kwin/effects/cube/cubeslide.cpp
Martin Gräßlin 142aab2e24 Introduce an EffectsHandler::animationsSupported -> bool
Summary:
A new method to tell the effects system whether the compositor scene
is able to drive animations. E.g. on software emulation (llvmpipe) it's
better to not do any animations at all.

This information can be used by effects to adjust their behavior, e.g.
PresentWindows could skip transitions or effects can use it in their
supported check to completely disable themselves.

As a first step all scripted effects are considered to be unsupported
if animations are not supported. They inherit AnimationEffect and are
all about driving animations.

The information whether animations are supported comes from the Scene.
It's implemented in the following way:
 * XRender: animations are always supported
 * QPainter: animations are never supported
 * OpenGL: animations are supported, except for software emulation

In addition - for easier testing - there is a new env variable
KWIN_EFFECTS_FORCE_ANIMATIONS to overwrite the selection.

Reviewers: #kwin, #plasma

Subscribers: kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D2386
2016-08-15 17:38:33 +02:00

608 lines
23 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#include "cubeslide.h"
// KConfigSkeleton
#include "cubeslideconfig.h"
#include <kwinconfig.h>
#include <QVector3D>
#include <math.h>
#include <kwinglutils.h>
namespace KWin
{
CubeSlideEffect::CubeSlideEffect()
: windowMoving(false)
, desktopChangedWhileMoving(false)
, progressRestriction(0.0f)
{
connect(effects, SIGNAL(desktopChanged(int,int)), this, SLOT(slotDesktopChanged(int,int)));
connect(effects, SIGNAL(windowStepUserMovedResized(KWin::EffectWindow*,QRect)), this, SLOT(slotWindowStepUserMovedResized(KWin::EffectWindow*)));
connect(effects, SIGNAL(windowFinishUserMovedResized(KWin::EffectWindow*)), this, SLOT(slotWindowFinishUserMovedResized(KWin::EffectWindow*)));
reconfigure(ReconfigureAll);
}
CubeSlideEffect::~CubeSlideEffect()
{
}
bool CubeSlideEffect::supported()
{
return effects->isOpenGLCompositing() && effects->animationsSupported();
}
void CubeSlideEffect::reconfigure(ReconfigureFlags)
{
CubeSlideConfig::self()->read();
// TODO: rename rotationDuration to duration
rotationDuration = animationTime(CubeSlideConfig::rotationDuration() != 0 ? CubeSlideConfig::rotationDuration() : 500);
timeLine.setCurveShape(QTimeLine::EaseInOutCurve);
timeLine.setDuration(rotationDuration);
dontSlidePanels = CubeSlideConfig::dontSlidePanels();
dontSlideStickyWindows = CubeSlideConfig::dontSlideStickyWindows();
usePagerLayout = CubeSlideConfig::usePagerLayout();
useWindowMoving = CubeSlideConfig::useWindowMoving();
}
void CubeSlideEffect::prePaintScreen(ScreenPrePaintData& data, int time)
{
if (!slideRotations.empty()) {
data.mask |= PAINT_SCREEN_TRANSFORMED | Effect::PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS | PAINT_SCREEN_BACKGROUND_FIRST;
timeLine.setCurrentTime(timeLine.currentTime() + time);
if (windowMoving && timeLine.currentTime() > progressRestriction * (qreal)timeLine.duration())
timeLine.setCurrentTime(progressRestriction * (qreal)timeLine.duration());
if (dontSlidePanels)
panels.clear();
stickyWindows.clear();
}
effects->prePaintScreen(data, time);
}
void CubeSlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData& data)
{
if (!slideRotations.empty()) {
glEnable(GL_CULL_FACE);
glCullFace(GL_FRONT);
paintSlideCube(mask, region, data);
glCullFace(GL_BACK);
paintSlideCube(mask, region, data);
glDisable(GL_CULL_FACE);
if (dontSlidePanels) {
foreach (EffectWindow * w, panels) {
WindowPaintData wData(w);
effects->paintWindow(w, 0, infiniteRegion(), wData);
}
}
foreach (EffectWindow * w, stickyWindows) {
WindowPaintData wData(w);
effects->paintWindow(w, 0, infiniteRegion(), wData);
}
} else
effects->paintScreen(mask, region, data);
}
void CubeSlideEffect::paintSlideCube(int mask, QRegion region, ScreenPaintData& data)
{
// slide cube only paints to desktops at a time
// first the horizontal rotations followed by vertical rotations
QRect rect = effects->clientArea(FullArea, effects->activeScreen(), effects->currentDesktop());
float point = rect.width() / 2 * tan(45.0f * M_PI / 180.0f);
cube_painting = true;
painting_desktop = front_desktop;
ScreenPaintData firstFaceData = data;
ScreenPaintData secondFaceData = data;
RotationDirection direction = slideRotations.head();
int secondDesktop;
switch(direction) {
case Left:
firstFaceData.setRotationAxis(Qt::YAxis);
secondFaceData.setRotationAxis(Qt::YAxis);
if (usePagerLayout)
secondDesktop = effects->desktopToLeft(front_desktop, true);
else {
secondDesktop = front_desktop - 1;
if (secondDesktop == 0)
secondDesktop = effects->numberOfDesktops();
}
firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
break;
case Right:
firstFaceData.setRotationAxis(Qt::YAxis);
secondFaceData.setRotationAxis(Qt::YAxis);
if (usePagerLayout)
secondDesktop = effects->desktopToRight(front_desktop, true);
else {
secondDesktop = front_desktop + 1;
if (secondDesktop > effects->numberOfDesktops())
secondDesktop = 1;
}
firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
break;
case Upwards:
firstFaceData.setRotationAxis(Qt::XAxis);
secondFaceData.setRotationAxis(Qt::XAxis);
secondDesktop = effects->desktopAbove(front_desktop, true);
firstFaceData.setRotationAngle(-90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(90.0f * (1.0f - timeLine.currentValue()));
point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
break;
case Downwards:
firstFaceData.setRotationAxis(Qt::XAxis);
secondFaceData.setRotationAxis(Qt::XAxis);
secondDesktop = effects->desktopBelow(front_desktop, true);
firstFaceData.setRotationAngle(90.0f * timeLine.currentValue());
secondFaceData.setRotationAngle(-90.0f * (1.0f - timeLine.currentValue()));
point = rect.height() / 2 * tan(45.0f * M_PI / 180.0f);
break;
default:
// totally impossible
return;
}
// front desktop
firstFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
other_desktop = secondDesktop;
firstDesktop = true;
effects->paintScreen(mask, region, firstFaceData);
// second desktop
other_desktop = painting_desktop;
painting_desktop = secondDesktop;
firstDesktop = false;
secondFaceData.setRotationOrigin(QVector3D(rect.width() / 2, rect.height() / 2, -point));
effects->paintScreen(mask, region, secondFaceData);
cube_painting = false;
painting_desktop = effects->currentDesktop();
}
void CubeSlideEffect::prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time)
{
if (!slideRotations.empty() && cube_painting) {
QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
if (dontSlidePanels && w->isDock()) {
w->setData(WindowForceBlurRole, QVariant(true));
panels.insert(w);
}
if (!w->isManaged()) {
w->setData(WindowForceBlurRole, QVariant(true));
stickyWindows.insert(w);
} else if (dontSlideStickyWindows && !w->isDock() &&
!w->isDesktop() && w->isOnAllDesktops()) {
w->setData(WindowForceBlurRole, QVariant(true));
stickyWindows.insert(w);
}
if (w->isOnDesktop(painting_desktop)) {
if (w->x() < rect.x()) {
data.quads = data.quads.splitAtX(-w->x());
}
if (w->x() + w->width() > rect.x() + rect.width()) {
data.quads = data.quads.splitAtX(rect.width() - w->x());
}
if (w->y() < rect.y()) {
data.quads = data.quads.splitAtY(-w->y());
}
if (w->y() + w->height() > rect.y() + rect.height()) {
data.quads = data.quads.splitAtY(rect.height() - w->y());
}
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else if (w->isOnDesktop(other_desktop)) {
RotationDirection direction = slideRotations.head();
bool enable = false;
if (w->x() < rect.x() &&
(direction == Left || direction == Right)) {
data.quads = data.quads.splitAtX(-w->x());
enable = true;
}
if (w->x() + w->width() > rect.x() + rect.width() &&
(direction == Left || direction == Right)) {
data.quads = data.quads.splitAtX(rect.width() - w->x());
enable = true;
}
if (w->y() < rect.y() &&
(direction == Upwards || direction == Downwards)) {
data.quads = data.quads.splitAtY(-w->y());
enable = true;
}
if (w->y() + w->height() > rect.y() + rect.height() &&
(direction == Upwards || direction == Downwards)) {
data.quads = data.quads.splitAtY(rect.height() - w->y());
enable = true;
}
if (enable) {
data.setTransformed();
data.setTranslucent();
w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
} else
w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
}
effects->prePaintWindow(w, data, time);
}
void CubeSlideEffect::paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data)
{
if (!slideRotations.empty() && cube_painting) {
if (dontSlidePanels && w->isDock())
return;
if (stickyWindows.contains(w))
return;
// filter out quads overlapping the edges
QRect rect = effects->clientArea(FullArea, effects->activeScreen(), painting_desktop);
if (w->isOnDesktop(painting_desktop)) {
if (w->x() < rect.x()) {
WindowQuadList new_quads;
foreach (const WindowQuad & quad, data.quads) {
if (quad.right() > -w->x()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->x() + w->width() > rect.x() + rect.width()) {
WindowQuadList new_quads;
foreach (const WindowQuad & quad, data.quads) {
if (quad.right() <= rect.width() - w->x()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->y() < rect.y()) {
WindowQuadList new_quads;
foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() > -w->y()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->y() + w->height() > rect.y() + rect.height()) {
WindowQuadList new_quads;
foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() <= rect.height() - w->y()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
}
// paint windows overlapping edges from other desktop
if (w->isOnDesktop(other_desktop) && (mask & PAINT_WINDOW_TRANSFORMED)) {
RotationDirection direction = slideRotations.head();
if (w->x() < rect.x() &&
(direction == Left || direction == Right)) {
WindowQuadList new_quads;
data.setXTranslation(rect.width());
foreach (const WindowQuad & quad, data.quads) {
if (quad.right() <= -w->x()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->x() + w->width() > rect.x() + rect.width() &&
(direction == Left || direction == Right)) {
WindowQuadList new_quads;
data.setXTranslation(-rect.width());
foreach (const WindowQuad & quad, data.quads) {
if (quad.right() > rect.width() - w->x()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->y() < rect.y() &&
(direction == Upwards || direction == Downwards)) {
WindowQuadList new_quads;
data.setYTranslation(rect.height());
foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() <= -w->y()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (w->y() + w->height() > rect.y() + rect.height() &&
(direction == Upwards || direction == Downwards)) {
WindowQuadList new_quads;
data.setYTranslation(-rect.height());
foreach (const WindowQuad & quad, data.quads) {
if (quad.bottom() > rect.height() - w->y()) {
new_quads.append(quad);
}
}
data.quads = new_quads;
}
if (firstDesktop)
data.multiplyOpacity(timeLine.currentValue());
else
data.multiplyOpacity((1.0 - timeLine.currentValue()));
}
}
effects->paintWindow(w, mask, region, data);
}
void CubeSlideEffect::postPaintScreen()
{
effects->postPaintScreen();
if (!slideRotations.empty()) {
if (timeLine.currentValue() == 1.0) {
RotationDirection direction = slideRotations.dequeue();
switch(direction) {
case Left:
if (usePagerLayout)
front_desktop = effects->desktopToLeft(front_desktop, true);
else {
front_desktop--;
if (front_desktop == 0)
front_desktop = effects->numberOfDesktops();
}
break;
case Right:
if (usePagerLayout)
front_desktop = effects->desktopToRight(front_desktop, true);
else {
front_desktop++;
if (front_desktop > effects->numberOfDesktops())
front_desktop = 1;
}
break;
case Upwards:
front_desktop = effects->desktopAbove(front_desktop, true);
break;
case Downwards:
front_desktop = effects->desktopBelow(front_desktop, true);
break;
}
timeLine.setCurrentTime(0);
if (slideRotations.count() == 1)
timeLine.setCurveShape(QTimeLine::EaseOutCurve);
else
timeLine.setCurveShape(QTimeLine::LinearCurve);
if (slideRotations.empty()) {
foreach (EffectWindow * w, panels)
w->setData(WindowForceBlurRole, QVariant(false));
foreach (EffectWindow * w, stickyWindows)
w->setData(WindowForceBlurRole, QVariant(false));
stickyWindows.clear();
panels.clear();
effects->setActiveFullScreenEffect(0);
}
}
effects->addRepaintFull();
}
}
void CubeSlideEffect::slotDesktopChanged(int old, int current)
{
if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this)
return;
if (old > effects->numberOfDesktops()) {
// number of desktops has been reduced -> no animation
return;
}
if (windowMoving) {
desktopChangedWhileMoving = true;
progressRestriction = 1.0 - progressRestriction;
effects->addRepaintFull();
return;
}
bool activate = true;
if (!slideRotations.empty()) {
// last slide still in progress
activate = false;
RotationDirection direction = slideRotations.dequeue();
slideRotations.clear();
slideRotations.enqueue(direction);
switch(direction) {
case Left:
if (usePagerLayout)
old = effects->desktopToLeft(front_desktop, true);
else {
old = front_desktop - 1;
if (old == 0)
old = effects->numberOfDesktops();
}
break;
case Right:
if (usePagerLayout)
old = effects->desktopToRight(front_desktop, true);
else {
old = front_desktop + 1;
if (old > effects->numberOfDesktops())
old = 1;
}
break;
case Upwards:
old = effects->desktopAbove(front_desktop, true);
break;
case Downwards:
old = effects->desktopBelow(front_desktop, true);
break;
}
}
if (usePagerLayout) {
// calculate distance in respect to pager
QPoint diff = effects->desktopGridCoords(effects->currentDesktop()) - effects->desktopGridCoords(old);
if (qAbs(diff.x()) > effects->desktopGridWidth() / 2) {
int sign = -1 * (diff.x() / qAbs(diff.x()));
diff.setX(sign *(effects->desktopGridWidth() - qAbs(diff.x())));
}
if (diff.x() > 0) {
for (int i = 0; i < diff.x(); i++) {
slideRotations.enqueue(Right);
}
} else if (diff.x() < 0) {
diff.setX(-diff.x());
for (int i = 0; i < diff.x(); i++) {
slideRotations.enqueue(Left);
}
}
if (qAbs(diff.y()) > effects->desktopGridHeight() / 2) {
int sign = -1 * (diff.y() / qAbs(diff.y()));
diff.setY(sign *(effects->desktopGridHeight() - qAbs(diff.y())));
}
if (diff.y() > 0) {
for (int i = 0; i < diff.y(); i++) {
slideRotations.enqueue(Downwards);
}
}
if (diff.y() < 0) {
diff.setY(-diff.y());
for (int i = 0; i < diff.y(); i++) {
slideRotations.enqueue(Upwards);
}
}
} else {
// ignore pager layout
int left = old - current;
if (left < 0)
left = effects->numberOfDesktops() + left;
int right = current - old;
if (right < 0)
right = effects->numberOfDesktops() + right;
if (left < right) {
for (int i = 0; i < left; i++) {
slideRotations.enqueue(Left);
}
} else {
for (int i = 0; i < right; i++) {
slideRotations.enqueue(Right);
}
}
}
timeLine.setDuration((float)rotationDuration / (float)slideRotations.count());
if (activate) {
if (slideRotations.count() == 1)
timeLine.setCurveShape(QTimeLine::EaseInOutCurve);
else
timeLine.setCurveShape(QTimeLine::EaseInCurve);
effects->setActiveFullScreenEffect(this);
timeLine.setCurrentTime(0);
front_desktop = old;
effects->addRepaintFull();
}
}
void CubeSlideEffect::slotWindowStepUserMovedResized(EffectWindow* w)
{
if (!useWindowMoving)
return;
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
return;
if (w->isUserResize())
return;
const QSize screenSize = effects->virtualScreenSize();
const QPoint cursor = effects->cursorPos();
const int horizontal = screenSize.width() * 0.1;
const int vertical = screenSize.height() * 0.1;
const QRect leftRect(0, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
const QRect rightRect(screenSize.width() - horizontal, screenSize.height() * 0.1, horizontal, screenSize.height() * 0.8);
const QRect topRect(horizontal, 0, screenSize.width() * 0.8, vertical);
const QRect bottomRect(horizontal, screenSize.height() - vertical, screenSize.width() - horizontal * 2, vertical);
if (leftRect.contains(cursor)) {
if (effects->desktopToLeft(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(horizontal - cursor.x()) / (float)horizontal, Left);
} else if (rightRect.contains(cursor)) {
if (effects->desktopToRight(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(cursor.x() - screenSize.width() + horizontal) / (float)horizontal, Right);
} else if (topRect.contains(cursor)) {
if (effects->desktopAbove(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(vertical - cursor.y()) / (float)vertical, Upwards);
} else if (bottomRect.contains(cursor)) {
if (effects->desktopBelow(effects->currentDesktop()) != effects->currentDesktop())
windowMovingChanged(0.3 *(float)(cursor.y() - screenSize.height() + vertical) / (float)vertical, Downwards);
} else {
// not in one of the areas
windowMoving = false;
desktopChangedWhileMoving = false;
timeLine.setCurrentTime(0);
if (!slideRotations.isEmpty())
slideRotations.clear();
effects->setActiveFullScreenEffect(0);
effects->addRepaintFull();
}
}
void CubeSlideEffect::slotWindowFinishUserMovedResized(EffectWindow* w)
{
if (!useWindowMoving)
return;
if (!effects->kwinOption(SwitchDesktopOnScreenEdgeMovingWindows).toBool())
return;
if (w->isUserResize())
return;
if (!desktopChangedWhileMoving) {
if (slideRotations.isEmpty())
return;
const RotationDirection direction = slideRotations.dequeue();
switch(direction) {
case Left:
slideRotations.enqueue(Right);
break;
case Right:
slideRotations.enqueue(Left);
break;
case Upwards:
slideRotations.enqueue(Downwards);
break;
case Downwards:
slideRotations.enqueue(Upwards);
break;
default:
break; // impossible
}
timeLine.setCurrentTime(timeLine.duration() - timeLine.currentTime());
}
desktopChangedWhileMoving = false;
windowMoving = false;
effects->addRepaintFull();
}
void CubeSlideEffect::windowMovingChanged(float progress, RotationDirection direction)
{
if (desktopChangedWhileMoving)
progressRestriction = 1.0 - progress;
else
progressRestriction = progress;
front_desktop = effects->currentDesktop();
if (slideRotations.isEmpty()) {
slideRotations.enqueue(direction);
timeLine.setCurveShape(QTimeLine::EaseInOutCurve);
windowMoving = true;
effects->setActiveFullScreenEffect(this);
}
effects->addRepaintFull();
}
bool CubeSlideEffect::isActive() const
{
return !slideRotations.isEmpty();
}
} // namespace