cursorName);
}
void Platform::startInteractivePositionSelection(std::function<void(const QPoint &)> callback)
{
if (!input()) {
callback(QPoint(-1, -1));
return;
}
input()->startInteractivePositionSelection(callback);
}
void Platform::setupActionForGlobalAccel(QAction *action)
{
Q_UNUSED(action)
}
OverlayWindow *Platform::createOverlayWindow()
{
return nullptr;
}
static quint32 monotonicTime()
{
timespec ts;
const int result = clock_gettime(CLOCK_MONOTONIC, &ts);
if (result)
qCWarning(KWIN_CORE, "Failed to query monotonic time: %s", strerror(errno));
return ts.tv_sec * 1000 + ts.tv_nsec / 1000000L;
}
void Platform::updateXTime()
{
switch (kwinApp()->operationMode()) {
case Application::OperationModeX11:
kwinApp()->setX11Time(QX11Info::getTimestamp(), Application::TimestampUpdate::Always);
break;
case Application::OperationModeXwayland:
kwinApp()->setX11Time(monotonicTime(), Application::TimestampUpdate::Always);
break;
default:
// Do not update the current X11 time stamp if it's the Wayland only session.
break;
}
}
OutlineVisual *Platform::createOutline(Outline *outline)
{
if (Compositor::compositing()) {
return new CompositedOutlineVisual(outline);
}
return nullptr;
}
Decoration::Renderer *Platform::createDecorationRenderer(Decoration::DecoratedClientImpl *client)
{
if (Compositor::self()->scene()) {
return Compositor::self()->scene()->createDecorationRenderer(client);
}
return nullptr;
}
void Platform::invertScreen()
{
if (effects) {
if (Effect *inverter = static_cast<EffectsHandlerImpl*>(effects)->provides(Effect::ScreenInversion)) {
qCDebug(KWIN_CORE) << "inverting screen using Effect plugin";
QMetaObject::invokeMethod(inverter, "toggleScreenInversion", Qt::DirectConnection);
}
}
}
void Platform::createEffectsHandler(Compositor *compositor, Scene *scene)
{
new EffectsHandlerImpl(compositor, scene);
}
QString Platform::supportInformation() const
{
return QStringLiteral("Name: %1\n").arg(metaObject()->className());
}
EGLContext Platform::sceneEglGlobalShareContext() const
{
return m_globalShareContext;
}
void Platform::setSceneEglGlobalShareContext(EGLContext context)
{
m_globalShareContext = context;
}
}