kwin/plugins/platforms/x11/standalone/glxbackend.cpp
Roman Gilg b3a19f9e5b Remove vsync detection and configurability
Summary:
Selecting not to vsync does not make sense for an X11 compositor. In the end
we want clients to be able to present async if they want to but the compositor
is supposed to send swaps with vsync to the XServer in order to not generate
tearing artifacts.

There was also a detection logic which did some questionable things in case
vsync was not available. I don't think this is necessary at all since we can
just always run a timer to present with or without vsync.

Test Plan: kwin_x11 tested on i915.

Reviewers: #kwin, zzag

Subscribers: zzag, kwin

Tags: #kwin

Maniphest Tasks: T11071

Differential Revision: https://phabricator.kde.org/D23511
2019-11-14 08:55:08 +01:00

891 lines
28 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
Copyright (C) 2012 Martin Gräßlin <mgraesslin@kde.org>
Based on glcompmgr code by Felix Bellaby.
Using code from Compiz and Beryl.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
// own
#include "glxbackend.h"
#include "logging.h"
#include "glx_context_attribute_builder.h"
// kwin
#include "options.h"
#include "overlaywindow.h"
#include "composite.h"
#include "platform.h"
#include "scene.h"
#include "screens.h"
#include "xcbutils.h"
#include "texture.h"
// kwin libs
#include <kwinglplatform.h>
#include <kwinglutils.h>
#include <kwineffectquickview.h>
#include <kwinxrenderutils.h>
// Qt
#include <QDebug>
#include <QOpenGLContext>
#include <QX11Info>
#include <QtPlatformHeaders/QGLXNativeContext>
// system
#include <unistd.h>
#include <deque>
#include <algorithm>
#if HAVE_DL_LIBRARY
#include <dlfcn.h>
#endif
#ifndef XCB_GLX_BUFFER_SWAP_COMPLETE
#define XCB_GLX_BUFFER_SWAP_COMPLETE 1
typedef struct xcb_glx_buffer_swap_complete_event_t {
uint8_t response_type; /**< */
uint8_t pad0; /**< */
uint16_t sequence; /**< */
uint16_t event_type; /**< */
uint8_t pad1[2]; /**< */
xcb_glx_drawable_t drawable; /**< */
uint32_t ust_hi; /**< */
uint32_t ust_lo; /**< */
uint32_t msc_hi; /**< */
uint32_t msc_lo; /**< */
uint32_t sbc; /**< */
} xcb_glx_buffer_swap_complete_event_t;
#endif
#include <tuple>
#include <memory>
namespace KWin
{
SwapEventFilter::SwapEventFilter(xcb_drawable_t drawable, xcb_glx_drawable_t glxDrawable)
: X11EventFilter(Xcb::Extensions::self()->glxEventBase() + XCB_GLX_BUFFER_SWAP_COMPLETE),
m_drawable(drawable),
m_glxDrawable(glxDrawable)
{
}
bool SwapEventFilter::event(xcb_generic_event_t *event)
{
xcb_glx_buffer_swap_complete_event_t *ev =
reinterpret_cast<xcb_glx_buffer_swap_complete_event_t *>(event);
// The drawable field is the X drawable when the event was synthesized
// by a WireToEvent handler, and the GLX drawable when the event was
// received over the wire
if (ev->drawable == m_drawable || ev->drawable == m_glxDrawable) {
Compositor::self()->bufferSwapComplete();
return true;
}
return false;
}
// -----------------------------------------------------------------------
GlxBackend::GlxBackend(Display *display)
: OpenGLBackend()
, m_overlayWindow(kwinApp()->platform()->createOverlayWindow())
, window(None)
, fbconfig(nullptr)
, glxWindow(None)
, ctx(nullptr)
, m_bufferAge(0)
, m_x11Display(display)
{
// Ensures calls to glXSwapBuffers will always block until the next
// retrace when using the proprietary NVIDIA driver. This must be
// set before libGL.so is loaded.
setenv("__GL_MaxFramesAllowed", "1", true);
// Force initialization of GLX integration in the Qt's xcb backend
// to make it call XESetWireToEvent callbacks, which is required
// by Mesa when using DRI2.
QOpenGLContext::supportsThreadedOpenGL();
}
GlxBackend::~GlxBackend()
{
if (isFailed()) {
m_overlayWindow->destroy();
}
// TODO: cleanup in error case
// do cleanup after initBuffer()
cleanupGL();
doneCurrent();
EffectQuickView::setShareContext(nullptr);
if (ctx)
glXDestroyContext(display(), ctx);
if (glxWindow)
glXDestroyWindow(display(), glxWindow);
if (window)
XDestroyWindow(display(), window);
qDeleteAll(m_fbconfigHash);
m_fbconfigHash.clear();
overlayWindow()->destroy();
delete m_overlayWindow;
}
typedef void (*glXFuncPtr)();
static glXFuncPtr getProcAddress(const char* name)
{
glXFuncPtr ret = nullptr;
#if HAVE_EPOXY_GLX
ret = glXGetProcAddress((const GLubyte*) name);
#endif
#if HAVE_DL_LIBRARY
if (ret == nullptr)
ret = (glXFuncPtr) dlsym(RTLD_DEFAULT, name);
#endif
return ret;
}
glXSwapIntervalMESA_func glXSwapIntervalMESA;
void GlxBackend::init()
{
// Require at least GLX 1.3
if (!checkVersion()) {
setFailed(QStringLiteral("Requires at least GLX 1.3"));
return;
}
initExtensions();
// resolve glXSwapIntervalMESA if available
if (hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"))) {
glXSwapIntervalMESA = (glXSwapIntervalMESA_func) getProcAddress("glXSwapIntervalMESA");
} else {
glXSwapIntervalMESA = nullptr;
}
initVisualDepthHashTable();
if (!initBuffer()) {
setFailed(QStringLiteral("Could not initialize the buffer"));
return;
}
if (!initRenderingContext()) {
setFailed(QStringLiteral("Could not initialize rendering context"));
return;
}
// Initialize OpenGL
GLPlatform *glPlatform = GLPlatform::instance();
glPlatform->detect(GlxPlatformInterface);
options->setGlPreferBufferSwap(options->glPreferBufferSwap()); // resolve autosetting
if (options->glPreferBufferSwap() == Options::AutoSwapStrategy)
options->setGlPreferBufferSwap('e'); // for unknown drivers - should not happen
glPlatform->printResults();
initGL(&getProcAddress);
// Check whether certain features are supported
m_haveMESACopySubBuffer = hasExtension(QByteArrayLiteral("GLX_MESA_copy_sub_buffer"));
m_haveMESASwapControl = hasExtension(QByteArrayLiteral("GLX_MESA_swap_control"));
m_haveEXTSwapControl = hasExtension(QByteArrayLiteral("GLX_EXT_swap_control"));
// only enable Intel swap event if env variable is set, see BUG 342582
m_haveINTELSwapEvent = hasExtension(QByteArrayLiteral("GLX_INTEL_swap_event"))
&& qgetenv("KWIN_USE_INTEL_SWAP_EVENT") == QByteArrayLiteral("1");
if (m_haveINTELSwapEvent) {
m_swapEventFilter = std::make_unique<SwapEventFilter>(window, glxWindow);
glXSelectEvent(display(), glxWindow, GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK);
}
setSupportsBufferAge(false);
if (hasExtension(QByteArrayLiteral("GLX_EXT_buffer_age"))) {
const QByteArray useBufferAge = qgetenv("KWIN_USE_BUFFER_AGE");
if (useBufferAge != "0")
setSupportsBufferAge(true);
}
setBlocksForRetrace(true);
if (m_haveEXTSwapControl) {
glXSwapIntervalEXT(display(), glxWindow, 1);
} else if (m_haveMESASwapControl) {
glXSwapIntervalMESA(1);
} else {
qCWarning(KWIN_X11STANDALONE) << "NO VSYNC! glSwapInterval is not supported";
}
if (glPlatform->isVirtualBox()) {
// VirtualBox does not support glxQueryDrawable
// this should actually be in kwinglutils_funcs, but QueryDrawable seems not to be provided by an extension
// and the GLPlatform has not been initialized at the moment when initGLX() is called.
glXQueryDrawable = nullptr;
}
setIsDirectRendering(bool(glXIsDirect(display(), ctx)));
qCDebug(KWIN_X11STANDALONE) << "Direct rendering:" << isDirectRendering();
}
bool GlxBackend::checkVersion()
{
int major, minor;
glXQueryVersion(display(), &major, &minor);
return kVersionNumber(major, minor) >= kVersionNumber(1, 3);
}
void GlxBackend::initExtensions()
{
const QByteArray string = (const char *) glXQueryExtensionsString(display(), QX11Info::appScreen());
setExtensions(string.split(' '));
}
bool GlxBackend::initRenderingContext()
{
const bool direct = true;
// Use glXCreateContextAttribsARB() when it's available
if (hasExtension(QByteArrayLiteral("GLX_ARB_create_context"))) {
const bool have_robustness = hasExtension(QByteArrayLiteral("GLX_ARB_create_context_robustness"));
const bool haveVideoMemoryPurge = hasExtension(QByteArrayLiteral("GLX_NV_robustness_video_memory_purge"));
std::vector<GlxContextAttributeBuilder> candidates;
if (options->glCoreProfile()) {
if (have_robustness) {
if (haveVideoMemoryPurge) {
GlxContextAttributeBuilder purgeMemoryCore;
purgeMemoryCore.setVersion(3, 1);
purgeMemoryCore.setRobust(true);
purgeMemoryCore.setResetOnVideoMemoryPurge(true);
candidates.emplace_back(std::move(purgeMemoryCore));
}
GlxContextAttributeBuilder robustCore;
robustCore.setVersion(3, 1);
robustCore.setRobust(true);
candidates.emplace_back(std::move(robustCore));
}
GlxContextAttributeBuilder core;
core.setVersion(3, 1);
candidates.emplace_back(std::move(core));
} else {
if (have_robustness) {
if (haveVideoMemoryPurge) {
GlxContextAttributeBuilder purgeMemoryLegacy;
purgeMemoryLegacy.setRobust(true);
purgeMemoryLegacy.setResetOnVideoMemoryPurge(true);
candidates.emplace_back(std::move(purgeMemoryLegacy));
}
GlxContextAttributeBuilder robustLegacy;
robustLegacy.setRobust(true);
candidates.emplace_back(std::move(robustLegacy));
}
GlxContextAttributeBuilder legacy;
legacy.setVersion(2, 1);
candidates.emplace_back(std::move(legacy));
}
for (auto it = candidates.begin(); it != candidates.end(); it++) {
const auto attribs = it->build();
ctx = glXCreateContextAttribsARB(display(), fbconfig, nullptr, true, attribs.data());
if (ctx) {
qCDebug(KWIN_X11STANDALONE) << "Created GLX context with attributes:" << &(*it);
break;
}
}
}
if (!ctx)
ctx = glXCreateNewContext(display(), fbconfig, GLX_RGBA_TYPE, nullptr, direct);
if (!ctx) {
qCDebug(KWIN_X11STANDALONE) << "Failed to create an OpenGL context.";
return false;
}
if (!glXMakeCurrent(display(), glxWindow, ctx)) {
qCDebug(KWIN_X11STANDALONE) << "Failed to make the OpenGL context current.";
glXDestroyContext(display(), ctx);
ctx = nullptr;
return false;
}
auto qtContext = new QOpenGLContext;
QGLXNativeContext native(ctx, display());
qtContext->setNativeHandle(QVariant::fromValue(native));
qtContext->create();
EffectQuickView::setShareContext(std::unique_ptr<QOpenGLContext>(qtContext));
return true;
}
bool GlxBackend::initBuffer()
{
if (!initFbConfig())
return false;
if (overlayWindow()->create()) {
xcb_connection_t * const c = connection();
// Try to create double-buffered window in the overlay
xcb_visualid_t visual;
glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, (int *) &visual);
if (!visual) {
qCCritical(KWIN_X11STANDALONE) << "The GLXFBConfig does not have an associated X visual";
return false;
}
xcb_colormap_t colormap = xcb_generate_id(c);
xcb_create_colormap(c, false, colormap, rootWindow(), visual);
const QSize size = screens()->size();
window = xcb_generate_id(c);
xcb_create_window(c, visualDepth(visual), window, overlayWindow()->window(),
0, 0, size.width(), size.height(), 0, XCB_WINDOW_CLASS_INPUT_OUTPUT,
visual, XCB_CW_COLORMAP, &colormap);
glxWindow = glXCreateWindow(display(), fbconfig, window, nullptr);
overlayWindow()->setup(window);
} else {
qCCritical(KWIN_X11STANDALONE) << "Failed to create overlay window";
return false;
}
return true;
}
bool GlxBackend::initFbConfig()
{
const int attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 0,
GLX_DEPTH_SIZE, 0,
GLX_STENCIL_SIZE, 0,
GLX_CONFIG_CAVEAT, GLX_NONE,
GLX_DOUBLEBUFFER, true,
0
};
const int attribs_srgb[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
GLX_RED_SIZE, 1,
GLX_GREEN_SIZE, 1,
GLX_BLUE_SIZE, 1,
GLX_ALPHA_SIZE, 0,
GLX_DEPTH_SIZE, 0,
GLX_STENCIL_SIZE, 0,
GLX_CONFIG_CAVEAT, GLX_NONE,
GLX_DOUBLEBUFFER, true,
GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, true,
0
};
bool llvmpipe = false;
// Note that we cannot use GLPlatform::driver() here, because it has not been initialized at this point
if (hasExtension(QByteArrayLiteral("GLX_MESA_query_renderer"))) {
const QByteArray device = glXQueryRendererStringMESA(display(), DefaultScreen(display()), 0, GLX_RENDERER_DEVICE_ID_MESA);
if (device.contains(QByteArrayLiteral("llvmpipe"))) {
llvmpipe = true;
}
}
// Try to find a double buffered sRGB capable configuration
int count = 0;
GLXFBConfig *configs = nullptr;
// Don't request an sRGB configuration with LLVMpipe when the default depth is 16. See bug #408594.
if (!llvmpipe || Xcb::defaultDepth() > 16) {
configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs_srgb, &count);
}
if (count == 0) {
// Try to find a double buffered non-sRGB capable configuration
configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
}
struct FBConfig {
GLXFBConfig config;
int depth;
int stencil;
};
std::deque<FBConfig> candidates;
for (int i = 0; i < count; i++) {
int depth, stencil;
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
candidates.emplace_back(FBConfig{configs[i], depth, stencil});
}
if (count > 0)
XFree(configs);
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
if (left.depth < right.depth)
return true;
if (left.stencil < right.stencil)
return true;
return false;
});
if (candidates.size() > 0) {
fbconfig = candidates.front().config;
int fbconfig_id, visual_id, red, green, blue, alpha, depth, stencil, srgb;
glXGetFBConfigAttrib(display(), fbconfig, GLX_FBCONFIG_ID, &fbconfig_id);
glXGetFBConfigAttrib(display(), fbconfig, GLX_VISUAL_ID, &visual_id);
glXGetFBConfigAttrib(display(), fbconfig, GLX_RED_SIZE, &red);
glXGetFBConfigAttrib(display(), fbconfig, GLX_GREEN_SIZE, &green);
glXGetFBConfigAttrib(display(), fbconfig, GLX_BLUE_SIZE, &blue);
glXGetFBConfigAttrib(display(), fbconfig, GLX_ALPHA_SIZE, &alpha);
glXGetFBConfigAttrib(display(), fbconfig, GLX_DEPTH_SIZE, &depth);
glXGetFBConfigAttrib(display(), fbconfig, GLX_STENCIL_SIZE, &stencil);
glXGetFBConfigAttrib(display(), fbconfig, GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB, &srgb);
qCDebug(KWIN_X11STANDALONE, "Choosing GLXFBConfig %#x X visual %#x depth %d RGBA %d:%d:%d:%d ZS %d:%d sRGB: %d",
fbconfig_id, visual_id, visualDepth(visual_id), red, green, blue, alpha, depth, stencil, srgb);
}
if (fbconfig == nullptr) {
qCCritical(KWIN_X11STANDALONE) << "Failed to find a usable framebuffer configuration";
return false;
}
return true;
}
void GlxBackend::initVisualDepthHashTable()
{
const xcb_setup_t *setup = xcb_get_setup(connection());
for (auto screen = xcb_setup_roots_iterator(setup); screen.rem; xcb_screen_next(&screen)) {
for (auto depth = xcb_screen_allowed_depths_iterator(screen.data); depth.rem; xcb_depth_next(&depth)) {
const int len = xcb_depth_visuals_length(depth.data);
const xcb_visualtype_t *visuals = xcb_depth_visuals(depth.data);
for (int i = 0; i < len; i++)
m_visualDepthHash.insert(visuals[i].visual_id, depth.data->depth);
}
}
}
int GlxBackend::visualDepth(xcb_visualid_t visual) const
{
return m_visualDepthHash.value(visual);
}
static inline int bitCount(uint32_t mask)
{
#if defined(__GNUC__)
return __builtin_popcount(mask);
#else
int count = 0;
while (mask) {
count += (mask & 1);
mask >>= 1;
}
return count;
#endif
}
FBConfigInfo *GlxBackend::infoForVisual(xcb_visualid_t visual)
{
auto it = m_fbconfigHash.constFind(visual);
if (it != m_fbconfigHash.constEnd()) {
return it.value();
}
FBConfigInfo *info = new FBConfigInfo;
m_fbconfigHash.insert(visual, info);
info->fbconfig = nullptr;
info->bind_texture_format = 0;
info->texture_targets = 0;
info->y_inverted = 0;
info->mipmap = 0;
const xcb_render_pictformat_t format = XRenderUtils::findPictFormat(visual);
const xcb_render_directformat_t *direct = XRenderUtils::findPictFormatInfo(format);
if (!direct) {
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a picture format for visual 0x" << hex << visual;
return info;
}
const int red_bits = bitCount(direct->red_mask);
const int green_bits = bitCount(direct->green_mask);
const int blue_bits = bitCount(direct->blue_mask);
const int alpha_bits = bitCount(direct->alpha_mask);
const int depth = visualDepth(visual);
const auto rgb_sizes = std::tie(red_bits, green_bits, blue_bits);
const int attribs[] = {
GLX_RENDER_TYPE, GLX_RGBA_BIT,
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PIXMAP_BIT,
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
GLX_X_RENDERABLE, True,
GLX_CONFIG_CAVEAT, int(GLX_DONT_CARE), // The ARGB32 visual is marked non-conformant in Catalyst
GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT, int(GLX_DONT_CARE), // The ARGB32 visual is marked sRGB capable in mesa/i965
GLX_BUFFER_SIZE, red_bits + green_bits + blue_bits + alpha_bits,
GLX_RED_SIZE, red_bits,
GLX_GREEN_SIZE, green_bits,
GLX_BLUE_SIZE, blue_bits,
GLX_ALPHA_SIZE, alpha_bits,
GLX_STENCIL_SIZE, 0,
GLX_DEPTH_SIZE, 0,
0
};
int count = 0;
GLXFBConfig *configs = glXChooseFBConfig(display(), DefaultScreen(display()), attribs, &count);
if (count < 1) {
qCCritical(KWIN_X11STANDALONE).nospace() << "Could not find a framebuffer configuration for visual 0x" << hex << visual;
return info;
}
struct FBConfig {
GLXFBConfig config;
int depth;
int stencil;
int format;
};
std::deque<FBConfig> candidates;
for (int i = 0; i < count; i++) {
int red, green, blue;
glXGetFBConfigAttrib(display(), configs[i], GLX_RED_SIZE, &red);
glXGetFBConfigAttrib(display(), configs[i], GLX_GREEN_SIZE, &green);
glXGetFBConfigAttrib(display(), configs[i], GLX_BLUE_SIZE, &blue);
if (std::tie(red, green, blue) != rgb_sizes)
continue;
xcb_visualid_t visual;
glXGetFBConfigAttrib(display(), configs[i], GLX_VISUAL_ID, (int *) &visual);
if (visualDepth(visual) != depth)
continue;
int bind_rgb, bind_rgba;
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGBA_EXT, &bind_rgba);
glXGetFBConfigAttrib(display(), configs[i], GLX_BIND_TO_TEXTURE_RGB_EXT, &bind_rgb);
if (!bind_rgb && !bind_rgba)
continue;
int depth, stencil;
glXGetFBConfigAttrib(display(), configs[i], GLX_DEPTH_SIZE, &depth);
glXGetFBConfigAttrib(display(), configs[i], GLX_STENCIL_SIZE, &stencil);
int texture_format;
if (alpha_bits)
texture_format = bind_rgba ? GLX_TEXTURE_FORMAT_RGBA_EXT : GLX_TEXTURE_FORMAT_RGB_EXT;
else
texture_format = bind_rgb ? GLX_TEXTURE_FORMAT_RGB_EXT : GLX_TEXTURE_FORMAT_RGBA_EXT;
candidates.emplace_back(FBConfig{configs[i], depth, stencil, texture_format});
}
if (count > 0)
XFree(configs);
std::stable_sort(candidates.begin(), candidates.end(), [](const FBConfig &left, const FBConfig &right) {
if (left.depth < right.depth)
return true;
if (left.stencil < right.stencil)
return true;
return false;
});
if (candidates.size() > 0) {
const FBConfig &candidate = candidates.front();
int y_inverted, texture_targets;
glXGetFBConfigAttrib(display(), candidate.config, GLX_BIND_TO_TEXTURE_TARGETS_EXT, &texture_targets);
glXGetFBConfigAttrib(display(), candidate.config, GLX_Y_INVERTED_EXT, &y_inverted);
info->fbconfig = candidate.config;
info->bind_texture_format = candidate.format;
info->texture_targets = texture_targets;
info->y_inverted = y_inverted;
info->mipmap = 0;
}
if (info->fbconfig) {
int fbc_id = 0;
int visual_id = 0;
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_FBCONFIG_ID, &fbc_id);
glXGetFBConfigAttrib(display(), info->fbconfig, GLX_VISUAL_ID, &visual_id);
qCDebug(KWIN_X11STANDALONE).nospace() << "Using FBConfig 0x" << hex << fbc_id << " for visual 0x" << hex << visual_id;
}
return info;
}
void GlxBackend::present()
{
if (lastDamage().isEmpty())
return;
const QSize &screenSize = screens()->size();
const QRegion displayRegion(0, 0, screenSize.width(), screenSize.height());
const bool fullRepaint = supportsBufferAge() || (lastDamage() == displayRegion);
if (fullRepaint) {
if (m_haveINTELSwapEvent)
Compositor::self()->aboutToSwapBuffers();
glXSwapBuffers(display(), glxWindow);
if (supportsBufferAge()) {
glXQueryDrawable(display(), glxWindow, GLX_BACK_BUFFER_AGE_EXT, (GLuint *) &m_bufferAge);
}
} else if (m_haveMESACopySubBuffer) {
for (const QRect &r : lastDamage()) {
// convert to OpenGL coordinates
int y = screenSize.height() - r.y() - r.height();
glXCopySubBufferMESA(display(), glxWindow, r.x(), y, r.width(), r.height());
}
} else { // Copy Pixels (horribly slow on Mesa)
glDrawBuffer(GL_FRONT);
copyPixels(lastDamage());
glDrawBuffer(GL_BACK);
}
setLastDamage(QRegion());
if (!supportsBufferAge()) {
glXWaitGL();
XFlush(display());
}
}
void GlxBackend::screenGeometryChanged(const QSize &size)
{
doneCurrent();
XMoveResizeWindow(display(), window, 0, 0, size.width(), size.height());
overlayWindow()->setup(window);
Xcb::sync();
makeCurrent();
glViewport(0, 0, size.width(), size.height());
// The back buffer contents are now undefined
m_bufferAge = 0;
}
SceneOpenGLTexturePrivate *GlxBackend::createBackendTexture(SceneOpenGLTexture *texture)
{
return new GlxTexture(texture, this);
}
QRegion GlxBackend::prepareRenderingFrame()
{
QRegion repaint;
present();
if (supportsBufferAge())
repaint = accumulatedDamageHistory(m_bufferAge);
startRenderTimer();
glXWaitX();
return repaint;
}
void GlxBackend::endRenderingFrame(const QRegion &renderedRegion, const QRegion &damagedRegion)
{
if (damagedRegion.isEmpty()) {
setLastDamage(QRegion());
// If the damaged region of a window is fully occluded, the only
// rendering done, if any, will have been to repair a reused back
// buffer, making it identical to the front buffer.
//
// In this case we won't post the back buffer. Instead we'll just
// set the buffer age to 1, so the repaired regions won't be
// rendered again in the next frame.
if (!renderedRegion.isEmpty())
glFlush();
m_bufferAge = 1;
return;
}
setLastDamage(renderedRegion);
if (!blocksForRetrace()) {
// This also sets lastDamage to empty which prevents the frame from
// being posted again when prepareRenderingFrame() is called.
present();
} else {
// Make sure that the GPU begins processing the command stream
// now and not the next time prepareRenderingFrame() is called.
glFlush();
}
if (overlayWindow()->window()) // show the window only after the first pass,
overlayWindow()->show(); // since that pass may take long
// Save the damaged region to history
if (supportsBufferAge())
addToDamageHistory(damagedRegion);
}
bool GlxBackend::makeCurrent()
{
if (QOpenGLContext *context = QOpenGLContext::currentContext()) {
// Workaround to tell Qt that no QOpenGLContext is current
context->doneCurrent();
}
const bool current = glXMakeCurrent(display(), glxWindow, ctx);
return current;
}
void GlxBackend::doneCurrent()
{
glXMakeCurrent(display(), None, nullptr);
}
OverlayWindow* GlxBackend::overlayWindow() const
{
return m_overlayWindow;
}
bool GlxBackend::usesOverlayWindow() const
{
return true;
}
/********************************************************
* GlxTexture
*******************************************************/
GlxTexture::GlxTexture(SceneOpenGLTexture *texture, GlxBackend *backend)
: SceneOpenGLTexturePrivate()
, q(texture)
, m_backend(backend)
, m_glxpixmap(None)
{
}
GlxTexture::~GlxTexture()
{
if (m_glxpixmap != None) {
if (!options->isGlStrictBinding()) {
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
}
glXDestroyPixmap(display(), m_glxpixmap);
m_glxpixmap = None;
}
}
void GlxTexture::onDamage()
{
if (options->isGlStrictBinding() && m_glxpixmap) {
glXReleaseTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT);
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
}
GLTexturePrivate::onDamage();
}
bool GlxTexture::loadTexture(xcb_pixmap_t pixmap, const QSize &size, xcb_visualid_t visual)
{
if (pixmap == XCB_NONE || size.isEmpty() || visual == XCB_NONE)
return false;
const FBConfigInfo *info = m_backend->infoForVisual(visual);
if (!info || info->fbconfig == nullptr)
return false;
if (info->texture_targets & GLX_TEXTURE_2D_BIT_EXT) {
m_target = GL_TEXTURE_2D;
m_scale.setWidth(1.0f / m_size.width());
m_scale.setHeight(1.0f / m_size.height());
} else {
Q_ASSERT(info->texture_targets & GLX_TEXTURE_RECTANGLE_BIT_EXT);
m_target = GL_TEXTURE_RECTANGLE;
m_scale.setWidth(1.0f);
m_scale.setHeight(1.0f);
}
const int attrs[] = {
GLX_TEXTURE_FORMAT_EXT, info->bind_texture_format,
GLX_MIPMAP_TEXTURE_EXT, false,
GLX_TEXTURE_TARGET_EXT, m_target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT : GLX_TEXTURE_RECTANGLE_EXT,
0
};
m_glxpixmap = glXCreatePixmap(display(), info->fbconfig, pixmap, attrs);
m_size = size;
m_yInverted = info->y_inverted ? true : false;
m_canUseMipmaps = false;
glGenTextures(1, &m_texture);
q->setDirty();
q->setFilter(GL_NEAREST);
glBindTexture(m_target, m_texture);
glXBindTexImageEXT(display(), m_glxpixmap, GLX_FRONT_LEFT_EXT, nullptr);
updateMatrix();
return true;
}
bool GlxTexture::loadTexture(WindowPixmap *pixmap)
{
Toplevel *t = pixmap->toplevel();
return loadTexture(pixmap->pixmap(), t->size(), t->visual());
}
OpenGLBackend *GlxTexture::backend()
{
return m_backend;
}
} // namespace