252 lines
7 KiB
C++
252 lines
7 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2012 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_USERACTIONS_H
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#define KWIN_USERACTIONS_H
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#include "ui_shortcutdialog.h"
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#include <kwinglobals.h>
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// Qt
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#include <QDialog>
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#include <QObject>
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#include <QPointer>
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class QAction;
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class QRect;
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namespace KWin
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{
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class AbstractClient;
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/**
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* @brief Menu shown for a Client.
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*
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* The UserActionsMenu implements the Menu which is shown on:
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* @li context-menu event on Window decoration
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* @li window menu button
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* @li Keyboard Shortcut (by default Alt+F3)
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*
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* The menu contains various window management related actions for the Client the menu is opened
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* for, this is normally the active Client.
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*
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* The menu which is shown is tried to be as close as possible to the menu implemented in
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* libtaskmanager, though there are differences as there are some actions only the window manager
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* can provide and on the other hand the libtaskmanager cares also about things like e.g. grouping.
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*
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* Whenever the menu is changed it should be tried to also adjust the menu in libtaskmanager.
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*
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* @author Martin Gräßlin <mgraesslin@kde.org>
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*/
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class KWIN_EXPORT UserActionsMenu : public QObject
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{
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Q_OBJECT
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public:
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explicit UserActionsMenu(QObject *parent = nullptr);
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~UserActionsMenu() override;
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/**
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* Discards the constructed menu, so that it gets recreates
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* on next show event.
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* @see show
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*/
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void discard();
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/**
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* @returns Whether the menu is currently visible
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*/
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bool isShown() const;
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/**
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* grabs keyboard and mouse, workaround(?) for bug #351112
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*/
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void grabInput();
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/**
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* @returns Whether the menu has a Client set to operate on.
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*/
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bool hasClient() const;
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/**
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* Checks whether the given Client @p c is the Client
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* for which the Menu is shown.
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* @param c The Client to compare
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* @returns Whether the Client is the one related to this Menu
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*/
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bool isMenuClient(const AbstractClient *c) const;
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/**
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* Closes the Menu and prepares it for next usage.
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*/
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void close();
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/**
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* @brief Shows the menu at the given @p pos for the given @p client.
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*
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* @param pos The position where the menu should be shown.
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* @param client The Client for which the Menu has to be shown.
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*/
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void show(const QRect &pos, AbstractClient *client);
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public Q_SLOTS:
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/**
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* Delayed initialization of the activity menu.
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*
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* The call to retrieve the current list of activities is performed in a thread and this
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* slot is invoked once the list has been fetched. Only task of this method is to decide
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* whether to show the activity menu and to invoke the initialization of it.
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*
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* @see initActivityPopup
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*/
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void showHideActivityMenu();
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private Q_SLOTS:
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/**
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* The menu will become visible soon.
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*
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* Adjust the items according to the respective Client.
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*/
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void menuAboutToShow();
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/**
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* Adjusts the desktop popup to the current values and the location of
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* the Client.
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*/
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void desktopPopupAboutToShow();
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/**
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* Adjusts the multipleDesktopsMenu popup to the current values and the location of
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* the Client, Wayland only.
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*/
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void multipleDesktopsPopupAboutToShow();
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/**
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* Adjusts the screen popup to the current values and the location of
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* the Client.
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*/
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void screenPopupAboutToShow();
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/**
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* Adjusts the activity popup to the current values and the location of
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* the Client.
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*/
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void activityPopupAboutToShow();
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/**
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* Sends the client to desktop \a desk
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*
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* @param action Invoked Action containing the Desktop as data element
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*/
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void slotSendToDesktop(QAction *action);
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/**
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* Toggle whether the Client is on a desktop (Wayland only)
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*
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* @param action Invoked Action containing the Desktop as data element
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*/
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void slotToggleOnVirtualDesktop(QAction *action);
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/**
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* Sends the Client to screen \a screen
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*
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* @param action Invoked Action containing the Screen as data element
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*/
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void slotSendToScreen(QAction *action);
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/**
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* Toggles whether the Client is on the \a activity
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*
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* @param action Invoked Action containing the Id of the Activity to toggle the Client on
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*/
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void slotToggleOnActivity(QAction *action);
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/**
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* Performs a window operation.
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*
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* @param action Invoked Action containing the Window Operation to perform for the Client
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*/
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void slotWindowOperation(QAction *action);
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private:
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/**
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* Creates the menu if not already created.
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*/
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void init();
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/**
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* Creates the Move to Desktop sub-menu.
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*/
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void initDesktopPopup();
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/**
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* Creates the Move to Screen sub-menu.
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*/
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void initScreenPopup();
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/**
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* Creates activity popup.
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* I'm going with checkable ones instead of "copy to" and "move to" menus; I *think* it's an easier way.
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* Oh, and an 'all' option too of course
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*/
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void initActivityPopup();
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/**
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* Shows a helper Dialog to inform the user how to get back in case he triggered
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* an action which hides the window decoration (e.g. NoBorder or Fullscreen).
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* @param message The message type to be shown
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* @param c The Client for which the dialog should be shown.
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*/
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void helperDialog(const QString &message, AbstractClient *c);
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/**
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* The actual main context menu which is show when the UserActionsMenu is invoked.
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*/
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QMenu* m_menu;
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/**
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* The move to desktop sub menu.
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*/
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QMenu* m_desktopMenu;
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/**
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* The move to desktop sub menu, with the Wayland protocol.
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*/
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QMenu* m_multipleDesktopsMenu;
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/**
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* The move to screen sub menu.
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*/
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QMenu* m_screenMenu;
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/**
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* The activities sub menu.
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*/
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QMenu* m_activityMenu;
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/**
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* Menu for further entries added by scripts.
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*/
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QMenu* m_scriptsMenu;
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QAction* m_resizeOperation;
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QAction* m_moveOperation;
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QAction* m_maximizeOperation;
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QAction* m_shadeOperation;
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QAction* m_keepAboveOperation;
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QAction* m_keepBelowOperation;
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QAction* m_fullScreenOperation;
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QAction* m_noBorderOperation;
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QAction* m_minimizeOperation;
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QAction* m_closeOperation;
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QAction* m_shortcutOperation;
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/**
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* The Client for which the menu is shown.
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*/
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QPointer<AbstractClient> m_client;
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QAction *m_rulesOperation = nullptr;
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QAction *m_applicationRulesOperation = nullptr;
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};
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class ShortcutDialog
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: public QDialog
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{
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Q_OBJECT
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public:
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explicit ShortcutDialog(const QKeySequence& cut);
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void accept() override;
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QKeySequence shortcut() const;
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public Q_SLOTS:
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void keySequenceChanged();
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Q_SIGNALS:
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void dialogDone(bool ok);
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protected:
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void done(int r) override;
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private:
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Ui::ShortcutDialog m_ui;
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QKeySequence _shortcut;
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};
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} // namespace
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#endif // KWIN_USERACTIONS_H
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