kwin/effects/wobblywindows/wobblywindows.h
Martin Gräßlin fb69b791a1 Ensure that all Effects honour the grab roles correctly
Summary:
When windows get added some effects grab the window and want to be the
only one animating this window. For this the grab roles exists. An
effect being notified later on evaluates the grab state and does not
start the animation.

This process failed due to being dependent on the order the effects are
loaded. Window Added/Closed are signals emitted by EffectsHandler, thus
first come, first serve. The requested effect order does not play into
it.

Due to that it could happen that an Effect which should not animate,
started to animate as the grab was still there.

This change adds the possibility to be notified whenever the window data
changes. A new signal is added to EffectsHandler which is emitted
whenever the windowData changes. The interested effects connect to it
and cancel their (just started) animation for the window.

Adjusted effects are:
* ScaleIn
* Fade
* WobblyWindows

In case of WobblyWindows an additional logical error was fixed that the
animations were only run when an effect grabbed instead of the other way
around.

BUG: 336866
FIXED-IN: 5.8.4

Reviewers: #kwin, #plasma, broulik

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D3211
2016-11-07 11:45:09 +01:00

216 lines
6.2 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008 Cédric Borgese <cedric.borgese@gmail.com>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_WOBBLYWINDOWS_H
#define KWIN_WOBBLYWINDOWS_H
// Include with base class for effects.
#include <kwineffects.h>
namespace KWin
{
struct ParameterSet;
/**
* Effect which wobble windows
**/
class WobblyWindowsEffect : public Effect
{
Q_OBJECT
Q_PROPERTY(qreal stiffness READ stiffness)
Q_PROPERTY(qreal drag READ drag)
Q_PROPERTY(qreal moveFactor READ moveFactor)
Q_PROPERTY(qreal xTesselation READ xTesselation)
Q_PROPERTY(qreal yTesselation READ yTesselation)
Q_PROPERTY(qreal minVelocity READ minVelocity)
Q_PROPERTY(qreal maxVelocity READ maxVelocity)
Q_PROPERTY(qreal stopVelocity READ stopVelocity)
Q_PROPERTY(qreal minAcceleration READ minAcceleration)
Q_PROPERTY(qreal maxAcceleration READ maxAcceleration)
Q_PROPERTY(qreal stopAcceleration READ stopAcceleration)
Q_PROPERTY(bool moveEffectEnabled READ isMoveEffectEnabled)
Q_PROPERTY(bool openEffectEnabled READ isOpenEffectEnabled)
Q_PROPERTY(bool closeEffectEnabled READ isCloseEffectEnabled)
Q_PROPERTY(bool moveWobble READ isMoveWobble)
Q_PROPERTY(bool resizeWobble READ isResizeWobble)
public:
WobblyWindowsEffect();
virtual ~WobblyWindowsEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void prePaintWindow(EffectWindow* w, WindowPrePaintData& data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void postPaintScreen();
virtual bool isActive() const;
int requestedEffectChainPosition() const override {
return 45;
}
// Wobbly model parameters
void setStiffness(qreal stiffness);
void setDrag(qreal drag);
void setVelocityThreshold(qreal velocityThreshold);
void setMoveFactor(qreal factor);
struct Pair {
qreal x;
qreal y;
};
enum WindowStatus {
Free,
Moving,
Openning,
Closing
};
static bool supported();
// for properties
qreal stiffness() const {
return m_stiffness;
}
qreal drag() const {
return m_drag;
}
qreal moveFactor() const {
return m_move_factor;
}
qreal xTesselation() const {
return m_xTesselation;
}
qreal yTesselation() const {
return m_yTesselation;
}
qreal minVelocity() const {
return m_minVelocity;
}
qreal maxVelocity() const {
return m_maxVelocity;
}
qreal stopVelocity() const {
return m_stopVelocity;
}
qreal minAcceleration() const {
return m_minAcceleration;
}
qreal maxAcceleration() const {
return m_maxAcceleration;
}
qreal stopAcceleration() const {
return m_stopAcceleration;
}
bool isMoveEffectEnabled() const {
return m_moveEffectEnabled;
}
bool isOpenEffectEnabled() const {
return m_openEffectEnabled;
}
bool isCloseEffectEnabled() const {
return m_closeEffectEnabled;
}
bool isMoveWobble() const {
return m_moveWobble;
}
bool isResizeWobble() const {
return m_resizeWobble;
}
public Q_SLOTS:
void slotWindowAdded(KWin::EffectWindow *w);
void slotWindowClosed(KWin::EffectWindow *w);
void slotWindowStartUserMovedResized(KWin::EffectWindow *w);
void slotWindowStepUserMovedResized(KWin::EffectWindow *w, const QRect &geometry);
void slotWindowFinishUserMovedResized(KWin::EffectWindow *w);
void slotWindowMaximizeStateChanged(KWin::EffectWindow *w, bool horizontal, bool vertical);
private:
void cancelWindowGrab(KWin::EffectWindow *w, int grabRole);
void startMovedResized(EffectWindow* w);
void stepMovedResized(EffectWindow* w);
bool updateWindowWobblyDatas(EffectWindow* w, qreal time);
struct WindowWobblyInfos {
Pair* origin;
Pair* position;
Pair* velocity;
Pair* acceleration;
Pair* buffer;
// if true, the physics system moves this point based only on it "normal" destination
// given by the window position, ignoring neighbour points.
bool* constraint;
unsigned int width;
unsigned int height;
unsigned int count;
Pair* bezierSurface;
unsigned int bezierWidth;
unsigned int bezierHeight;
unsigned int bezierCount;
WindowStatus status;
// for closing
QRectF closeRect;
// for resizing. Only sides that have moved will wobble
bool can_wobble_top, can_wobble_left, can_wobble_right, can_wobble_bottom;
QRect resize_original_rect;
};
QHash< const EffectWindow*, WindowWobblyInfos > windows;
QRegion m_updateRegion;
qreal m_stiffness;
qreal m_drag;
qreal m_move_factor;
// the default tesselation for windows
// use qreal instead of int as I really often need
// these values as real to do divisions.
qreal m_xTesselation;
qreal m_yTesselation;
qreal m_minVelocity;
qreal m_maxVelocity;
qreal m_stopVelocity;
qreal m_minAcceleration;
qreal m_maxAcceleration;
qreal m_stopAcceleration;
bool m_moveEffectEnabled;
bool m_openEffectEnabled;
bool m_closeEffectEnabled;
bool m_moveWobble; // Expands m_moveEffectEnabled
bool m_resizeWobble;
void initWobblyInfo(WindowWobblyInfos& wwi, QRect geometry) const;
void freeWobblyInfo(WindowWobblyInfos& wwi) const;
void wobblyOpenInit(WindowWobblyInfos& wwi) const;
void wobblyCloseInit(WindowWobblyInfos& wwi, EffectWindow* w) const;
WobblyWindowsEffect::Pair computeBezierPoint(const WindowWobblyInfos& wwi, Pair point) const;
static void heightRingLinearMean(Pair** data_pointer, WindowWobblyInfos& wwi);
void setParameterSet(const ParameterSet& pset);
};
} // namespace KWin
#endif // WOBBLYWINDOWS_H