d2fb4147fc
Things such as Output, InputDevice and so on are made to be multi-purpose. In order to make this separation more clear, this change moves that code in the core directory. Some things still link to the abstraction level above (kwin), they can be tackled in future refactors. Ideally code in core/ should depend either on other code in core/ or system libs.
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/*
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KWin - the KDE window manager
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This file is part of the KDE project.
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SPDX-FileCopyrightText: 2016 Martin Gräßlin <mgraesslin@kde.org>
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SPDX-License-Identifier: GPL-2.0-or-later
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*/
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#include "generic_scene_opengl_test.h"
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#include "composite.h"
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#include "core/platform.h"
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#include "core/renderbackend.h"
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#include "cursor.h"
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#include "effectloader.h"
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#include "scene.h"
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#include "wayland_server.h"
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#include "window.h"
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#include <KConfigGroup>
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using namespace KWin;
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static const QString s_socketName = QStringLiteral("wayland_test_kwin_scene_opengl-0");
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GenericSceneOpenGLTest::GenericSceneOpenGLTest(const QByteArray &envVariable)
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: QObject()
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, m_envVariable(envVariable)
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{
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}
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GenericSceneOpenGLTest::~GenericSceneOpenGLTest()
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{
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}
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void GenericSceneOpenGLTest::cleanup()
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{
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Test::destroyWaylandConnection();
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}
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void GenericSceneOpenGLTest::initTestCase()
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{
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qRegisterMetaType<KWin::Window *>();
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QSignalSpy applicationStartedSpy(kwinApp(), &Application::started);
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QVERIFY(applicationStartedSpy.isValid());
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kwinApp()->platform()->setInitialWindowSize(QSize(1280, 1024));
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QVERIFY(waylandServer()->init(s_socketName));
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// disable all effects - we don't want to have it interact with the rendering
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auto config = KSharedConfig::openConfig(QString(), KConfig::SimpleConfig);
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KConfigGroup plugins(config, QStringLiteral("Plugins"));
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const auto builtinNames = EffectLoader().listOfKnownEffects();
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for (QString name : builtinNames) {
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plugins.writeEntry(name + QStringLiteral("Enabled"), false);
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}
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config->sync();
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kwinApp()->setConfig(config);
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qputenv("XCURSOR_THEME", QByteArrayLiteral("DMZ-White"));
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qputenv("XCURSOR_SIZE", QByteArrayLiteral("24"));
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qputenv("KWIN_COMPOSE", m_envVariable);
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kwinApp()->start();
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QVERIFY(applicationStartedSpy.wait());
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QVERIFY(Compositor::self());
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
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}
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void GenericSceneOpenGLTest::testRestart()
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{
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// simple restart of the OpenGL compositor without any windows being shown
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QSignalSpy sceneCreatedSpy(KWin::Compositor::self(), &Compositor::sceneCreated);
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QVERIFY(sceneCreatedSpy.isValid());
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KWin::Compositor::self()->reinitialize();
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if (sceneCreatedSpy.isEmpty()) {
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QVERIFY(sceneCreatedSpy.wait());
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}
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QCOMPARE(sceneCreatedSpy.count(), 1);
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QCOMPARE(Compositor::self()->backend()->compositingType(), KWin::OpenGLCompositing);
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QCOMPARE(kwinApp()->platform()->selectedCompositor(), KWin::OpenGLCompositing);
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// trigger a repaint
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KWin::Compositor::self()->scene()->addRepaintFull();
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// and wait 100 msec to ensure it's rendered
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// TODO: introduce frameRendered signal in SceneOpenGL
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QTest::qWait(100);
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}
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