156 lines
6.6 KiB
C++
156 lines
6.6 KiB
C++
//////////////////////////////////////////////////////////////////////////////
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// oxygenanimationconfigwidget.cpp
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// animation configuration widget
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// -------------------
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//
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// Copyright (c) 2010 Hugo Pereira Da Costa <hugo@oxygen-icons.org>
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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//////////////////////////////////////////////////////////////////////////////
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#include "oxygenanimationconfigwidget.h"
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#include "oxygenanimationconfigwidget.moc"
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#include "oxygenanimationconfigitem.h"
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#include "oxygengenericanimationconfigitem.h"
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#include <QButtonGroup>
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#include <QHoverEvent>
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#include <QTextStream>
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#include <KDE/KLocalizedString>
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namespace Oxygen
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{
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//_______________________________________________
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AnimationConfigWidget::AnimationConfigWidget( QWidget* parent ):
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BaseAnimationConfigWidget( parent )
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{
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QGridLayout* layout( qobject_cast<QGridLayout*>( BaseAnimationConfigWidget::layout() ) );
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setupItem( layout, _buttonAnimations = new GenericAnimationConfigItem( this,
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i18n("Button mouseover transition"),
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i18n("Configure window buttons' mouseover highlight animation" ) ) );
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setupItem( layout, _titleAnimations = new GenericAnimationConfigItem( this,
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i18n("Title transitions" ),
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i18n("Configure fading transitions when window title is changed" ) ) );
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setupItem( layout, _shadowAnimations = new GenericAnimationConfigItem( this,
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i18n("Window active state change transitions" ),
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i18n("Configure fading between window shadow and glow when window's active state is changed" ) ) );
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setupItem( layout, _tabAnimations = new GenericAnimationConfigItem( this,
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i18n("Window grouping animations" ),
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i18n("Configure window titlebar animations when windows are grouped/ungrouped" ) ) );
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// add spacers to the first column, previous row to finalize layout
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layout->addItem( new QSpacerItem( 25, 0 ), _row-1, 0, 1, 1 );
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// add vertical spacer
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layout->addItem( new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::MinimumExpanding ), _row, 1, 1, 1 );
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++_row;
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connect( animationsEnabled(), SIGNAL(toggled(bool)), SLOT(updateChanged()) );
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foreach( AnimationConfigItem* item, findChildren<AnimationConfigItem*>() )
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{
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item->QWidget::setEnabled( false );
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connect( animationsEnabled(), SIGNAL(toggled(bool)), item, SLOT(setEnabled(bool)) );
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}
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}
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//_______________________________________________
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void AnimationConfigWidget::load( void )
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{
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// check configuration
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if( !_configuration ) return;
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animationsEnabled()->setChecked( _configuration->animationsEnabled() );
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_buttonAnimations->setEnabled( _configuration->buttonAnimationsEnabled() );
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_buttonAnimations->setDuration( _configuration->buttonAnimationsDuration() );
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_titleAnimations->setEnabled( _configuration->titleAnimationsEnabled() );
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_titleAnimations->setDuration( _configuration->titleAnimationsDuration() );
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_shadowAnimations->setEnabled( _configuration->shadowAnimationsEnabled() );
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_shadowAnimations->setDuration( _configuration->shadowAnimationsDuration() );
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_tabAnimations->setEnabled( _configuration->tabAnimationsEnabled() );
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_tabAnimations->setDuration( _configuration->tabAnimationsDuration() );
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setChanged( false );
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}
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//_______________________________________________
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void AnimationConfigWidget::save( void )
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{
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// check configuration
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if( !_configuration ) return;
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// save modifications
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_configuration->setAnimationsEnabled( animationsEnabled()->isChecked() );
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_configuration->setButtonAnimationsEnabled( _buttonAnimations->enabled() );
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_configuration->setButtonAnimationsDuration( _buttonAnimations->duration() );
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_configuration->setTitleAnimationsEnabled( _titleAnimations->enabled() );
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_configuration->setTitleAnimationsDuration( _titleAnimations->duration() );
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_configuration->setShadowAnimationsEnabled( _shadowAnimations->enabled() );
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_configuration->setShadowAnimationsDuration( _shadowAnimations->duration() );
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_configuration->setTabAnimationsEnabled( _tabAnimations->enabled() );
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_configuration->setTabAnimationsDuration( _tabAnimations->duration() );
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setChanged( false );
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}
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//_______________________________________________
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void AnimationConfigWidget::updateChanged( void )
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{
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// check configuration
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if( !_configuration ) return;
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// track modifications
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bool modified( false );
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if( animationsEnabled()->isChecked() != _configuration->animationsEnabled() ) modified = true;
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else if( _buttonAnimations->enabled() != _configuration->buttonAnimationsEnabled() ) modified = true;
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else if( _buttonAnimations->duration() != _configuration->buttonAnimationsDuration() ) modified = true;
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else if( _titleAnimations->enabled() != _configuration->titleAnimationsEnabled() ) modified = true;
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else if( _titleAnimations->duration() != _configuration->titleAnimationsDuration() ) modified = true;
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else if( _shadowAnimations->enabled() != _configuration->shadowAnimationsEnabled() ) modified = true;
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else if( _shadowAnimations->duration() != _configuration->shadowAnimationsDuration() ) modified = true;
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else if( _tabAnimations->enabled() != _configuration->tabAnimationsEnabled() ) modified = true;
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else if( _tabAnimations->duration() != _configuration->tabAnimationsDuration() ) modified = true;
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setChanged( modified );
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}
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}
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