b28effff23
Only the X based Scenes need an overlay window, so the Compositor doesn't need to check for it in the Wayland case. OverlayWindow is moved from OpenGLBackend to the sub classes which need to provide it.
483 lines
14 KiB
C++
483 lines
14 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2013 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#define WL_EGL_PLATFORM 1
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#include "egl_wayland_backend.h"
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// kwin
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#include "composite.h"
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#include "options.h"
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#include "wayland_backend.h"
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#include "xcbutils.h"
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// kwin libs
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#include <kwinglplatform.h>
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// KDE
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#include <KDE/KDebug>
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// Qt
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#include <QOpenGLContext>
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namespace KWin
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{
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static void handleFrameCallback(void *data, wl_callback *callback, uint32_t time)
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{
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Q_UNUSED(data)
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Q_UNUSED(time)
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reinterpret_cast<EglWaylandBackend*>(data)->lastFrameRendered();
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if (callback) {
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wl_callback_destroy(callback);
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}
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}
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static const struct wl_callback_listener s_surfaceFrameListener = {
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handleFrameCallback
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};
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EglWaylandBackend::EglWaylandBackend()
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: QObject(NULL)
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, OpenGLBackend()
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, m_context(EGL_NO_CONTEXT)
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, m_bufferAge(0)
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, m_wayland(Wayland::WaylandBackend::self())
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, m_overlay(NULL)
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, m_lastFrameRendered(true)
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{
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if (!m_wayland) {
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setFailed("Wayland Backend has not been created");
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return;
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}
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qDebug() << "Connected to Wayland display?" << (m_wayland->display() ? "yes" : "no" );
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if (!m_wayland->display()) {
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setFailed("Could not connect to Wayland compositor");
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return;
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}
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connect(m_wayland, SIGNAL(shellSurfaceSizeChanged(QSize)), SLOT(overlaySizeChanged(QSize)));
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initializeEgl();
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init();
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// Egl is always direct rendering
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setIsDirectRendering(true);
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qWarning() << "Using Wayland rendering backend";
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qWarning() << "This is a highly experimental backend, do not use for productive usage!";
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qWarning() << "Please do not report any issues you might encounter when using this backend!";
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}
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EglWaylandBackend::~EglWaylandBackend()
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{
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cleanupGL();
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doneCurrent();
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eglDestroyContext(m_display, m_context);
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eglDestroySurface(m_display, m_surface);
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eglTerminate(m_display);
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eglReleaseThread();
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if (m_overlay) {
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wl_egl_window_destroy(m_overlay);
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}
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}
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bool EglWaylandBackend::initializeEgl()
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{
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m_display = eglGetDisplay(m_wayland->display());
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if (m_display == EGL_NO_DISPLAY)
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return false;
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EGLint major, minor;
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if (eglInitialize(m_display, &major, &minor) == EGL_FALSE)
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return false;
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qWarning() << "Error during eglInitialize " << error;
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return false;
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}
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qDebug() << "Egl Initialize succeeded";
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#ifdef KWIN_HAVE_OPENGLES
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eglBindAPI(EGL_OPENGL_ES_API);
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#else
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if (eglBindAPI(EGL_OPENGL_API) == EGL_FALSE) {
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qCritical() << "bind OpenGL API failed";
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return false;
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}
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#endif
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qDebug() << "EGL version: " << major << "." << minor;
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return true;
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}
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void EglWaylandBackend::init()
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{
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initEGL();
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GLPlatform *glPlatform = GLPlatform::instance();
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glPlatform->detect(EglPlatformInterface);
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glPlatform->printResults();
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initGL(EglPlatformInterface);
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setSupportsBufferAge(false);
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if (hasGLExtension("EGL_EXT_buffer_age")) {
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const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
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if (useBufferAge != "0")
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setSupportsBufferAge(true);
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}
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}
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bool EglWaylandBackend::initRenderingContext()
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{
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initBufferConfigs();
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#ifdef KWIN_HAVE_OPENGLES
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const EGLint context_attribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE
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};
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs);
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#else
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const EGLint context_attribs_31_core[] = {
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EGL_CONTEXT_MAJOR_VERSION_KHR, 3,
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EGL_CONTEXT_MINOR_VERSION_KHR, 1,
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EGL_CONTEXT_FLAGS_KHR, EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR,
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EGL_NONE
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};
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const EGLint context_attribs_legacy[] = {
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EGL_NONE
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};
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const QByteArray eglExtensions = eglQueryString(m_display, EGL_EXTENSIONS);
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const QList<QByteArray> extensions = eglExtensions.split(' ');
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// Try to create a 3.1 core context
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if (options->glCoreProfile() && extensions.contains("EGL_KHR_create_context"))
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_31_core);
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if (m_context == EGL_NO_CONTEXT)
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m_context = eglCreateContext(m_display, m_config, EGL_NO_CONTEXT, context_attribs_legacy);
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#endif
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if (m_context == EGL_NO_CONTEXT) {
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qCritical() << "Create Context failed";
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return false;
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}
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if (!m_wayland->surface()) {
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return false;
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}
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const QSize &size = m_wayland->shellSurfaceSize();
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m_overlay = wl_egl_window_create(m_wayland->surface(), size.width(), size.height());
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if (!m_overlay) {
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qCritical() << "Creating Wayland Egl window failed";
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return false;
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}
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m_surface = eglCreateWindowSurface(m_display, m_config, m_overlay, NULL);
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if (m_surface == EGL_NO_SURFACE) {
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qCritical() << "Create Window Surface failed";
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return false;
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}
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return makeContextCurrent();
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}
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bool EglWaylandBackend::makeContextCurrent()
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{
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if (eglMakeCurrent(m_display, m_surface, m_surface, m_context) == EGL_FALSE) {
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qCritical() << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qWarning() << "Error occurred while creating context " << error;
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return false;
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}
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return true;
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}
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bool EglWaylandBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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#ifdef KWIN_HAVE_OPENGLES
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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#else
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EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
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#endif
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (eglChooseConfig(m_display, config_attribs, configs, 1, &count) == EGL_FALSE) {
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qCritical() << "choose config failed";
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return false;
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}
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if (count != 1) {
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qCritical() << "choose config did not return a config" << count;
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return false;
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}
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m_config = configs[0];
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return true;
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}
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void EglWaylandBackend::present()
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{
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// need to dispatch pending events as eglSwapBuffers can block
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m_wayland->dispatchEvents();
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m_lastFrameRendered = false;
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wl_callback *callback = wl_surface_frame(m_wayland->surface());
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wl_callback_add_listener(callback, &s_surfaceFrameListener, this);
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if (supportsBufferAge()) {
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eglSwapBuffers(m_display, m_surface);
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eglQuerySurface(m_display, m_surface, EGL_BUFFER_AGE_EXT, &m_bufferAge);
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setLastDamage(QRegion());
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return;
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} else {
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eglSwapBuffers(m_display, m_surface);
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setLastDamage(QRegion());
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}
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}
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void EglWaylandBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// no backend specific code needed
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// TODO: base implementation in OpenGLBackend
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// The back buffer contents are now undefined
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m_bufferAge = 0;
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}
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SceneOpenGL::TexturePrivate *EglWaylandBackend::createBackendTexture(SceneOpenGL::Texture *texture)
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{
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return new EglWaylandTexture(texture, this);
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}
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QRegion EglWaylandBackend::prepareRenderingFrame()
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{
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if (!lastDamage().isEmpty())
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present();
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QRegion repaint;
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if (supportsBufferAge())
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repaint = accumulatedDamageHistory(m_bufferAge);
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eglWaitNative(EGL_CORE_NATIVE_ENGINE);
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startRenderTimer();
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return repaint;
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}
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void EglWaylandBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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if (damagedRegion.isEmpty()) {
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setLastDamage(QRegion());
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// If the damaged region of a window is fully occluded, the only
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// rendering done, if any, will have been to repair a reused back
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// buffer, making it identical to the front buffer.
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//
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// In this case we won't post the back buffer. Instead we'll just
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// set the buffer age to 1, so the repaired regions won't be
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// rendered again in the next frame.
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if (!renderedRegion.isEmpty())
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glFlush();
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m_bufferAge = 1;
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return;
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}
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setLastDamage(renderedRegion);
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if (!blocksForRetrace()) {
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// This also sets lastDamage to empty which prevents the frame from
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// being posted again when prepareRenderingFrame() is called.
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present();
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} else {
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// Make sure that the GPU begins processing the command stream
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// now and not the next time prepareRenderingFrame() is called.
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glFlush();
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}
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// Save the damaged region to history
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if (supportsBufferAge())
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addToDamageHistory(damagedRegion);
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}
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bool EglWaylandBackend::makeCurrent()
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{
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if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
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// Workaround to tell Qt that no QOpenGLContext is current
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context->doneCurrent();
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}
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const bool current = eglMakeCurrent(m_display, m_surface, m_surface, m_context);
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return current;
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}
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void EglWaylandBackend::doneCurrent()
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{
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eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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}
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Xcb::Shm *EglWaylandBackend::shm()
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{
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if (m_shm.isNull()) {
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m_shm.reset(new Xcb::Shm);
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}
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return m_shm.data();
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}
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void EglWaylandBackend::overlaySizeChanged(const QSize &size)
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{
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wl_egl_window_resize(m_overlay, size.width(), size.height(), 0, 0);
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}
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bool EglWaylandBackend::isLastFrameRendered() const
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{
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return m_lastFrameRendered;
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}
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void EglWaylandBackend::lastFrameRendered()
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{
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m_lastFrameRendered = true;
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Compositor::self()->lastFrameRendered();
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}
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bool EglWaylandBackend::usesOverlayWindow() const
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{
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return false;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglWaylandTexture::EglWaylandTexture(KWin::SceneOpenGL::Texture *texture, KWin::EglWaylandBackend *backend)
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: SceneOpenGL::TexturePrivate()
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, q(texture)
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, m_backend(backend)
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, m_referencedPixmap(XCB_PIXMAP_NONE)
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{
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m_target = GL_TEXTURE_2D;
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}
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EglWaylandTexture::~EglWaylandTexture()
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{
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}
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OpenGLBackend *EglWaylandTexture::backend()
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{
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return m_backend;
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}
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void EglWaylandTexture::findTarget()
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{
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if (m_target != GL_TEXTURE_2D) {
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m_target = GL_TEXTURE_2D;
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}
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}
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bool EglWaylandTexture::loadTexture(const Pixmap &pix, const QSize &size, int depth)
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{
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// HACK: egl wayland platform doesn't support texture from X11 pixmap through the KHR_image_pixmap
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// extension. To circumvent this problem we copy the pixmap content into a SHM image and from there
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// to the OpenGL texture. This is a temporary solution. In future we won't need to get the content
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// from X11 pixmaps. That's what we have XWayland for to get the content into a nice Wayland buffer.
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Q_UNUSED(depth)
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if (pix == XCB_PIXMAP_NONE)
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return false;
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m_referencedPixmap = pix;
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Xcb::Shm *shm = m_backend->shm();
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if (!shm->isValid()) {
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return false;
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}
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xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), pix, 0, 0, size.width(),
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size.height(), ~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
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glGenTextures(1, &m_texture);
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q->setWrapMode(GL_CLAMP_TO_EDGE);
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q->setFilter(GL_LINEAR);
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q->bind();
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ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
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if (image.isNull()) {
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return false;
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}
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// TODO: other formats
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#ifndef KWIN_HAVE_OPENGLES
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glTexImage2D(m_target, 0, GL_RGBA8, size.width(), size.height(), 0,
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GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
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#endif
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q->unbind();
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checkGLError("load texture");
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q->setYInverted(true);
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m_size = size;
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updateMatrix();
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return true;
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}
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bool EglWaylandTexture::update(const QRegion &damage)
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{
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if (m_referencedPixmap == XCB_PIXMAP_NONE) {
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return false;
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}
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Xcb::Shm *shm = m_backend->shm();
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if (!shm->isValid()) {
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return false;
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}
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// TODO: optimize by only updating the damaged areas
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const QRect &damagedRect = damage.boundingRect();
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xcb_shm_get_image_cookie_t cookie = xcb_shm_get_image_unchecked(connection(), m_referencedPixmap,
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damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(),
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~0, XCB_IMAGE_FORMAT_Z_PIXMAP, shm->segment(), 0);
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q->bind();
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ScopedCPointer<xcb_shm_get_image_reply_t> image(xcb_shm_get_image_reply(connection(), cookie, NULL));
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if (image.isNull()) {
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return false;
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}
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// TODO: other formats
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#ifndef KWIN_HAVE_OPENGLES
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glTexSubImage2D(m_target, 0, damagedRect.x(), damagedRect.y(), damagedRect.width(), damagedRect.height(), GL_BGRA, GL_UNSIGNED_BYTE, shm->buffer());
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#endif
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q->unbind();
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checkGLError("update texture");
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return true;
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}
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} // namespace
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