kwin/plugins/platforms/drm/egl_gbm_backend.cpp
Roman Gilg fde3b1f6bb [platforms/drm] Do EglGbmBackend chore
Summary:
This is a small overhaul of the EglGbmBackend. Functions are restructured,
white space added and variables renamed for better readability and style
aligned with Frameworks Coding Style.

Test Plan: Session starts.

Reviewers: #kwin, zzag

Reviewed By: #kwin, zzag

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D25830
2019-12-10 11:00:59 +01:00

460 lines
14 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "egl_gbm_backend.h"
// kwin
#include "composite.h"
#include "drm_backend.h"
#include "drm_output.h"
#include "gbm_surface.h"
#include "logging.h"
#include "options.h"
#include "screens.h"
// kwin libs
#include <kwinglplatform.h>
// Qt
#include <QOpenGLContext>
// system
#include <gbm.h>
namespace KWin
{
EglGbmBackend::EglGbmBackend(DrmBackend *drmBackend)
: AbstractEglBackend()
, m_backend(drmBackend)
{
// Egl is always direct rendering.
setIsDirectRendering(true);
connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput);
connect(m_backend, &DrmBackend::outputRemoved, this, &EglGbmBackend::removeOutput);
}
EglGbmBackend::~EglGbmBackend()
{
cleanup();
}
void EglGbmBackend::cleanupSurfaces()
{
for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) {
cleanupOutput(*it);
}
m_outputs.clear();
}
void EglGbmBackend::cleanupOutput(const Output &output)
{
output.output->releaseGbm();
if (output.eglSurface != EGL_NO_SURFACE) {
eglDestroySurface(eglDisplay(), output.eglSurface);
}
}
bool EglGbmBackend::initializeEgl()
{
initClientExtensions();
EGLDisplay display = m_backend->sceneEglDisplay();
// Use eglGetPlatformDisplayEXT() to get the display pointer
// if the implementation supports it.
if (display == EGL_NO_DISPLAY) {
const bool hasMesaGBM = hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"));
const bool hasKHRGBM = hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_gbm"));
const GLenum platform = hasMesaGBM ? EGL_PLATFORM_GBM_MESA : EGL_PLATFORM_GBM_KHR;
if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
(!hasMesaGBM && !hasKHRGBM)) {
setFailed("Missing one or more extensions between EGL_EXT_platform_base, "
"EGL_MESA_platform_gbm, EGL_KHR_platform_gbm");
return false;
}
auto device = gbm_create_device(m_backend->fd());
if (!device) {
setFailed("Could not create gbm device");
return false;
}
m_backend->setGbmDevice(device);
display = eglGetPlatformDisplayEXT(platform, device, nullptr);
}
if (display == EGL_NO_DISPLAY) {
return false;
}
setEglDisplay(display);
return initEglAPI();
}
void EglGbmBackend::init()
{
if (!initializeEgl()) {
setFailed("Could not initialize egl");
return;
}
if (!initRenderingContext()) {
setFailed("Could not initialize rendering context");
return;
}
initKWinGL();
initBufferAge();
initWayland();
initRemotePresent();
}
bool EglGbmBackend::initRenderingContext()
{
initBufferConfigs();
if (!createContext()) {
return false;
}
const auto outputs = m_backend->drmOutputs();
for (DrmOutput *drmOutput: outputs) {
createOutput(drmOutput);
}
if (m_outputs.isEmpty()) {
qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
return false;
}
// Set our first surface as the one for the abstract backend, just to make it happy.
setSurface(m_outputs.first().eglSurface);
return makeContextCurrent(m_outputs.first());
}
void EglGbmBackend::initRemotePresent()
{
if (qEnvironmentVariableIsSet("KWIN_NO_REMOTE")) {
return;
}
qCDebug(KWIN_DRM) << "Support for remote access enabled";
m_remoteaccessManager.reset(new RemoteAccessManager);
}
std::shared_ptr<GbmSurface> EglGbmBackend::createGbmSurface(const QSize &size) const
{
auto gbmSurface = std::make_shared<GbmSurface>(m_backend->gbmDevice(),
size.width(), size.height(),
GBM_FORMAT_XRGB8888,
GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
if (!gbmSurface) {
qCCritical(KWIN_DRM) << "Creating GBM surface failed";
return nullptr;
}
return gbmSurface;
}
EGLSurface EglGbmBackend::createEglSurface(std::shared_ptr<GbmSurface> gbmSurface) const
{
auto eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(),
(void *)(gbmSurface->surface()), nullptr);
if (eglSurface == EGL_NO_SURFACE) {
qCCritical(KWIN_DRM) << "Creating EGL surface failed";
return EGL_NO_SURFACE;
}
return eglSurface;
}
bool EglGbmBackend::resetOutput(Output &output, DrmOutput *drmOutput)
{
output.output = drmOutput;
const QSize size = drmOutput->pixelSize();
auto gbmSurface = createGbmSurface(size);
if (!gbmSurface) {
return false;
}
auto eglSurface = createEglSurface(gbmSurface);
if (eglSurface == EGL_NO_SURFACE) {
return false;
}
// destroy previous surface
if (output.eglSurface != EGL_NO_SURFACE) {
if (surface() == output.eglSurface) {
setSurface(eglSurface);
}
eglDestroySurface(eglDisplay(), output.eglSurface);
}
output.eglSurface = eglSurface;
output.gbmSurface = gbmSurface;
return true;
}
void EglGbmBackend::createOutput(DrmOutput *drmOutput)
{
Output newOutput;
if (resetOutput(newOutput, drmOutput)) {
connect(drmOutput, &DrmOutput::modeChanged, this,
[drmOutput, this] {
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[drmOutput] (const auto &output) {
return output.output == drmOutput;
}
);
if (it == m_outputs.end()) {
return;
}
resetOutput(*it, drmOutput);
}
);
m_outputs << newOutput;
}
}
void EglGbmBackend::removeOutput(DrmOutput *drmOutput)
{
auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
[drmOutput] (const Output &output) {
return output.output == drmOutput;
}
);
if (it == m_outputs.end()) {
return;
}
cleanupOutput(*it);
m_outputs.erase(it);
}
bool EglGbmBackend::makeContextCurrent(const Output &output) const
{
const EGLSurface surface = output.eglSurface;
if (surface == EGL_NO_SURFACE) {
return false;
}
if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) {
qCCritical(KWIN_DRM) << "Make Context Current failed";
return false;
}
EGLint error = eglGetError();
if (error != EGL_SUCCESS) {
qCWarning(KWIN_DRM) << "Error occurred while creating context " << error;
return false;
}
return true;
}
bool EglGbmBackend::initBufferConfigs()
{
const EGLint config_attribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 1,
EGL_GREEN_SIZE, 1,
EGL_BLUE_SIZE, 1,
EGL_ALPHA_SIZE, 0,
EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
EGL_CONFIG_CAVEAT, EGL_NONE,
EGL_NONE,
};
EGLint count;
EGLConfig configs[1024];
if (!eglChooseConfig(eglDisplay(), config_attribs, configs,
sizeof(configs) / sizeof(EGLConfig),
&count)) {
qCCritical(KWIN_DRM) << "choose config failed";
return false;
}
qCDebug(KWIN_DRM) << "EGL buffer configs count:" << count;
// Loop through all configs, choosing the first one that has suitable format.
for (EGLint i = 0; i < count; i++) {
EGLint gbmFormat;
// Query some configuration parameters, to show in debug log.
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &gbmFormat);
if (KWIN_DRM().isDebugEnabled()) {
// GBM formats are declared as FOURCC code (integer from ASCII chars, so use this fact).
char gbmFormatStr[sizeof(EGLint) + 1] = {0};
memcpy(gbmFormatStr, &gbmFormat, sizeof(EGLint));
// Query number of bits for color channel.
EGLint blueSize, redSize, greenSize, alphaSize;
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_RED_SIZE, &redSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_GREEN_SIZE, &greenSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_BLUE_SIZE, &blueSize);
eglGetConfigAttrib(eglDisplay(), configs[i], EGL_ALPHA_SIZE, &alphaSize);
qCDebug(KWIN_DRM) << " EGL config #" << i << " has GBM FOURCC format:" << gbmFormatStr
<< "; color sizes (RGBA order):"
<< redSize << greenSize << blueSize << alphaSize;
}
if ((gbmFormat == GBM_FORMAT_XRGB8888) || (gbmFormat == GBM_FORMAT_ARGB8888)) {
setConfig(configs[i]);
return true;
}
}
qCCritical(KWIN_DRM) << "Choosing EGL config did not return a suitable config. There were"
<< count << "configs.";
return false;
}
void EglGbmBackend::present()
{
Q_UNREACHABLE();
// Not in use. This backend does per-screen rendering.
}
void EglGbmBackend::presentOnOutput(Output &output)
{
eglSwapBuffers(eglDisplay(), output.eglSurface);
output.buffer = m_backend->createBuffer(output.gbmSurface);
if(m_remoteaccessManager && gbm_surface_has_free_buffers(output.gbmSurface->surface())) {
// GBM surface is released on page flip so
// we should pass the buffer before it's presented.
m_remoteaccessManager->passBuffer(output.output, output.buffer);
}
m_backend->present(output.buffer, output.output);
if (supportsBufferAge()) {
eglQuerySurface(eglDisplay(), output.eglSurface, EGL_BUFFER_AGE_EXT, &output.bufferAge);
}
}
void EglGbmBackend::screenGeometryChanged(const QSize &size)
{
Q_UNUSED(size)
// TODO, create new buffer?
}
SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new EglGbmTexture(texture, this);
}
QRegion EglGbmBackend::prepareRenderingFrame()
{
startRenderTimer();
return QRegion();
}
void EglGbmBackend::setViewport(const Output &output) const
{
const QSize &overall = screens()->size();
const QRect &v = output.output->geometry();
qreal scale = output.output->scale();
glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
overall.width() * scale, overall.height() * scale);
}
QRegion EglGbmBackend::prepareRenderingForScreen(int screenId)
{
const Output &output = m_outputs.at(screenId);
makeContextCurrent(output);
setViewport(output);
if (supportsBufferAge()) {
QRegion region;
// Note: An age of zero means the buffer contents are undefined
if (output.bufferAge > 0 && output.bufferAge <= output.damageHistory.count()) {
for (int i = 0; i < output.bufferAge - 1; i++)
region |= output.damageHistory[i];
} else {
region = output.output->geometry();
}
return region;
}
return QRegion();
}
void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
Q_UNUSED(renderedRegion)
Q_UNUSED(damagedRegion)
}
void EglGbmBackend::endRenderingFrameForScreen(int screenId,
const QRegion &renderedRegion,
const QRegion &damagedRegion)
{
Output &output = m_outputs[screenId];
if (damagedRegion.intersected(output.output->geometry()).isEmpty() && screenId == 0) {
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.intersected(output.output->geometry()).isEmpty())
glFlush();
for (auto &output: m_outputs) {
output.bufferAge = 1;
}
return;
}
presentOnOutput(output);
// Save the damaged region to history
// Note: damage history is only collected for the first screen. For any other screen full
// repaints are triggered. This is due to a limitation in Scene::paintGenericScreen which resets
// the Toplevel's repaint. So multiple calls to Scene::paintScreen as it's done in multi-output
// rendering only have correct damage information for the first screen. If we try to track
// damage nevertheless, it creates artifacts. So for the time being we work around the problem
// by only supporting buffer age on the first output. To properly support buffer age on all
// outputs the rendering needs to be refactored in general.
if (supportsBufferAge() && screenId == 0) {
if (output.damageHistory.count() > 10) {
output.damageHistory.removeLast();
}
output.damageHistory.prepend(damagedRegion.intersected(output.output->geometry()));
}
}
bool EglGbmBackend::usesOverlayWindow() const
{
return false;
}
bool EglGbmBackend::perScreenRendering() const
{
return true;
}
/************************************************
* EglTexture
************************************************/
EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
: AbstractEglTexture(texture, backend)
{
}
EglGbmTexture::~EglGbmTexture() = default;
}