ea639a0ec2
moved all ui related stuff from oxygenConfig to oxygenConfigWidget. Implement clean 'updateChanged' method.
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
#ifndef oxygenanimationconfigwidget_h
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#define oxygenanimationconfigwidget_h
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//////////////////////////////////////////////////////////////////////////////
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// oxygenanimationconfigwidget.h
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// animation configuration item
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// -------------------
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//
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// Copyright (c) 2010 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "../oxygendecorationdefines.h"
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#include "oxygenbaseanimationconfigwidget.h"
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namespace Oxygen
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{
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// forward declaration
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class GenericAnimationConfigItem;
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//! container to configure animations individually
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class AnimationConfigWidget: public BaseAnimationConfigWidget
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{
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Q_OBJECT
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public:
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//! constructor
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explicit AnimationConfigWidget( QWidget* = 0 );
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//! destructor
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virtual ~AnimationConfigWidget( void )
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{}
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//! configuration
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void setConfiguration( ConfigurationPtr configuration )
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{ _configuration = configuration; }
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public slots:
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//! read current configuration
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virtual void load( void );
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//! save current configuration
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virtual void save( void );
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protected slots:
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//! check whether configuration is changed and emit appropriate signal if yes
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virtual void updateChanged();
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private:
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//! local configuration, needed to handle I/O
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ConfigurationPtr _configuration;
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//!@name animations
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//@{
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GenericAnimationConfigItem* _buttonAnimations;
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GenericAnimationConfigItem* _titleAnimations;
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GenericAnimationConfigItem* _shadowAnimations;
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GenericAnimationConfigItem* _tabAnimations;
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//@}
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};
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}
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#endif
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