kwin/plugins/platforms/drm
Bhushan Shah b2df11bf7e [platforms/drm] show cursor only when it is enabled
In previous code we used to update/show cursor even when the pointer
device was present, e.g mobile device. Guard it behind the cursor
enabled check.

BUG: 418977
FIXED-IN: 5.19.0
2020-05-21 12:38:02 +05:30
..
CMakeLists.txt
drm.json Revert "[kcm/effects] Clip ListView" 2020-02-22 11:53:59 +01:00
drm_backend.cpp Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
drm_backend.h [platforms/drm] show cursor only when it is enabled 2020-05-21 12:38:02 +05:30
drm_buffer.cpp
drm_buffer.h
drm_buffer_gbm.cpp
drm_buffer_gbm.h
drm_inputeventfilter.cpp Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
drm_inputeventfilter.h
drm_object.cpp debugging: Simplify printing DrmObjects through QDebug 2020-04-07 13:23:05 +02:00
drm_object.h debugging: Simplify printing DrmObjects through QDebug 2020-04-07 13:23:05 +02:00
drm_object_connector.cpp
drm_object_connector.h
drm_object_crtc.cpp
drm_object_crtc.h
drm_object_plane.cpp
drm_object_plane.h
drm_output.cpp [platforms/drm] show cursor only when it is enabled 2020-05-21 12:38:02 +05:30
drm_output.h Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
drm_pointer.h
edid.cpp fix: make hwdata truly a runtime dependency 2020-03-17 15:39:17 +01:00
edid.h Decode full monitor vendor name from EDID using hwdata 2020-02-26 12:37:11 +01:00
egl_gbm_backend.cpp [platforms/drm] Rewrite rotation rendering to use MapTexture 2020-02-28 12:22:42 +00:00
egl_gbm_backend.h [platforms/drm] Rewrite rotation rendering to use MapTexture 2020-02-28 12:22:42 +00:00
egl_stream_backend.cpp Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
egl_stream_backend.h Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
gbm_surface.cpp
gbm_surface.h
logging.cpp
logging.h
remoteaccess_manager.cpp Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
remoteaccess_manager.h Port KWin to KWaylandServer 2020-04-30 12:56:08 +02:00
scene_qpainter_drm_backend.cpp
scene_qpainter_drm_backend.h
screens_drm.cpp
screens_drm.h