kwin/effects/presentwindows.h
Rivo Laks 913d8395d8 Add window icons to PresentWindows.
Code stolen from BoxSwitch ;-)

svn path=/trunk/KDE/kdebase/workspace/; revision=683858
2007-07-05 11:41:02 +00:00

130 lines
4.1 KiB
C++

/*****************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
You can Freely distribute this program under the GNU General Public
License. See the file "COPYING" for the exact licensing terms.
******************************************************************/
#ifndef KWIN_PRESENTWINDOWS_H
#define KWIN_PRESENTWINDOWS_H
// Include with base class for effects.
#include <kwineffects.h>
#include <kwinglutils.h>
#ifdef HAVE_XRENDER
#include <X11/extensions/Xrender.h>
#endif
namespace KWin
{
/**
* Expose-like effect which shows all windows on current desktop side-by-side,
* letting the user select active window.
**/
class PresentWindowsEffect
: public QObject, public Effect
{
Q_OBJECT
public:
PresentWindowsEffect();
virtual ~PresentWindowsEffect();
virtual void prePaintScreen( int* mask, QRegion* region, int time );
virtual void prePaintWindow( EffectWindow* w, int* mask, QRegion* paint, QRegion* clip, int time );
virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
virtual void postPaintScreen();
virtual void windowClosed( EffectWindow* c );
virtual void windowInputMouseEvent( Window w, QEvent* e );
virtual bool borderActivated( ElectricBorder border );
virtual void grabbedKeyboardEvent( QKeyEvent* e );
public slots:
void setActive(bool active);
void toggleActive() { mShowWindowsFromAllDesktops = false; setActive(!mActivated); }
void toggleActiveAllDesktops() { mShowWindowsFromAllDesktops = true; setActive(!mActivated); }
protected:
// Updates window tranformations, i.e. destination pos and scale of the window
void rearrangeWindows();
void calculateWindowTransformationsDumb(EffectWindowList windowlist);
void calculateWindowTransformationsKompose(EffectWindowList windowlist);
void calculateWindowTransformationsClosest(EffectWindowList windowlist);
bool canRearrangeClosest(EffectWindowList windowlist);
// Helper methods for layout calculation
float windowAspectRatio(EffectWindow* c);
int windowWidthForHeight(EffectWindow* c, int h);
int windowHeightForWidth(EffectWindow* c, int w);
void assignSlots( const QRect& area, int columns, int rows );
void getBestAssignments();
void updateFilterTexture();
void discardFilterTexture();
void paintWindowIcon( EffectWindow* w, WindowPaintData& data );
// Called once the effect is activated (and wasn't activated before)
void effectActivated();
// Called once the effect has terminated
void effectTerminated();
private:
bool mShowWindowsFromAllDesktops;
// Whether the effect is currently activated by the user
bool mActivated;
// 0 = not active, 1 = fully active
float mActiveness;
// 0 = start of rearranging (old_area), 1 = done
float mRearranging;
Window mInput;
bool hasKeyboardGrab;
EffectWindowList mWindowsToPresent;
struct WindowData
{
QRect area;
QRect old_area; // when rearranging, otherwise unset
float scale;
float old_scale; // when rearranging, otherwise unset
float hover;
int slot;
int slot_distance;
QPixmap icon;
#ifdef HAVE_OPENGL
GLTexture iconTexture;
#endif
#ifdef HAVE_XRENDER
Picture iconPicture;
#endif
};
typedef QHash<EffectWindow*, WindowData> DataHash;
DataHash mWindowData;
EffectWindow* mHoverWindow;
QString windowFilter;
#ifdef HAVE_OPENGL
GLTexture* filterTexture;
QRect filterTextureRect;
#endif
ElectricBorder borderActivate;
ElectricBorder borderActivateAll;
#ifdef HAVE_XRENDER
XRenderPictFormat* alphaFormat;
#endif
};
} // namespace
#endif