kwin/scene-color-fragment.glsl
Martin Gräßlin ae95ab0c43 Adding color to VBO.
A color can be specified to render the geometry of the VBO.
For legacy painting glColor is used, for shader a uniform is set.
In order to allow rendering without texcoords, it is possible to pass
a null pointer as texcoords.
Shader added to scene which just renders a colored geometry without texturing.
2011-01-30 14:11:58 +01:00

11 lines
166 B
GLSL

#ifdef GL_ES
precision highp float;
#endif
uniform vec4 geometryColor;
// not used
varying vec2 varyingTexCoords;
void main() {
gl_FragColor = geometryColor;
}