346 lines
12 KiB
C++
346 lines
12 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2014 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#ifndef KWIN_EFFECT_LOADER_H
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#define KWIN_EFFECT_LOADER_H
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#include <kwin_export.h>
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// KDE
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#include <KPluginMetaData>
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#include <KSharedConfig>
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// Qt
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#include <QObject>
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#include <QFlags>
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#include <QMap>
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#include <QPair>
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#include <QStaticPlugin>
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#include <QQueue>
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namespace KWin
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{
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class Effect;
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class EffectPluginFactory;
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/**
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* @brief Flags defining how a Loader should load an Effect.
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*
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* These Flags are only used internally when querying the configuration on whether
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* an Effect should be loaded.
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*
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* @see AbstractEffectLoader::readConfig()
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*/
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enum class LoadEffectFlag {
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Load = 1 << 0, ///< Effect should be loaded
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CheckDefaultFunction = 1 << 2 ///< The Check Default Function needs to be invoked if the Effect provides it
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};
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Q_DECLARE_FLAGS(LoadEffectFlags, LoadEffectFlag)
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/**
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* @brief Interface to describe how an effect loader has to function.
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*
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* The AbstractEffectLoader specifies the methods a concrete loader has to implement and how
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* those methods are expected to perform. Also it provides an interface to the outside world
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* (that is EffectsHandlerImpl).
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*
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* The abstraction is used because there are multiple types of Effects which need to be loaded:
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* @li Built-In Effects
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* @li Scripted Effects
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* @li Binary Plugin Effects
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*
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* Serving all of them with one Effect Loader is rather complex given that different stores need
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* to be queried at the same time. Thus the idea is to have one implementation per type and one
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* implementation which makes use of all of them and combines the loading.
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*/
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class KWIN_EXPORT AbstractEffectLoader : public QObject
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{
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Q_OBJECT
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public:
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~AbstractEffectLoader() override;
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/**
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* @brief The KSharedConfig this EffectLoader should operate on.
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*
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* Important: a valid KSharedConfig must be provided before trying to load any effects!
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*
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* @param config
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* @internal
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*/
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virtual void setConfig(KSharedConfig::Ptr config);
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/**
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* @brief Whether this Effect Loader can load the Effect with the given @p name.
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*
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* The Effect Loader determines whether it knows or can find an Effect called @p name,
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* and thus whether it can attempt to load the Effect.
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*
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* @param name The name of the Effect to look for.
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* @return bool @c true if the Effect Loader knows this effect, false otherwise
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*/
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virtual bool hasEffect(const QString &name) const = 0;
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/**
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* @brief All the Effects this loader knows of.
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*
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* The implementation should re-query its store whenever this method is invoked.
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* It's possible that the store of effects changed (e.g. a new one got installed)
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*
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* @return QStringList The internal names of the known Effects
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*/
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virtual QStringList listOfKnownEffects() const = 0;
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/**
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* @brief Synchronous loading of the Effect with the given @p name.
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*
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* Loads the Effect without checking any configuration value or any enabled by default
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* function provided by the Effect.
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*
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* The loader is expected to apply the following checks:
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* If the Effect is already loaded, the Effect should not get loaded again. Thus the loader
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* is expected to track which Effects it has loaded, and which of those have been destroyed.
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* The loader should check whether the Effect is supported. If the Effect indicates it is
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* not supported, it should not get loaded.
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*
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* If the Effect loaded successfully the signal effectLoaded(KWin::Effect*,const QString&)
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* must be emitted. Otherwise the user of the loader is not able to get the loaded Effect.
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* It's not returning the Effect as queryAndLoadAll() is working async and thus the users
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* of the loader are expected to be prepared for async loading.
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*
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* @param name The internal name of the Effect which should be loaded
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* @return bool @c true if the effect could be loaded, @c false in error case
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* @see queryAndLoadAll()
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* @see effectLoaded(KWin::Effect*,const QString&)
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*/
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virtual bool loadEffect(const QString &name) = 0;
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/**
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* @brief The Effect Loader should query its store for all available effects and try to load them.
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*
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* The Effect Loader is supposed to perform this operation in a highly async way. If there is
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* IO which needs to be performed this should be done in a background thread and a queue should
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* be used to load the effects. The loader should make sure to not load more than one Effect
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* in one event cycle. Loading the Effect has to be performed in the Compositor thread and
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* thus blocks the Compositor. Therefore after loading one Effect all events should get
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* processed first, so that the Compositor can perform a painting pass if needed. To simplify
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* this operation one can use the EffectLoadQueue. This requires to add another loadEffect
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* method with the custom loader specific type to refer to an Effect and LoadEffectFlags.
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*
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* The LoadEffectFlags have to be determined by querying the configuration with readConfig().
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* If the Load flag is set the loading can proceed and all the checks from
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* loadEffect(const QString &) have to be applied.
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* In addition if the CheckDefaultFunction flag is set and the Effect provides such a method,
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* it should be queried to determine whether the Effect is enabled by default. If such a method
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* returns @c false the Effect should not get loaded. If the Effect does not provide a way to
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* query whether it's enabled by default at runtime the flag can get ignored.
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*
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* If the Effect loaded successfully the signal effectLoaded(KWin::Effect*,const QString&)
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* must be emitted.
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*
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* @see loadEffect(const QString &)
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* @see effectLoaded(KWin::Effect*,const QString&)
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*/
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virtual void queryAndLoadAll() = 0;
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/**
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* @brief Whether the Effect with the given @p name is supported by the compositing backend.
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*
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* @param name The name of the Effect to check.
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* @return bool @c true if it is supported, @c false otherwise
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*/
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virtual bool isEffectSupported(const QString &name) const = 0;
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/**
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* @brief Clears the load queue, that is all scheduled Effects are discarded from loading.
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*/
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virtual void clear() = 0;
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Q_SIGNALS:
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/**
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* @brief The loader emits this signal when it successfully loaded an effect.
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*
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* @param effect The created Effect
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* @param name The internal name of the loaded Effect
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* @return void
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*/
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void effectLoaded(KWin::Effect *effect, const QString &name);
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protected:
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explicit AbstractEffectLoader(QObject *parent = nullptr);
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/**
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* @brief Checks the configuration for the Effect identified by @p effectName.
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*
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* For each Effect there could be a key called "<effectName>Enabled". If there is such a key
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* the returned flags will contain Load in case it's @c true. If the key does not exist the
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* @p defaultValue determines whether the Effect should be loaded. A value of @c true means
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* that Load | CheckDefaultFunction is returned, in case of @c false no Load flags are returned.
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*
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* @param effectName The name of the Effect to look for in the configuration
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* @param defaultValue Whether the Effect is enabled by default or not.
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* @returns Flags indicating whether the Effect should be loaded and how it should be loaded
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*/
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LoadEffectFlags readConfig(const QString &effectName, bool defaultValue) const;
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private:
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KSharedConfig::Ptr m_config;
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};
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template <typename Loader, typename QueueType>
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class EffectLoadQueue;
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/**
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* @brief Helper class to queue the loading of Effects.
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*
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* Loading an Effect has to be done in the compositor thread and thus the Compositor is blocked
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* while the Effect loads. To not block the compositor for several frames the loading of all
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* Effects need to be queued. By invoking the slot dequeue() through a QueuedConnection the queue
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* can ensure that events are processed between the loading of two Effects and thus the compositor
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* doesn't block.
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*
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* As it needs to be a slot, the queue must subclass QObject, but it also needs to be templated as
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* the information to load an Effect is specific to the Effect Loader. Thus there is the
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* AbstractEffectLoadQueue providing the slots as pure virtual functions and the templated
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* EffectLoadQueue inheriting from AbstractEffectLoadQueue.
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*
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* The queue operates like a normal queue providing enqueue and a scheduleDequeue instead of dequeue.
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*
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*/
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class AbstractEffectLoadQueue : public QObject
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{
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Q_OBJECT
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public:
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explicit AbstractEffectLoadQueue(QObject *parent = nullptr)
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: QObject(parent)
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{
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}
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protected Q_SLOTS:
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virtual void dequeue() = 0;
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private:
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template <typename Loader, typename QueueType>
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friend class EffectLoadQueue;
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};
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template <typename Loader, typename QueueType>
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class EffectLoadQueue : public AbstractEffectLoadQueue
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{
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public:
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explicit EffectLoadQueue(Loader *parent)
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: AbstractEffectLoadQueue(parent)
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, m_effectLoader(parent)
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, m_dequeueScheduled(false)
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{
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}
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void enqueue(const QPair<QueueType, LoadEffectFlags> value)
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{
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m_queue.enqueue(value);
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scheduleDequeue();
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}
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void clear()
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{
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m_queue.clear();
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m_dequeueScheduled = false;
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}
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protected:
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void dequeue() override
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{
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if (m_queue.isEmpty()) {
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return;
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}
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m_dequeueScheduled = false;
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const auto pair = m_queue.dequeue();
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m_effectLoader->loadEffect(pair.first, pair.second);
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scheduleDequeue();
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}
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private:
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void scheduleDequeue()
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{
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if (m_queue.isEmpty() || m_dequeueScheduled) {
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return;
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}
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m_dequeueScheduled = true;
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QMetaObject::invokeMethod(this, &AbstractEffectLoadQueue::dequeue, Qt::QueuedConnection);
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}
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Loader *m_effectLoader;
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bool m_dequeueScheduled;
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QQueue<QPair<QueueType, LoadEffectFlags>> m_queue;
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};
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/**
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* @brief Can load scripted Effects
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*/
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class KWIN_EXPORT ScriptedEffectLoader : public AbstractEffectLoader
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{
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Q_OBJECT
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public:
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explicit ScriptedEffectLoader(QObject* parent = nullptr);
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~ScriptedEffectLoader() override;
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bool hasEffect(const QString &name) const override;
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bool isEffectSupported(const QString &name) const override;
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QStringList listOfKnownEffects() const override;
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void clear() override;
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void queryAndLoadAll() override;
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bool loadEffect(const QString &name) override;
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bool loadEffect(const KPluginMetaData &effect, LoadEffectFlags flags);
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private:
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QList<KPluginMetaData> findAllEffects() const;
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KPluginMetaData findEffect(const QString &name) const;
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QStringList m_loadedEffects;
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EffectLoadQueue< ScriptedEffectLoader, KPluginMetaData > *m_queue;
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QMetaObject::Connection m_queryConnection;
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};
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class PluginEffectLoader : public AbstractEffectLoader
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{
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Q_OBJECT
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public:
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explicit PluginEffectLoader(QObject *parent = nullptr);
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~PluginEffectLoader() override;
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bool hasEffect(const QString &name) const override;
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bool isEffectSupported(const QString &name) const override;
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QStringList listOfKnownEffects() const override;
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void clear() override;
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void queryAndLoadAll() override;
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bool loadEffect(const QString &name) override;
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bool loadEffect(const KPluginMetaData &info, LoadEffectFlags flags);
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void setPluginSubDirectory(const QString &directory);
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private:
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QVector<KPluginMetaData> findAllEffects() const;
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KPluginMetaData findEffect(const QString &name) const;
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EffectPluginFactory *factory(const KPluginMetaData &info) const;
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QStringList m_loadedEffects;
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EffectLoadQueue< PluginEffectLoader, KPluginMetaData> *m_queue;
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QString m_pluginSubDirectory;
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QMetaObject::Connection m_queryConnection;
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};
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class KWIN_EXPORT EffectLoader : public AbstractEffectLoader
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{
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Q_OBJECT
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public:
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explicit EffectLoader(QObject *parent = nullptr);
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~EffectLoader() override;
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bool hasEffect(const QString &name) const override;
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bool isEffectSupported(const QString &name) const override;
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QStringList listOfKnownEffects() const override;
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bool loadEffect(const QString &name) override;
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void queryAndLoadAll() override;
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void setConfig(KSharedConfig::Ptr config) override;
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void clear() override;
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private:
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QList<AbstractEffectLoader*> m_loaders;
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};
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}
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Q_DECLARE_OPERATORS_FOR_FLAGS(KWin::LoadEffectFlags)
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#endif
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