99db844912
The logic has already ensured that the ARBBlurShader can only be used when using the OpenGL1 compositor, the OpenGL 2 compositor needs to use the GLSLBlurShader. This change moves the complete ARBBlurShader into a KWIN_HAVE_OPENGL_1 ifdef section. As a side-effect the ::create method can now return a NULL pointer which makes more sense then returning an ARBBlurShader in case that the GLSLShader is not supported. REVIEW: 106738 |
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.. | ||
blur.cpp | ||
blur.desktop | ||
blur.h | ||
blur.kcfg | ||
blur_config.cpp | ||
blur_config.desktop | ||
blur_config.h | ||
blur_config.ui | ||
blurconfig.kcfgc | ||
blurshader.cpp | ||
blurshader.h | ||
CMakeLists.txt |