kwin/backends/drm
Martin Gräßlin 2220ae44c4 Create a plugin for each of the wayland backends
Each of the backends becomes a plugin. This allows kwin_wayland to load
the requested plugin and kwin itself doesn't need to link all the
libraries needed. E.g. libdrm is no longer linked if running kwin_x11.
Also this allows to create backends for the non-standard EGL platforms
(examples could be raspberrypi or Android devices).
2015-05-06 10:31:39 +02:00
..
CMakeLists.txt Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
drm.json Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
drm_backend.cpp [wayland] A backend can mark whether it is ready 2015-05-05 19:05:31 +02:00
drm_backend.h Create a plugin for each of the wayland backends 2015-05-06 10:31:39 +02:00
egl_gbm_backend.cpp [wayland] Dedicate logging category for each of the backends 2015-05-05 17:47:03 +02:00
egl_gbm_backend.h
logging.cpp [wayland] Dedicate logging category for each of the backends 2015-05-05 17:47:03 +02:00
logging.h [wayland] Dedicate logging category for each of the backends 2015-05-05 17:47:03 +02:00
scene_qpainter_drm_backend.cpp [wayland] Move DrmQPainterBackend into backends/drm 2015-05-05 13:32:33 +02:00
scene_qpainter_drm_backend.h [wayland] Move DrmQPainterBackend into backends/drm 2015-05-05 13:32:33 +02:00
screens_drm.cpp
screens_drm.h