kwin/effects/fadedesktop/fadedesktop.h
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00

51 lines
1.5 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2009 Lucas Murray <lmurray@undefinedfire.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_FADEDESKTOP_H
#define KWIN_FADEDESKTOP_H
#include <kwineffects.h>
#include <QObject>
namespace KWin
{
class FadeDesktopEffect
: public Effect
{
Q_OBJECT
public:
FadeDesktopEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData &data, int time);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
virtual void paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data);
virtual void desktopChanged(int old);
private:
bool m_fading;
TimeLine m_timeline;
int m_oldDesktop;
};
} // namespace
#endif