9291b18cee
Conflicts: CMakeLists.txt kwin/effects.cpp kwin/effects/logout/logout.cpp kwin/effects/presentwindows/main.qml kwin/effects/presentwindows/presentwindows.cpp kwin/effects/presentwindows/presentwindows.h kwin/effects/zoom/zoom_config.cpp kwin/libkwineffects/kwinglutils_funcs.cpp kwin/libkwineffects/kwinxrenderutils.cpp kwin/nvidiahack.cpp kwin/xcbutils.h plasma/desktop/containments/desktop/plasma-containment-desktop.desktop plasma/generic/wallpapers/image/image.cpp plasma/generic/wallpapers/image/plasma-wallpaper-image.desktop
794 lines
32 KiB
C++
794 lines
32 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Rivo Laks <rivolaks@hot.ee>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "kwinglutils.h"
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#include <dlfcn.h>
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// Resolves given function, using getProcAddress
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#ifdef KWIN_HAVE_EGL
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#define GL_RESOLVE( function ) \
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if (platformInterface == GlxPlatformInterface) \
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function = (function ## _func)getProcAddress( #function ); \
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else if (platformInterface == EglPlatformInterface) \
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function = (function ## _func)eglGetProcAddress( #function );
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// Same as above but tries to use function "symbolName"
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// Useful when functionality is defined in an extension with a different name
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#define GL_RESOLVE_WITH_EXT( function, symbolName ) \
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if (platformInterface == GlxPlatformInterface) { \
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function = (function ## _func)getProcAddress( #symbolName ); \
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} else if (platformInterface == EglPlatformInterface) { \
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function = (function ## _func)eglGetProcAddress( #symbolName ); \
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}
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#else
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// same without the switch to egl
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#define GL_RESOLVE( function ) function = (function ## _func)getProcAddress( #function );
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#define GL_RESOLVE_WITH_EXT( function, symbolName ) \
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function = (function ## _func)getProcAddress( #symbolName );
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#endif
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#define EGL_RESOLVE( function ) function = (function ## _func)eglGetProcAddress( #function );
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namespace KWin
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{
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static GLenum GetGraphicsResetStatus();
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static void ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
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GLenum type, GLsizei bufSize, GLvoid *data);
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static void GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
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#ifndef KWIN_HAVE_OPENGLES
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// Function pointers
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glXGetProcAddress_func glXGetProcAddress;
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// GLX 1.3
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glXQueryDrawable_func glXQueryDrawable;
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// texture_from_pixmap extension functions
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glXReleaseTexImageEXT_func glXReleaseTexImageEXT;
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glXBindTexImageEXT_func glXBindTexImageEXT;
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// glXCopySubBufferMESA
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glXCopySubBuffer_func glXCopySubBuffer;
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// video_sync extension functions
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glXGetVideoSync_func glXGetVideoSync;
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glXWaitVideoSync_func glXWaitVideoSync;
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glXSwapIntervalMESA_func glXSwapIntervalMESA;
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glXSwapIntervalEXT_func glXSwapIntervalEXT;
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glXSwapIntervalSGI_func glXSwapIntervalSGI;
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// GLX_ARB_create_context
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glXCreateContextAttribsARB_func glXCreateContextAttribsARB;
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// glActiveTexture
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glActiveTexture_func glActiveTexture;
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// framebuffer_object extension functions
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glIsRenderbuffer_func glIsRenderbuffer;
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glBindRenderbuffer_func glBindRenderbuffer;
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glDeleteRenderbuffers_func glDeleteRenderbuffers;
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glGenRenderbuffers_func glGenRenderbuffers;
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glRenderbufferStorage_func glRenderbufferStorage;
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glGetRenderbufferParameteriv_func glGetRenderbufferParameteriv;
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glIsFramebuffer_func glIsFramebuffer;
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glBindFramebuffer_func glBindFramebuffer;
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glDeleteFramebuffers_func glDeleteFramebuffers;
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glGenFramebuffers_func glGenFramebuffers;
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glCheckFramebufferStatus_func glCheckFramebufferStatus;
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glFramebufferTexture1D_func glFramebufferTexture1D;
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glFramebufferTexture2D_func glFramebufferTexture2D;
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glFramebufferTexture3D_func glFramebufferTexture3D;
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glFramebufferRenderbuffer_func glFramebufferRenderbuffer;
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glGetFramebufferAttachmentParameteriv_func glGetFramebufferAttachmentParameteriv;
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glGenerateMipmap_func glGenerateMipmap;
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glBlitFramebuffer_func glBlitFramebuffer;
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// Shader functions
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glCreateShader_func glCreateShader;
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glShaderSource_func glShaderSource;
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glCompileShader_func glCompileShader;
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glDeleteShader_func glDeleteShader;
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glCreateProgram_func glCreateProgram;
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glAttachShader_func glAttachShader;
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glLinkProgram_func glLinkProgram;
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glUseProgram_func glUseProgram;
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glDeleteProgram_func glDeleteProgram;
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glGetShaderInfoLog_func glGetShaderInfoLog;
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glGetProgramInfoLog_func glGetProgramInfoLog;
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glGetProgramiv_func glGetProgramiv;
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glGetShaderiv_func glGetShaderiv;
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glUniform1f_func glUniform1f;
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glUniform2f_func glUniform2f;
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glUniform3f_func glUniform3f;
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glUniform4f_func glUniform4f;
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glUniform1i_func glUniform1i;
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glUniform1fv_func glUniform1fv;
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glUniform2fv_func glUniform2fv;
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glUniform3fv_func glUniform3fv;
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glUniform4fv_func glUniform4fv;
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glGetUniformfv_func glGetUniformfv;
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glUniformMatrix4fv_func glUniformMatrix4fv;
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glValidateProgram_func glValidateProgram;
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glGetUniformLocation_func glGetUniformLocation;
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glVertexAttrib1f_func glVertexAttrib1f;
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glGetAttribLocation_func glGetAttribLocation;
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glBindAttribLocation_func glBindAttribLocation;
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glGenProgramsARB_func glGenProgramsARB;
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glBindProgramARB_func glBindProgramARB;
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glProgramStringARB_func glProgramStringARB;
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glProgramLocalParameter4fARB_func glProgramLocalParameter4fARB;
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glDeleteProgramsARB_func glDeleteProgramsARB;
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glGetProgramivARB_func glGetProgramivARB;
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// vertex buffer objects
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glGenBuffers_func glGenBuffers;
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glDeleteBuffers_func glDeleteBuffers;
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glBindBuffer_func glBindBuffer;
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glBufferData_func glBufferData;
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glBufferSubData_func glBufferSubData;
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glGetBufferSubData_func glGetBufferSubData;
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glEnableVertexAttribArray_func glEnableVertexAttribArray;
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glDisableVertexAttribArray_func glDisableVertexAttribArray;
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glVertexAttribPointer_func glVertexAttribPointer;
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glMapBuffer_func glMapBuffer;
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glUnmapBuffer_func glUnmapBuffer;
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// GL_ARB_map_buffer_range
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glMapBufferRange_func glMapBufferRange;
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glFlushMappedBufferRange_func glFlushMappedBufferRange;
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// GL_ARB_vertex_array_object
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glBindVertexArray_func glBindVertexArray;
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glDeleteVertexArrays_func glDeleteVertexArrays;
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glGenVertexArrays_func glGenVertexArrays;
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glIsVertexArray_func glIsVertexArray;
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// GL_EXT_gpu_shader4
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glVertexAttribI1i_func glVertexAttribI1i;
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glVertexAttribI2i_func glVertexAttribI2i;
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glVertexAttribI3i_func glVertexAttribI3i;
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glVertexAttribI4i_func glVertexAttribI4i;
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glVertexAttribI1ui_func glVertexAttribI1ui;
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glVertexAttribI2ui_func glVertexAttribI2ui;
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glVertexAttribI3ui_func glVertexAttribI3ui;
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glVertexAttribI4ui_func glVertexAttribI4ui;
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glVertexAttribI1iv_func glVertexAttribI1iv;
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glVertexAttribI2iv_func glVertexAttribI2iv;
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glVertexAttribI3iv_func glVertexAttribI3iv;
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glVertexAttribI4iv_func glVertexAttribI4iv;
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glVertexAttribI1uiv_func glVertexAttribI1uiv;
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glVertexAttribI2uiv_func glVertexAttribI2uiv;
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glVertexAttribI3uiv_func glVertexAttribI3uiv;
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glVertexAttribI4uiv_func glVertexAttribI4uiv;
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glVertexAttribI4bv_func glVertexAttribI4bv;
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glVertexAttribI4sv_func glVertexAttribI4sv;
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glVertexAttribI4ubv_func glVertexAttribI4ubv;
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glVertexAttribI4usv_func glVertexAttribI4usv;
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glVertexAttribIPointer_func glVertexAttribIPointer;
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glGetVertexAttribIiv_func glGetVertexAttribIiv;
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glGetVertexAttribIuiv_func glGetVertexAttribIuiv;
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glGetUniformuiv_func glGetUniformuiv;
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glBindFragDataLocation_func glBindFragDataLocation;
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glGetFragDataLocation_func glGetFragDataLocation;
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glUniform1ui_func glUniform1ui;
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glUniform2ui_func glUniform2ui;
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glUniform3ui_func glUniform3ui;
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glUniform4ui_func glUniform4ui;
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glUniform1uiv_func glUniform1uiv;
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glUniform2uiv_func glUniform2uiv;
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glUniform3uiv_func glUniform3uiv;
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// GL_ARB_robustness
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glGetGraphicsResetStatus_func glGetGraphicsResetStatus;
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glReadnPixels_func glReadnPixels;
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glGetnUniformfv_func glGetnUniformfv;
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// GL_ARB_draw_elements_base_vertex
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glDrawElementsBaseVertex_func glDrawElementsBaseVertex;
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glDrawElementsInstancedBaseVertex_func glDrawElementsInstancedBaseVertex;
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// GL_ARB_copy_buffer
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glCopyBufferSubData_func glCopyBufferSubData;
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static glXFuncPtr getProcAddress(const char* name)
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{
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glXFuncPtr ret = NULL;
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if (glXGetProcAddress != NULL)
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ret = glXGetProcAddress((const GLubyte*) name);
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if (ret == NULL)
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ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
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return ret;
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}
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void glxResolveFunctions()
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{
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// handle OpenGL extensions functions
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddress");
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if (glXGetProcAddress == NULL)
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glXGetProcAddress = (glXGetProcAddress_func) getProcAddress("glXGetProcAddressARB");
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glXQueryDrawable = (glXQueryDrawable_func) getProcAddress("glXQueryDrawable");
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if (hasGLExtension(QStringLiteral("GLX_EXT_texture_from_pixmap"))) {
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glXBindTexImageEXT = (glXBindTexImageEXT_func) getProcAddress("glXBindTexImageEXT");
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glXReleaseTexImageEXT = (glXReleaseTexImageEXT_func) getProcAddress("glXReleaseTexImageEXT");
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} else {
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glXBindTexImageEXT = NULL;
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glXReleaseTexImageEXT = NULL;
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}
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if (hasGLExtension(QStringLiteral("GLX_MESA_copy_sub_buffer")))
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glXCopySubBuffer = (glXCopySubBuffer_func) getProcAddress("glXCopySubBufferMESA");
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else
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glXCopySubBuffer = NULL;
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if (hasGLExtension(QStringLiteral("GLX_SGI_video_sync"))) {
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glXGetVideoSync = (glXGetVideoSync_func) getProcAddress("glXGetVideoSyncSGI");
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glXWaitVideoSync = (glXWaitVideoSync_func) getProcAddress("glXWaitVideoSyncSGI");
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} else {
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glXGetVideoSync = NULL;
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glXWaitVideoSync = NULL;
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}
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if (hasGLExtension(QStringLiteral("GLX_SGI_swap_control")))
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glXSwapIntervalSGI = (glXSwapIntervalSGI_func) getProcAddress("glXSwapIntervalSGI");
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else
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glXSwapIntervalSGI = NULL;
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if (hasGLExtension(QStringLiteral("GLX_EXT_swap_control")))
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glXSwapIntervalEXT = (glXSwapIntervalEXT_func) getProcAddress("glXSwapIntervalEXT");
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else
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glXSwapIntervalEXT = NULL;
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if (hasGLExtension(QStringLiteral("GLX_MESA_swap_control")))
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glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA");
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else
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glXSwapIntervalMESA = NULL;
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if (hasGLExtension(QStringLiteral("GLX_ARB_create_context")))
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glXCreateContextAttribsARB = (glXCreateContextAttribsARB_func) getProcAddress("glXCreateContextAttribsARB");
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else
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glXCreateContextAttribsARB = NULL;
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}
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#else
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// GL_OES_mapbuffer
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glMapBuffer_func glMapBuffer;
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glUnmapBuffer_func glUnmapBuffer;
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glGetBufferPointerv_func glGetBufferPointerv;
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// GL_OES_texture_3D
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glTexImage3DOES_func glTexImage3D;
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// GL_EXT_map_buffer_range
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glMapBufferRange_func glMapBufferRange;
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glFlushMappedBufferRange_func glFlushMappedBufferRange;
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#endif // KWIN_HAVE_OPENGLES
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#ifdef KWIN_HAVE_EGL
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// EGL
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eglCreateImageKHR_func eglCreateImageKHR;
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eglDestroyImageKHR_func eglDestroyImageKHR;
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eglPostSubBufferNV_func eglPostSubBufferNV;
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// GLES
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glEGLImageTargetTexture2DOES_func glEGLImageTargetTexture2DOES;
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#ifdef KWIN_HAVE_OPENGLES
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// GL_EXT_robustness
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glGetGraphicsResetStatus_func glGetGraphicsResetStatus;
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glReadnPixels_func glReadnPixels;
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glGetnUniformfv_func glGetnUniformfv;
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#endif
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void eglResolveFunctions()
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{
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if (hasGLExtension(QStringLiteral("EGL_KHR_image")) ||
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(hasGLExtension(QStringLiteral("EGL_KHR_image_base")) &&
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hasGLExtension(QStringLiteral("EGL_KHR_image_pixmap")))) {
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eglCreateImageKHR = (eglCreateImageKHR_func)eglGetProcAddress("eglCreateImageKHR");
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eglDestroyImageKHR = (eglDestroyImageKHR_func)eglGetProcAddress("eglDestroyImageKHR");
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} else {
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eglCreateImageKHR = NULL;
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eglDestroyImageKHR = NULL;
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}
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if (hasGLExtension(QStringLiteral("EGL_NV_post_sub_buffer"))) {
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eglPostSubBufferNV = (eglPostSubBufferNV_func)eglGetProcAddress("eglPostSubBufferNV");
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} else {
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eglPostSubBufferNV = NULL;
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}
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}
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#endif
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void glResolveFunctions(OpenGLPlatformInterface platformInterface)
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{
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#ifndef KWIN_HAVE_OPENGLES
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if (hasGLVersion(1, 3)) {
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GL_RESOLVE(glActiveTexture);
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// Get number of texture units
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
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} else if (hasGLExtension(QStringLiteral("GL_ARB_multitexture"))) {
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GL_RESOLVE_WITH_EXT(glActiveTexture, glActiveTextureARB);
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// Get number of texture units
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &glTextureUnitsCount);
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} else {
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glActiveTexture = NULL;
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glTextureUnitsCount = 0;
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}
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if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_framebuffer_object"))) {
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// see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
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GL_RESOLVE(glIsRenderbuffer);
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GL_RESOLVE(glBindRenderbuffer);
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GL_RESOLVE(glDeleteRenderbuffers);
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GL_RESOLVE(glGenRenderbuffers);
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GL_RESOLVE(glRenderbufferStorage);
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GL_RESOLVE(glGetRenderbufferParameteriv);
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GL_RESOLVE(glIsFramebuffer);
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GL_RESOLVE(glBindFramebuffer);
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GL_RESOLVE(glDeleteFramebuffers);
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GL_RESOLVE(glGenFramebuffers);
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GL_RESOLVE(glCheckFramebufferStatus);
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GL_RESOLVE(glFramebufferTexture1D);
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GL_RESOLVE(glFramebufferTexture2D);
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GL_RESOLVE(glFramebufferTexture3D);
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GL_RESOLVE(glFramebufferRenderbuffer);
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GL_RESOLVE(glGetFramebufferAttachmentParameteriv);
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GL_RESOLVE(glGenerateMipmap);
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} else if (hasGLExtension(QStringLiteral("GL_EXT_framebuffer_object"))) {
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// see http://www.opengl.org/registry/specs/EXT/framebuffer_object.txt
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GL_RESOLVE_WITH_EXT(glIsRenderbuffer, glIsRenderbufferEXT);
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GL_RESOLVE_WITH_EXT(glBindRenderbuffer, glBindRenderbufferEXT);
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GL_RESOLVE_WITH_EXT(glDeleteRenderbuffers, glDeleteRenderbuffersEXT);
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GL_RESOLVE_WITH_EXT(glGenRenderbuffers, glGenRenderbuffersEXT);
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GL_RESOLVE_WITH_EXT(glRenderbufferStorage, glRenderbufferStorageEXT);
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GL_RESOLVE_WITH_EXT(glGetRenderbufferParameteriv, glGetRenderbufferParameterivEXT);
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GL_RESOLVE_WITH_EXT(glIsFramebuffer, glIsFramebufferEXT);
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GL_RESOLVE_WITH_EXT(glBindFramebuffer, glBindFramebufferEXT);
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GL_RESOLVE_WITH_EXT(glDeleteFramebuffers, glDeleteFramebuffersEXT);
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GL_RESOLVE_WITH_EXT(glGenFramebuffers, glGenFramebuffersEXT);
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GL_RESOLVE_WITH_EXT(glCheckFramebufferStatus, glCheckFramebufferStatusEXT);
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GL_RESOLVE_WITH_EXT(glFramebufferTexture1D, glFramebufferTexture1DEXT);
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GL_RESOLVE_WITH_EXT(glFramebufferTexture2D, glFramebufferTexture2DEXT);
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GL_RESOLVE_WITH_EXT(glFramebufferTexture3D, glFramebufferTexture3DEXT);
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GL_RESOLVE_WITH_EXT(glFramebufferRenderbuffer, glFramebufferRenderbufferEXT);
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GL_RESOLVE_WITH_EXT(glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameterivEXT);
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GL_RESOLVE_WITH_EXT(glGenerateMipmap, glGenerateMipmapEXT);
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} else {
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glIsRenderbuffer = NULL;
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glBindRenderbuffer = NULL;
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glDeleteRenderbuffers = NULL;
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glGenRenderbuffers = NULL;
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glRenderbufferStorage = NULL;
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glGetRenderbufferParameteriv = NULL;
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glIsFramebuffer = NULL;
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glBindFramebuffer = NULL;
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glDeleteFramebuffers = NULL;
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glGenFramebuffers = NULL;
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glCheckFramebufferStatus = NULL;
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glFramebufferTexture1D = NULL;
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glFramebufferTexture2D = NULL;
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glFramebufferTexture3D = NULL;
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glFramebufferRenderbuffer = NULL;
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glGetFramebufferAttachmentParameteriv = NULL;
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glGenerateMipmap = NULL;
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}
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if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_framebuffer_object"))) {
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// see http://www.opengl.org/registry/specs/ARB/framebuffer_object.txt
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GL_RESOLVE(glBlitFramebuffer);
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} else if (hasGLExtension(QStringLiteral("GL_EXT_framebuffer_blit"))) {
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// see http://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt
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GL_RESOLVE_WITH_EXT(glBlitFramebuffer, glBlitFramebufferEXT);
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} else {
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glBlitFramebuffer = NULL;
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}
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if (hasGLVersion(2, 0)) {
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// see http://www.opengl.org/registry/specs/ARB/shader_objects.txt
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GL_RESOLVE(glCreateShader);
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GL_RESOLVE(glShaderSource);
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|
GL_RESOLVE(glCompileShader);
|
|
GL_RESOLVE(glDeleteShader);
|
|
GL_RESOLVE(glCreateProgram);
|
|
GL_RESOLVE(glAttachShader);
|
|
GL_RESOLVE(glLinkProgram);
|
|
GL_RESOLVE(glUseProgram);
|
|
GL_RESOLVE(glDeleteProgram);
|
|
GL_RESOLVE(glGetShaderInfoLog);
|
|
GL_RESOLVE(glGetProgramInfoLog);
|
|
GL_RESOLVE(glGetProgramiv);
|
|
GL_RESOLVE(glGetShaderiv);
|
|
GL_RESOLVE(glUniform1f);
|
|
GL_RESOLVE(glUniform2f);
|
|
GL_RESOLVE(glUniform3f);
|
|
GL_RESOLVE(glUniform4f);
|
|
GL_RESOLVE(glUniform1i);
|
|
GL_RESOLVE(glUniform1fv);
|
|
GL_RESOLVE(glUniform2fv);
|
|
GL_RESOLVE(glUniform3fv);
|
|
GL_RESOLVE(glUniform4fv);
|
|
GL_RESOLVE(glUniformMatrix4fv);
|
|
GL_RESOLVE(glValidateProgram);
|
|
GL_RESOLVE(glGetUniformLocation);
|
|
GL_RESOLVE(glGetUniformfv);
|
|
} else if (hasGLExtension(QStringLiteral("GL_ARB_shader_objects"))) {
|
|
GL_RESOLVE_WITH_EXT(glCreateShader, glCreateShaderObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glShaderSource, glShaderSourceARB);
|
|
GL_RESOLVE_WITH_EXT(glCompileShader, glCompileShaderARB);
|
|
GL_RESOLVE_WITH_EXT(glDeleteShader, glDeleteObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glCreateProgram, glCreateProgramObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glAttachShader, glAttachObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glLinkProgram, glLinkProgramARB);
|
|
GL_RESOLVE_WITH_EXT(glUseProgram, glUseProgramObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glDeleteProgram, glDeleteObjectARB);
|
|
GL_RESOLVE_WITH_EXT(glGetShaderInfoLog, glGetInfoLogARB);
|
|
GL_RESOLVE_WITH_EXT(glGetProgramInfoLog, glGetInfoLogARB);
|
|
GL_RESOLVE_WITH_EXT(glGetProgramiv, glGetObjectParameterivARB);
|
|
GL_RESOLVE_WITH_EXT(glGetShaderiv, glGetObjectParameterivARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform1f, glUniform1fARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform2f, glUniform2fARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform3f, glUniform3fARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform4f, glUniform4fARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform1i, glUniform1iARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform1fv, glUniform1fvARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform2fv, glUniform2fvARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform3fv, glUniform3fvARB);
|
|
GL_RESOLVE_WITH_EXT(glUniform4fv, glUniform4fvARB);
|
|
GL_RESOLVE_WITH_EXT(glUniformMatrix4fv, glUniformMatrix4fvARB);
|
|
GL_RESOLVE_WITH_EXT(glValidateProgram, glValidateProgramARB);
|
|
GL_RESOLVE_WITH_EXT(glGetUniformLocation, glGetUniformLocationARB);
|
|
GL_RESOLVE_WITH_EXT(glGetUniformfv, glGetUniformfvARB);
|
|
} else {
|
|
glCreateShader = NULL;
|
|
glShaderSource = NULL;
|
|
glCompileShader = NULL;
|
|
glDeleteShader = NULL;
|
|
glCreateProgram = NULL;
|
|
glAttachShader = NULL;
|
|
glLinkProgram = NULL;
|
|
glUseProgram = NULL;
|
|
glDeleteProgram = NULL;
|
|
glGetShaderInfoLog = NULL;
|
|
glGetProgramInfoLog = NULL;
|
|
glGetProgramiv = NULL;
|
|
glGetShaderiv = NULL;
|
|
glUniform1f = NULL;
|
|
glUniform2f = NULL;
|
|
glUniform3f = NULL;
|
|
glUniform4f = NULL;
|
|
glUniform1i = NULL;
|
|
glUniform1fv = NULL;
|
|
glUniform2fv = NULL;
|
|
glUniform3fv = NULL;
|
|
glUniform4fv = NULL;
|
|
glUniformMatrix4fv = NULL;
|
|
glValidateProgram = NULL;
|
|
glGetUniformLocation = NULL;
|
|
glGetUniformfv = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(2, 0)) {
|
|
// see http://www.opengl.org/registry/specs/ARB/vertex_shader.txt
|
|
GL_RESOLVE(glVertexAttrib1f);
|
|
GL_RESOLVE(glBindAttribLocation);
|
|
GL_RESOLVE(glGetAttribLocation);
|
|
GL_RESOLVE(glEnableVertexAttribArray);
|
|
GL_RESOLVE(glDisableVertexAttribArray);
|
|
GL_RESOLVE(glVertexAttribPointer);
|
|
} else if (hasGLExtension(QStringLiteral("GL_ARB_vertex_shader"))) {
|
|
GL_RESOLVE_WITH_EXT(glVertexAttrib1f, glVertexAttrib1fARB);
|
|
GL_RESOLVE_WITH_EXT(glBindAttribLocation, glBindAttribLocationARB);
|
|
GL_RESOLVE_WITH_EXT(glGetAttribLocation, glGetAttribLocationARB);
|
|
GL_RESOLVE_WITH_EXT(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
|
|
GL_RESOLVE_WITH_EXT(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribPointer, glVertexAttribPointerARB);
|
|
} else {
|
|
glVertexAttrib1f = NULL;
|
|
glBindAttribLocation = NULL;
|
|
glGetAttribLocation = NULL;
|
|
glEnableVertexAttribArray = NULL;
|
|
glDisableVertexAttribArray = NULL;
|
|
glVertexAttribPointer = NULL;
|
|
}
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_ARB_fragment_program")) && hasGLExtension(QStringLiteral("GL_ARB_vertex_program"))) {
|
|
// see http://www.opengl.org/registry/specs/ARB/fragment_program.txt
|
|
GL_RESOLVE(glProgramStringARB);
|
|
GL_RESOLVE(glBindProgramARB);
|
|
GL_RESOLVE(glDeleteProgramsARB);
|
|
GL_RESOLVE(glGenProgramsARB);
|
|
GL_RESOLVE(glProgramLocalParameter4fARB);
|
|
GL_RESOLVE(glGetProgramivARB);
|
|
} else {
|
|
glProgramStringARB = NULL;
|
|
glBindProgramARB = NULL;
|
|
glDeleteProgramsARB = NULL;
|
|
glGenProgramsARB = NULL;
|
|
glProgramLocalParameter4fARB = NULL;
|
|
glGetProgramivARB = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(1, 5)) {
|
|
// see http://www.opengl.org/registry/specs/ARB/vertex_buffer_object.txt
|
|
GL_RESOLVE(glGenBuffers);
|
|
GL_RESOLVE(glDeleteBuffers);
|
|
GL_RESOLVE(glBindBuffer);
|
|
GL_RESOLVE(glBufferData);
|
|
GL_RESOLVE(glBufferSubData);
|
|
GL_RESOLVE(glMapBuffer);
|
|
GL_RESOLVE(glUnmapBuffer);
|
|
} else if (hasGLExtension(QStringLiteral("GL_ARB_vertex_buffer_object"))) {
|
|
GL_RESOLVE_WITH_EXT(glGenBuffers, glGenBuffersARB);
|
|
GL_RESOLVE_WITH_EXT(glDeleteBuffers, glDeleteBuffersARB);
|
|
GL_RESOLVE_WITH_EXT(glBindBuffer, glBindBufferARB);
|
|
GL_RESOLVE_WITH_EXT(glBufferData, glBufferDataARB);
|
|
GL_RESOLVE_WITH_EXT(glBufferSubData, glBufferSubDataARB);
|
|
GL_RESOLVE_WITH_EXT(glGetBufferSubData, glGetBufferSubDataARB);
|
|
GL_RESOLVE_WITH_EXT(glMapBuffer, glMapBufferARB);
|
|
GL_RESOLVE_WITH_EXT(glUnmapBuffer, glUnmapBufferARB);
|
|
} else {
|
|
glGenBuffers = NULL;
|
|
glDeleteBuffers = NULL;
|
|
glBindBuffer = NULL;
|
|
glBufferData = NULL;
|
|
glBufferSubData = NULL;
|
|
glGetBufferSubData = NULL;
|
|
glMapBuffer = NULL;
|
|
glUnmapBuffer = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_vertex_array_object"))) {
|
|
// see http://www.opengl.org/registry/specs/ARB/vertex_array_object.txt
|
|
GL_RESOLVE(glBindVertexArray);
|
|
GL_RESOLVE(glDeleteVertexArrays);
|
|
GL_RESOLVE(glGenVertexArrays);
|
|
GL_RESOLVE(glIsVertexArray);
|
|
} else {
|
|
glBindVertexArray = NULL;
|
|
glDeleteVertexArrays = NULL;
|
|
glGenVertexArrays = NULL;
|
|
glIsVertexArray = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(3, 0)) {
|
|
GL_RESOLVE(glVertexAttribI1i);
|
|
GL_RESOLVE(glVertexAttribI2i);
|
|
GL_RESOLVE(glVertexAttribI3i);
|
|
GL_RESOLVE(glVertexAttribI4i);
|
|
GL_RESOLVE(glVertexAttribI1ui);
|
|
GL_RESOLVE(glVertexAttribI2ui);
|
|
GL_RESOLVE(glVertexAttribI3ui);
|
|
GL_RESOLVE(glVertexAttribI4ui);
|
|
GL_RESOLVE(glVertexAttribI1iv);
|
|
GL_RESOLVE(glVertexAttribI2iv);
|
|
GL_RESOLVE(glVertexAttribI3iv);
|
|
GL_RESOLVE(glVertexAttribI4iv);
|
|
GL_RESOLVE(glVertexAttribI1uiv);
|
|
GL_RESOLVE(glVertexAttribI2uiv);
|
|
GL_RESOLVE(glVertexAttribI3uiv);
|
|
GL_RESOLVE(glVertexAttribI4uiv);
|
|
GL_RESOLVE(glVertexAttribI4bv);
|
|
GL_RESOLVE(glVertexAttribI4sv);
|
|
GL_RESOLVE(glVertexAttribI4ubv);
|
|
GL_RESOLVE(glVertexAttribI4usv);
|
|
GL_RESOLVE(glVertexAttribIPointer);
|
|
GL_RESOLVE(glGetVertexAttribIiv);
|
|
GL_RESOLVE(glGetVertexAttribIuiv);
|
|
GL_RESOLVE(glGetUniformuiv);
|
|
GL_RESOLVE(glBindFragDataLocation);
|
|
GL_RESOLVE(glGetFragDataLocation);
|
|
GL_RESOLVE(glUniform1ui);
|
|
GL_RESOLVE(glUniform2ui);
|
|
GL_RESOLVE(glUniform3ui);
|
|
GL_RESOLVE(glUniform4ui);
|
|
GL_RESOLVE(glUniform1uiv);
|
|
GL_RESOLVE(glUniform2uiv);
|
|
GL_RESOLVE(glUniform3uiv);
|
|
} else if (hasGLExtension(QStringLiteral("GL_EXT_gpu_shader4"))) {
|
|
// See http://www.opengl.org/registry/specs/EXT/gpu_shader4.txt
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI1i, glVertexAttribI1iEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI2i, glVertexAttribI2iEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI3i, glVertexAttribI3iEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4i, glVertexAttribI4iEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI1ui, glVertexAttribI1uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI2ui, glVertexAttribI2uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI3ui, glVertexAttribI3uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4ui, glVertexAttribI4uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI1iv, glVertexAttribI1ivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI2iv, glVertexAttribI2ivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI3iv, glVertexAttribI3ivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4iv, glVertexAttribI4ivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI1uiv, glVertexAttribI1uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI2uiv, glVertexAttribI2uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI3uiv, glVertexAttribI3uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4uiv, glVertexAttribI4uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4bv, glVertexAttribI4bvEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4sv, glVertexAttribI4svEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4ubv, glVertexAttribI4ubvEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribI4usv, glVertexAttribI4usvEXT);
|
|
GL_RESOLVE_WITH_EXT(glVertexAttribIPointer, glVertexAttribIPointerEXT);
|
|
GL_RESOLVE_WITH_EXT(glGetVertexAttribIiv, glGetVertexAttribIivEXT);
|
|
GL_RESOLVE_WITH_EXT(glGetVertexAttribIuiv, glGetVertexAttribIuivEXT);
|
|
GL_RESOLVE_WITH_EXT(glGetUniformuiv, glGetUniformuivEXT);
|
|
GL_RESOLVE_WITH_EXT(glBindFragDataLocation, glBindFragDataLocationEXT);
|
|
GL_RESOLVE_WITH_EXT(glGetFragDataLocation, glGetFragDataLocationEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform1ui, glUniform1uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform2ui, glUniform2uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform3ui, glUniform3uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform4ui, glUniform4uiEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform1uiv, glUniform1uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform2uiv, glUniform2uivEXT);
|
|
GL_RESOLVE_WITH_EXT(glUniform3uiv, glUniform3uivEXT);
|
|
} else {
|
|
glVertexAttribI1i = NULL;
|
|
glVertexAttribI2i = NULL;
|
|
glVertexAttribI3i = NULL;
|
|
glVertexAttribI4i = NULL;
|
|
glVertexAttribI1ui = NULL;
|
|
glVertexAttribI2ui = NULL;
|
|
glVertexAttribI3ui = NULL;
|
|
glVertexAttribI4ui = NULL;
|
|
glVertexAttribI1iv = NULL;
|
|
glVertexAttribI2iv = NULL;
|
|
glVertexAttribI3iv = NULL;
|
|
glVertexAttribI4iv = NULL;
|
|
glVertexAttribI1uiv = NULL;
|
|
glVertexAttribI2uiv = NULL;
|
|
glVertexAttribI3uiv = NULL;
|
|
glVertexAttribI4uiv = NULL;
|
|
glVertexAttribI4bv = NULL;
|
|
glVertexAttribI4sv = NULL;
|
|
glVertexAttribI4ubv = NULL;
|
|
glVertexAttribI4usv = NULL;
|
|
glVertexAttribIPointer = NULL;
|
|
glGetVertexAttribIiv = NULL;
|
|
glGetVertexAttribIuiv = NULL;
|
|
glGetUniformuiv = NULL;
|
|
glBindFragDataLocation = NULL;
|
|
glGetFragDataLocation = NULL;
|
|
glUniform1ui = NULL;
|
|
glUniform2ui = NULL;
|
|
glUniform3ui = NULL;
|
|
glUniform4ui = NULL;
|
|
glUniform1uiv = NULL;
|
|
glUniform2uiv = NULL;
|
|
glUniform3uiv = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(3, 0) || hasGLExtension(QStringLiteral("GL_ARB_map_buffer_range"))) {
|
|
// See http://www.opengl.org/registry/specs/ARB/map_buffer_range.txt
|
|
GL_RESOLVE(glMapBufferRange);
|
|
GL_RESOLVE(glFlushMappedBufferRange);
|
|
} else {
|
|
glMapBufferRange = NULL;
|
|
glFlushMappedBufferRange = NULL;
|
|
}
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_ARB_robustness"))) {
|
|
// See http://www.opengl.org/registry/specs/ARB/robustness.txt
|
|
GL_RESOLVE_WITH_EXT(glGetGraphicsResetStatus, glGetGraphicsResetStatusARB);
|
|
GL_RESOLVE_WITH_EXT(glReadnPixels, glReadnPixelsARB);
|
|
GL_RESOLVE_WITH_EXT(glGetnUniformfv, glGetnUniformfvARB);
|
|
} else {
|
|
glGetGraphicsResetStatus = KWin::GetGraphicsResetStatus;
|
|
glReadnPixels = KWin::ReadnPixels;
|
|
glGetnUniformfv = KWin::GetnUniformfv;
|
|
}
|
|
|
|
if (hasGLVersion(3, 2) || hasGLExtension(QStringLiteral("GL_ARB_draw_elements_base_vertex"))) {
|
|
// See http://www.opengl.org/registry/specs/ARB/draw_elements_base_vertex.txt
|
|
GL_RESOLVE(glDrawElementsBaseVertex);
|
|
GL_RESOLVE(glDrawElementsInstancedBaseVertex);
|
|
} else {
|
|
glDrawElementsBaseVertex = NULL;
|
|
glDrawElementsInstancedBaseVertex = NULL;
|
|
}
|
|
|
|
if (hasGLVersion(3, 1) || hasGLExtension(QStringLiteral("GL_ARB_copy_buffer"))) {
|
|
// See http://www.opengl.org/registry/specs/ARB/copy_buffer.txt
|
|
GL_RESOLVE(glCopyBufferSubData);
|
|
} else {
|
|
glCopyBufferSubData = NULL;
|
|
}
|
|
|
|
#else
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_OES_mapbuffer"))) {
|
|
// See http://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt
|
|
glMapBuffer = (glMapBuffer_func) eglGetProcAddress("glMapBufferOES");
|
|
glUnmapBuffer = (glUnmapBuffer_func) eglGetProcAddress("glUnmapBufferOES");
|
|
glGetBufferPointerv = (glGetBufferPointerv_func) eglGetProcAddress("glGetBufferPointervOES");
|
|
} else {
|
|
glMapBuffer = NULL;
|
|
glUnmapBuffer = NULL;
|
|
glGetBufferPointerv = NULL;
|
|
}
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_OES_texture_3D"))) {
|
|
glTexImage3D = (glTexImage3DOES_func)eglGetProcAddress("glTexImage3DOES");
|
|
} else {
|
|
glTexImage3D = NULL;
|
|
}
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_EXT_map_buffer_range"))) {
|
|
// See http://www.khronos.org/registry/gles/extensions/EXT/EXT_map_buffer_range.txt
|
|
glMapBufferRange = (glMapBufferRange_func) eglGetProcAddress("glMapBufferRangeEXT");
|
|
glFlushMappedBufferRange = (glFlushMappedBufferRange_func) eglGetProcAddress("glFlushMappedBufferRangeEXT");
|
|
} else {
|
|
glMapBufferRange = NULL;
|
|
glFlushMappedBufferRange = NULL;
|
|
}
|
|
|
|
if (hasGLExtension(QStringLiteral("GL_EXT_robustness"))) {
|
|
// See http://www.khronos.org/registry/gles/extensions/EXT/EXT_robustness.txt
|
|
glGetGraphicsResetStatus = (glGetGraphicsResetStatus_func) eglGetProcAddress("glGetGraphicsResetStatusEXT");
|
|
glReadnPixels = (glReadnPixels_func) eglGetProcAddress("glReadnPixelsEXT");
|
|
glGetnUniformfv = (glGetnUniformfv_func) eglGetProcAddress("glGetnUniformfvEXT");
|
|
} else {
|
|
glGetGraphicsResetStatus = KWin::GetGraphicsResetStatus;
|
|
glReadnPixels = KWin::ReadnPixels;
|
|
glGetnUniformfv = KWin::GetnUniformfv;
|
|
}
|
|
|
|
#endif // KWIN_HAVE_OPENGLES
|
|
|
|
#ifdef KWIN_HAVE_EGL
|
|
if (platformInterface == EglPlatformInterface) {
|
|
if (hasGLExtension(QStringLiteral("GL_OES_EGL_image"))) {
|
|
glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_func)eglGetProcAddress("glEGLImageTargetTexture2DOES");
|
|
} else {
|
|
glEGLImageTargetTexture2DOES = NULL;
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
static GLenum GetGraphicsResetStatus()
|
|
{
|
|
return GL_NO_ERROR;
|
|
}
|
|
|
|
static void ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
|
|
GLenum type, GLsizei bufSize, GLvoid *data)
|
|
{
|
|
Q_UNUSED(bufSize)
|
|
glReadPixels(x, y, width, height, format, type, data);
|
|
}
|
|
|
|
static void GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params)
|
|
{
|
|
Q_UNUSED(bufSize)
|
|
glGetUniformfv(program, location, params);
|
|
}
|
|
|
|
} // namespace
|