kwin/effects/flipswitch/flipswitch.h
Martin Gräßlin b3a5639967 EffectsHandler and Effect become QObjects
This is in preparation for allowing to connect effects with signals and slots.
2011-02-25 20:25:21 +01:00

122 lines
3.6 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2008, 2009 Martin Gräßlin <kde@martin-graesslin.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_FLIPSWITCH_H
#define KWIN_FLIPSWITCH_H
#include <kwineffects.h>
#include <KShortcut>
#include <QQueue>
class KShortcut;
namespace KWin
{
class FlipSwitchEffect
: public Effect
{
Q_OBJECT
public:
FlipSwitchEffect();
~FlipSwitchEffect();
virtual void reconfigure(ReconfigureFlags);
virtual void prePaintScreen(ScreenPrePaintData& data, int time);
virtual void paintScreen(int mask, QRegion region, ScreenPaintData& data);
virtual void postPaintScreen();
virtual void prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time);
virtual void paintWindow(EffectWindow* w, int mask, QRegion region, WindowPaintData& data);
virtual void tabBoxAdded(int mode);
virtual void tabBoxClosed();
virtual void tabBoxUpdated();
virtual void windowAdded(EffectWindow* w);
virtual void windowClosed(EffectWindow* w);
virtual bool borderActivated(ElectricBorder border);
virtual void grabbedKeyboardEvent(QKeyEvent* e);
static bool supported();
private Q_SLOTS:
void toggleActiveCurrent();
void toggleActiveAllDesktops();
void globalShortcutChangedCurrent(QKeySequence shortcut);
void globalShortcutChangedAll(QKeySequence shortcut);
private:
class ItemInfo;
enum SwitchingDirection {
DirectionForward,
DirectionBackward
};
enum FlipSwitchMode {
TabboxMode,
CurrentDesktopMode,
AllDesktopsMode
};
void setActive(bool activate, FlipSwitchMode mode);
bool isSelectableWindow(EffectWindow *w) const;
void scheduleAnimation(const SwitchingDirection& direction, int distance = 1);
void adjustWindowMultiScreen(const EffectWindow *w, WindowPaintData& data);
QQueue< SwitchingDirection> m_scheduledDirections;
EffectWindow* m_selectedWindow;
TimeLine m_timeLine;
TimeLine m_startStopTimeLine;
TimeLine::CurveShape m_currentAnimationShape;
QRect m_screenArea;
int m_activeScreen;
bool m_active;
bool m_start;
bool m_stop;
bool m_animation;
bool m_hasKeyboardGrab;
Window m_input;
FlipSwitchMode m_mode;
EffectFrame* m_captionFrame;
QFont m_captionFont;
EffectWindowList m_flipOrderedWindows;
QHash< const EffectWindow*, ItemInfo* > m_windows;
// options
QList<ElectricBorder> m_borderActivate;
QList<ElectricBorder> m_borderActivateAll;
bool m_tabbox;
bool m_tabboxAlternative;
float m_angle;
float m_xPosition;
float m_yPosition;
bool m_windowTitle;
// Shortcuts
KShortcut m_shortcutCurrent;
KShortcut m_shortcutAll;
};
class FlipSwitchEffect::ItemInfo
{
public:
ItemInfo();
~ItemInfo();
bool deleted;
double opacity;
double brightness;
double saturation;
};
} // namespace
#endif