kwin/effects/blur
Martin Gräßlin 99db844912 Bind ARBBlurShader to OpenGL1
The logic has already ensured that the ARBBlurShader can only be used
when using the OpenGL1 compositor, the OpenGL 2 compositor needs to use
the GLSLBlurShader.

This change moves the complete ARBBlurShader into a KWIN_HAVE_OPENGL_1
ifdef section.

As a side-effect the ::create method can now return a NULL pointer which
makes more sense then returning an ARBBlurShader in case that the
GLSLShader is not supported.

REVIEW: 106738
2012-10-25 11:34:30 +02:00
..
blur.cpp
blur.desktop
blur.h
blur.kcfg
blur_config.cpp
blur_config.desktop
blur_config.h
blur_config.ui
blurconfig.kcfgc
blurshader.cpp
blurshader.h
CMakeLists.txt