kwin/src/backends/wayland
Vlad Zahorodnii e27ecfe88d Remove excessive damage region clipping
We already try to ensure that the surface damage is within render target
bounds. Avoid clipping surface damage in render backend, which is a bit
excessive task and perhaps it should be done an abstraction level above.
2022-02-21 15:30:30 +00:00
..
CMakeLists.txt backends/drm,wayland: require gbm 2021-11-12 08:25:15 +00:00
egl_wayland_backend.cpp Remove excessive damage region clipping 2022-02-21 15:30:30 +00:00
egl_wayland_backend.h kwineffects: Make GLRenderTarget and GLVertexBuffer work without global coords and scale 2022-02-15 12:17:56 +02:00
logging.cpp
logging.h
scene_qpainter_wayland_backend.cpp Unify beginFrame() and endFrame() hooks for OpenGL and QPainter backends 2021-11-16 10:43:56 +00:00
scene_qpainter_wayland_backend.h utils: Extract DamageJournal in its own file 2022-02-15 11:38:51 +02:00
wayland.json SVN_SILENT made messages (.desktop file) - always resolve ours 2021-12-15 01:55:28 +00:00
wayland_backend.cpp Drop Platform::isPerScreenRenderingEnabled() 2022-02-21 09:33:59 +00:00
wayland_backend.h backends/drm,wayland: require gbm 2021-11-12 08:25:15 +00:00
wayland_output.cpp
wayland_output.h