b3a19f9e5b
Summary: Selecting not to vsync does not make sense for an X11 compositor. In the end we want clients to be able to present async if they want to but the compositor is supposed to send swaps with vsync to the XServer in order to not generate tearing artifacts. There was also a detection logic which did some questionable things in case vsync was not available. I don't think this is necessary at all since we can just always run a timer to present with or without vsync. Test Plan: kwin_x11 tested on i915. Reviewers: #kwin, zzag Subscribers: zzag, kwin Tags: #kwin Maniphest Tasks: T11071 Differential Revision: https://phabricator.kde.org/D23511
425 lines
13 KiB
C++
425 lines
13 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2015 Martin Gräßlin <mgraesslin@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#include "egl_gbm_backend.h"
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// kwin
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#include "composite.h"
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#include "drm_backend.h"
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#include "drm_output.h"
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#include "gbm_surface.h"
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#include "logging.h"
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#include "options.h"
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#include "screens.h"
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// kwin libs
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#include <kwinglplatform.h>
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// Qt
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#include <QOpenGLContext>
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// system
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#include <gbm.h>
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namespace KWin
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{
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EglGbmBackend::EglGbmBackend(DrmBackend *b)
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: AbstractEglBackend()
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, m_backend(b)
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{
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// Egl is always direct rendering
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setIsDirectRendering(true);
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connect(m_backend, &DrmBackend::outputAdded, this, &EglGbmBackend::createOutput);
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connect(m_backend, &DrmBackend::outputRemoved, this,
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[this] (DrmOutput *output) {
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
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[output] (const Output &o) {
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return o.output == output;
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}
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);
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if (it == m_outputs.end()) {
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return;
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}
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cleanupOutput(*it);
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m_outputs.erase(it);
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}
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);
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}
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EglGbmBackend::~EglGbmBackend()
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{
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cleanup();
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}
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void EglGbmBackend::cleanupSurfaces()
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{
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for (auto it = m_outputs.constBegin(); it != m_outputs.constEnd(); ++it) {
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cleanupOutput(*it);
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}
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m_outputs.clear();
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}
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void EglGbmBackend::cleanupOutput(const Output &o)
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{
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o.output->releaseGbm();
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if (o.eglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(eglDisplay(), o.eglSurface);
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}
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}
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bool EglGbmBackend::initializeEgl()
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{
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initClientExtensions();
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EGLDisplay display = m_backend->sceneEglDisplay();
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// Use eglGetPlatformDisplayEXT() to get the display pointer
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// if the implementation supports it.
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if (display == EGL_NO_DISPLAY) {
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const bool hasMesaGBM = hasClientExtension(QByteArrayLiteral("EGL_MESA_platform_gbm"));
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const bool hasKHRGBM = hasClientExtension(QByteArrayLiteral("EGL_KHR_platform_gbm"));
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const GLenum platform = hasMesaGBM ? EGL_PLATFORM_GBM_MESA : EGL_PLATFORM_GBM_KHR;
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if (!hasClientExtension(QByteArrayLiteral("EGL_EXT_platform_base")) ||
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(!hasMesaGBM && !hasKHRGBM)) {
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setFailed("missing one or more extensions between EGL_EXT_platform_base, EGL_MESA_platform_gbm, EGL_KHR_platform_gbm");
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return false;
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}
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auto device = gbm_create_device(m_backend->fd());
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if (!device) {
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setFailed("Could not create gbm device");
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return false;
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}
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m_backend->setGbmDevice(device);
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display = eglGetPlatformDisplayEXT(platform, device, nullptr);
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}
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if (display == EGL_NO_DISPLAY)
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return false;
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setEglDisplay(display);
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return initEglAPI();
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}
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void EglGbmBackend::init()
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{
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if (!initializeEgl()) {
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setFailed("Could not initialize egl");
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return;
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}
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if (!initRenderingContext()) {
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setFailed("Could not initialize rendering context");
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return;
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}
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initKWinGL();
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initBufferAge();
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initWayland();
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initRemotePresent();
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}
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bool EglGbmBackend::initRenderingContext()
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{
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initBufferConfigs();
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if (!createContext()) {
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return false;
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}
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const auto outputs = m_backend->drmOutputs();
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for (DrmOutput *drmOutput: outputs) {
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createOutput(drmOutput);
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}
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if (m_outputs.isEmpty()) {
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qCCritical(KWIN_DRM) << "Create Window Surfaces failed";
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return false;
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}
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// set our first surface as the one for the abstract backend, just to make it happy
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setSurface(m_outputs.first().eglSurface);
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return makeContextCurrent(m_outputs.first());
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}
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void EglGbmBackend::initRemotePresent()
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{
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if (qEnvironmentVariableIsSet("KWIN_NO_REMOTE")) {
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return;
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}
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qCDebug(KWIN_DRM) << "Support for remote access enabled";
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m_remoteaccessManager.reset(new RemoteAccessManager);
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}
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bool EglGbmBackend::resetOutput(Output &o, DrmOutput *drmOutput)
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{
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o.output = drmOutput;
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auto size = drmOutput->pixelSize();
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auto gbmSurface = std::make_shared<GbmSurface>(m_backend->gbmDevice(), size.width(), size.height(),
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GBM_FORMAT_XRGB8888, GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING);
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if (!gbmSurface) {
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qCCritical(KWIN_DRM) << "Create gbm surface failed";
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return false;
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}
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auto eglSurface = eglCreatePlatformWindowSurfaceEXT(eglDisplay(), config(), (void *)(gbmSurface->surface()), nullptr);
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if (eglSurface == EGL_NO_SURFACE) {
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qCCritical(KWIN_DRM) << "Create Window Surface failed";
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return false;
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} else {
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// destroy previous surface
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if (o.eglSurface != EGL_NO_SURFACE) {
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if (surface() == o.eglSurface) {
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setSurface(eglSurface);
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}
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eglDestroySurface(eglDisplay(), o.eglSurface);
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}
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o.eglSurface = eglSurface;
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o.gbmSurface = gbmSurface;
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}
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return true;
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}
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void EglGbmBackend::createOutput(DrmOutput *drmOutput)
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{
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Output o;
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if (resetOutput(o, drmOutput)) {
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connect(drmOutput, &DrmOutput::modeChanged, this,
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[drmOutput, this] {
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auto it = std::find_if(m_outputs.begin(), m_outputs.end(),
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[drmOutput] (const auto &o) {
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return o.output == drmOutput;
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}
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);
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if (it == m_outputs.end()) {
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return;
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}
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resetOutput(*it, drmOutput);
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}
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);
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m_outputs << o;
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}
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}
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bool EglGbmBackend::makeContextCurrent(const Output &output)
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{
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const EGLSurface surface = output.eglSurface;
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if (surface == EGL_NO_SURFACE) {
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return false;
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}
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if (eglMakeCurrent(eglDisplay(), surface, surface, context()) == EGL_FALSE) {
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qCCritical(KWIN_DRM) << "Make Context Current failed";
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return false;
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}
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EGLint error = eglGetError();
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if (error != EGL_SUCCESS) {
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qCWarning(KWIN_DRM) << "Error occurred while creating context " << error;
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return false;
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}
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// TODO: ensure the viewport is set correctly each time
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const QSize &overall = screens()->size();
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const QRect &v = output.output->geometry();
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// TODO: are the values correct?
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qreal scale = output.output->scale();
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glViewport(-v.x() * scale, (v.height() - overall.height() + v.y()) * scale,
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overall.width() * scale, overall.height() * scale);
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return true;
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}
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bool EglGbmBackend::initBufferConfigs()
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{
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const EGLint config_attribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RED_SIZE, 1,
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EGL_GREEN_SIZE, 1,
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EGL_BLUE_SIZE, 1,
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EGL_ALPHA_SIZE, 0,
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EGL_RENDERABLE_TYPE, isOpenGLES() ? EGL_OPENGL_ES2_BIT : EGL_OPENGL_BIT,
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EGL_CONFIG_CAVEAT, EGL_NONE,
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EGL_NONE,
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};
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EGLint count;
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EGLConfig configs[1024];
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if (!eglChooseConfig(eglDisplay(), config_attribs, configs, sizeof(configs)/sizeof(EGLConfig), &count)) {
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qCCritical(KWIN_DRM) << "choose config failed";
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return false;
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}
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qCDebug(KWIN_DRM) << "EGL buffer configs count:" << count;
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// loop through all configs, chosing the first one that has suitable format
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for (EGLint i = 0; i < count; i++) {
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EGLint gbmFormat;
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// query some configuration parameters, to show in debug log
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_NATIVE_VISUAL_ID, &gbmFormat);
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if (KWIN_DRM().isDebugEnabled()) {
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// GBM formats are declared as FOURCC code (integer from ASCII chars, so use this fact)
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char gbmFormatStr[sizeof(EGLint) + 1] = {0};
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memcpy(gbmFormatStr, &gbmFormat, sizeof(EGLint));
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// query number of bits for color channel
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EGLint blueSize, redSize, greenSize, alphaSize;
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_RED_SIZE, &redSize);
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_GREEN_SIZE, &greenSize);
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_BLUE_SIZE, &blueSize);
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eglGetConfigAttrib(eglDisplay(), configs[i], EGL_ALPHA_SIZE, &alphaSize);
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qCDebug(KWIN_DRM) << " EGL config #" << i << " has GBM FOURCC format:" << gbmFormatStr
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<< "; color sizes (RGBA order):" << redSize << greenSize << blueSize << alphaSize;
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}
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if ((gbmFormat == GBM_FORMAT_XRGB8888) || (gbmFormat == GBM_FORMAT_ARGB8888)) {
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setConfig(configs[i]);
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return true;
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}
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}
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qCCritical(KWIN_DRM) << "choose EGL config did not return a suitable config" << count;
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return false;
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}
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void EglGbmBackend::present()
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{
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for (auto &o: m_outputs) {
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makeContextCurrent(o);
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presentOnOutput(o);
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}
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}
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void EglGbmBackend::presentOnOutput(EglGbmBackend::Output &o)
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{
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eglSwapBuffers(eglDisplay(), o.eglSurface);
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o.buffer = m_backend->createBuffer(o.gbmSurface);
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if(m_remoteaccessManager && gbm_surface_has_free_buffers(o.gbmSurface->surface())) {
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// GBM surface is released on page flip so
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// we should pass the buffer before it's presented
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m_remoteaccessManager->passBuffer(o.output, o.buffer);
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}
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m_backend->present(o.buffer, o.output);
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if (supportsBufferAge()) {
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eglQuerySurface(eglDisplay(), o.eglSurface, EGL_BUFFER_AGE_EXT, &o.bufferAge);
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}
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}
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void EglGbmBackend::screenGeometryChanged(const QSize &size)
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{
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Q_UNUSED(size)
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// TODO, create new buffer?
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}
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SceneOpenGLTexturePrivate *EglGbmBackend::createBackendTexture(SceneOpenGLTexture *texture)
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{
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return new EglGbmTexture(texture, this);
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}
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QRegion EglGbmBackend::prepareRenderingFrame()
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{
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startRenderTimer();
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return QRegion();
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}
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QRegion EglGbmBackend::prepareRenderingForScreen(int screenId)
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{
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const Output &o = m_outputs.at(screenId);
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makeContextCurrent(o);
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if (supportsBufferAge()) {
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QRegion region;
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// Note: An age of zero means the buffer contents are undefined
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if (o.bufferAge > 0 && o.bufferAge <= o.damageHistory.count()) {
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for (int i = 0; i < o.bufferAge - 1; i++)
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region |= o.damageHistory[i];
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} else {
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region = o.output->geometry();
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}
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return region;
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}
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return QRegion();
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}
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void EglGbmBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Q_UNUSED(renderedRegion)
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Q_UNUSED(damagedRegion)
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}
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void EglGbmBackend::endRenderingFrameForScreen(int screenId, const QRegion &renderedRegion, const QRegion &damagedRegion)
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{
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Output &o = m_outputs[screenId];
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if (damagedRegion.intersected(o.output->geometry()).isEmpty() && screenId == 0) {
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// If the damaged region of a window is fully occluded, the only
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// rendering done, if any, will have been to repair a reused back
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// buffer, making it identical to the front buffer.
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//
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// In this case we won't post the back buffer. Instead we'll just
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// set the buffer age to 1, so the repaired regions won't be
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// rendered again in the next frame.
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if (!renderedRegion.intersected(o.output->geometry()).isEmpty())
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glFlush();
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for (auto &o: m_outputs) {
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o.bufferAge = 1;
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}
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return;
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}
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presentOnOutput(o);
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// Save the damaged region to history
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// Note: damage history is only collected for the first screen. For any other screen full repaints
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// are triggered. This is due to a limitation in Scene::paintGenericScreen which resets the Toplevel's
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// repaint. So multiple calls to Scene::paintScreen as it's done in multi-output rendering only
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// have correct damage information for the first screen. If we try to track damage nevertheless,
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// it creates artifacts. So for the time being we work around the problem by only supporting buffer
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// age on the first output. To properly support buffer age on all outputs the rendering needs to
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// be refactored in general.
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if (supportsBufferAge() && screenId == 0) {
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if (o.damageHistory.count() > 10) {
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o.damageHistory.removeLast();
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}
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o.damageHistory.prepend(damagedRegion.intersected(o.output->geometry()));
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}
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}
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bool EglGbmBackend::usesOverlayWindow() const
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{
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return false;
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}
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bool EglGbmBackend::perScreenRendering() const
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{
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return true;
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}
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/************************************************
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* EglTexture
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************************************************/
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EglGbmTexture::EglGbmTexture(KWin::SceneOpenGLTexture *texture, EglGbmBackend *backend)
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: AbstractEglTexture(texture, backend)
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{
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}
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EglGbmTexture::~EglGbmTexture() = default;
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} // namespace
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