3a46b3707a
Summary: With QOverload the code is slightly cleaner. Test Plan: Compiles. Reviewers: #kwin, davidedmundson Reviewed By: #kwin, davidedmundson Subscribers: kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D15300
545 lines
16 KiB
C++
545 lines
16 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2007 Lubos Lunak <l.lunak@kde.org>
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Copyright (C) 2008 Lucas Murray <lmurray@undefinedfire.com>
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Copyright (C) 2018 Vlad Zagorodniy <vladzzag@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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// own
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#include "slide.h"
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// KConfigSkeleton
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#include "slideconfig.h"
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// KWayland
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#include <KWayland/Server/blur_interface.h>
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#include <KWayland/Server/contrast_interface.h>
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#include <KWayland/Server/surface_interface.h>
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namespace KWin
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{
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SlideEffect::SlideEffect()
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{
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initConfig<SlideConfig>();
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reconfigure(ReconfigureAll);
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m_timeLine.setEasingCurve(QEasingCurve::OutCubic);
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connect(effects, QOverload<int, int, EffectWindow *>::of(&EffectsHandler::desktopChanged),
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this, &SlideEffect::desktopChanged);
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connect(effects, &EffectsHandler::windowAdded,
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this, &SlideEffect::windowAdded);
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connect(effects, &EffectsHandler::windowDeleted,
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this, &SlideEffect::windowDeleted);
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connect(effects, &EffectsHandler::numberDesktopsChanged,
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this, &SlideEffect::numberDesktopsChanged);
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connect(effects, &EffectsHandler::numberScreensChanged,
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this, &SlideEffect::numberScreensChanged);
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}
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bool SlideEffect::supported()
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{
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return effects->animationsSupported();
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}
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void SlideEffect::reconfigure(ReconfigureFlags)
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{
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SlideConfig::self()->read();
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m_timeLine.setDuration(
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std::chrono::milliseconds(animationTime<SlideConfig>(500)));
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m_hGap = SlideConfig::horizontalGap();
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m_vGap = SlideConfig::verticalGap();
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m_slideDocks = SlideConfig::slideDocks();
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m_slideBackground = SlideConfig::slideBackground();
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}
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void SlideEffect::prePaintScreen(ScreenPrePaintData &data, int time)
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{
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m_timeLine.update(std::chrono::milliseconds(time));
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data.mask |= PAINT_SCREEN_TRANSFORMED
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| PAINT_SCREEN_BACKGROUND_FIRST;
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effects->prePaintScreen(data, time);
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}
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/**
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* Wrap vector @p diff around grid @p w x @p h.
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*
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* Wrapping is done in such a way that magnitude of x and y component of vector
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* @p diff is less than half of @p w and half of @p h, respectively. This will
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* result in having the "shortest" path between two points.
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*
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* @param diff Vector between two points
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* @param w Width of the desktop grid
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* @param h Height of the desktop grid
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*/
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inline void wrapDiff(QPoint &diff, int w, int h)
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{
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if (diff.x() > w/2) {
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diff.setX(diff.x() - w);
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} else if (diff.x() < -w/2) {
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diff.setX(diff.x() + w);
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}
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if (diff.y() > h/2) {
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diff.setY(diff.y() - h);
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} else if (diff.y() < -h/2) {
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diff.setY(diff.y() + h);
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}
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}
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inline QRegion buildClipRegion(const QPoint &pos, int w, int h)
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{
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const QSize screenSize = effects->virtualScreenSize();
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QRegion r = QRect(pos, screenSize);
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if (effects->optionRollOverDesktops()) {
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r |= (r & QRect(-w, 0, w, h)).translated(w, 0); // W
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r |= (r & QRect(w, 0, w, h)).translated(-w, 0); // E
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r |= (r & QRect(0, -h, w, h)).translated(0, h); // N
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r |= (r & QRect(0, h, w, h)).translated(0, -h); // S
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r |= (r & QRect(-w, -h, w, h)).translated(w, h); // NW
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r |= (r & QRect(w, -h, w, h)).translated(-w, h); // NE
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r |= (r & QRect(w, h, w, h)).translated(-w, -h); // SE
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r |= (r & QRect(-w, h, w, h)).translated(w, -h); // SW
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}
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return r;
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}
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void SlideEffect::paintScreen(int mask, QRegion region, ScreenPaintData &data)
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{
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if (!m_active) {
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effects->paintScreen(mask, region, data);
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return;
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}
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const bool wrap = effects->optionRollOverDesktops();
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const int w = workspaceWidth();
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const int h = workspaceHeight();
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QPoint currentPos = m_startPos + m_diff * m_timeLine.value();
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// When "Desktop navigation wraps around" checkbox is checked, currentPos
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// can be outside the rectangle Rect{x:-w, y:-h, width:2*w, height: 2*h},
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// so we map currentPos back to the rect.
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if (wrap) {
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currentPos.setX(currentPos.x() % w);
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currentPos.setY(currentPos.y() % h);
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}
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QVector<int> visibleDesktops;
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visibleDesktops.reserve(4); // 4 - maximum number of visible desktops
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const QRegion clipRegion = buildClipRegion(currentPos, w, h);
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for (int i = 1; i <= effects->numberOfDesktops(); i++) {
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const QRect desktopGeo = desktopGeometry(i);
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if (!clipRegion.contains(desktopGeo)) {
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continue;
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}
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visibleDesktops << i;
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}
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// When we enter a virtual desktop that has a window in fullscreen mode,
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// stacking order is fine. When we leave a virtual desktop that has
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// a window in fullscreen mode, stacking order is no longer valid
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// because panels are raised above the fullscreen window. Construct
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// a list of fullscreen windows, so we can decide later whether
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// docks should be visible on different virtual desktops.
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if (m_slideDocks) {
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const auto windows = effects->stackingOrder();
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m_paintCtx.fullscreenWindows.clear();
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for (EffectWindow *w : windows) {
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if (!w->isFullScreen()) {
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continue;
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}
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m_paintCtx.fullscreenWindows << w;
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}
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}
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// If screen is painted with either PAINT_SCREEN_TRANSFORMED or
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// PAINT_SCREEN_WITH_TRANSFORMED_WINDOWS there is no clipping!!
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// Push the screen geometry to the paint clipper so everything outside
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// of the screen geometry is clipped.
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PaintClipper pc(QRegion(effects->virtualScreenGeometry()));
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// Screen is painted in several passes. Each painting pass paints
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// a single virtual desktop. There could be either 2 or 4 painting
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// passes, depending how an user moves between virtual desktops.
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// Windows, such as docks or keep-above windows, are painted in
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// the last pass so they are above other windows.
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m_paintCtx.firstPass = true;
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const int lastDesktop = visibleDesktops.last();
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for (int desktop : qAsConst(visibleDesktops)) {
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m_paintCtx.desktop = desktop;
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m_paintCtx.lastPass = (lastDesktop == desktop);
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m_paintCtx.translation = desktopCoords(desktop) - currentPos;
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if (wrap) {
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wrapDiff(m_paintCtx.translation, w, h);
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}
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effects->paintScreen(mask, region, data);
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m_paintCtx.firstPass = false;
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}
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}
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/**
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* Decide whether given window @p w should be transformed/translated.
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* @returns @c true if given window @p w should be transformed, otherwise @c false
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*/
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bool SlideEffect::isTranslated(const EffectWindow *w) const
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{
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if (w->isOnAllDesktops()) {
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if (w->isDock()) {
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return m_slideDocks;
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}
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if (w->isDesktop()) {
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return m_slideBackground;
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}
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return false;
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} else if (w == m_movingWindow) {
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return false;
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} else if (w->isOnDesktop(m_paintCtx.desktop)) {
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return true;
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}
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return false;
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}
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/**
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* Decide whether given window @p w should be painted.
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* @returns @c true if given window @p w should be painted, otherwise @c false
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*/
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bool SlideEffect::isPainted(const EffectWindow *w) const
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{
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if (w->isOnAllDesktops()) {
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if (w->isDock()) {
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if (!m_slideDocks) {
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return m_paintCtx.lastPass;
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}
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for (const EffectWindow *fw : qAsConst(m_paintCtx.fullscreenWindows)) {
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if (fw->isOnDesktop(m_paintCtx.desktop)
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&& fw->screen() == w->screen()) {
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return false;
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}
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}
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return true;
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}
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if (w->isDesktop()) {
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// If desktop background is not being slided, draw it only
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// in the first pass. Otherwise, desktop backgrounds from
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// follow-up virtual desktops will be drawn above windows
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// from previous virtual desktops.
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return m_slideBackground || m_paintCtx.firstPass;
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}
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// In order to make sure that 'keep above' windows are above
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// other windows during transition to another virtual desktop,
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// they should be painted in the last pass.
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if (w->keepAbove()) {
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return m_paintCtx.lastPass;
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}
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return true;
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} else if (w == m_movingWindow) {
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return m_paintCtx.lastPass;
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} else if (w->isOnDesktop(m_paintCtx.desktop)) {
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return true;
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}
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return false;
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}
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void SlideEffect::prePaintWindow(EffectWindow *w, WindowPrePaintData &data, int time)
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{
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if (m_active) {
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const bool painted = isPainted(w);
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if (painted) {
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w->enablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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} else {
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w->disablePainting(EffectWindow::PAINT_DISABLED_BY_DESKTOP);
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}
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if (painted && isTranslated(w)) {
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data.setTransformed();
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}
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}
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effects->prePaintWindow(w, data, time);
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}
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void SlideEffect::paintWindow(EffectWindow *w, int mask, QRegion region, WindowPaintData &data)
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{
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if (m_active && isTranslated(w)) {
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data += m_paintCtx.translation;
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}
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effects->paintWindow(w, mask, region, data);
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}
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void SlideEffect::postPaintScreen()
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{
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if (m_timeLine.done()) {
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stop();
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}
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effects->addRepaintFull();
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effects->postPaintScreen();
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}
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/**
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* Get position of the top-left corner of desktop @p id within desktop grid with gaps.
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* @param id ID of a virtual desktop
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*/
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QPoint SlideEffect::desktopCoords(int id) const
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{
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QPoint c = effects->desktopCoords(id);
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const QPoint gridPos = effects->desktopGridCoords(id);
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c.setX(c.x() + m_hGap * gridPos.x());
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c.setY(c.y() + m_vGap * gridPos.y());
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return c;
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}
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/**
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* Get geometry of desktop @p id within desktop grid with gaps.
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* @param id ID of a virtual desktop
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*/
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QRect SlideEffect::desktopGeometry(int id) const
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{
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QRect g = effects->virtualScreenGeometry();
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g.translate(desktopCoords(id));
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return g;
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}
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/**
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* Get width of a virtual desktop grid.
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*/
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int SlideEffect::workspaceWidth() const
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{
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int w = effects->workspaceWidth();
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w += m_hGap * effects->desktopGridWidth();
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return w;
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}
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/**
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* Get height of a virtual desktop grid.
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*/
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int SlideEffect::workspaceHeight() const
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{
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int h = effects->workspaceHeight();
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h += m_vGap * effects->desktopGridHeight();
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return h;
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}
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bool SlideEffect::shouldForceBlur(const EffectWindow *w) const
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{
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// While there is an active fullscreen effect, the blur effect
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// tends to do nothing, i.e. it doesn't blur behind windows.
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// So, we should force the blur effect to blur by setting
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// WindowForceBlurRole.
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if (w->data(WindowForceBlurRole).toBool()) {
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return false;
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}
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if (w->data(WindowBlurBehindRole).isValid()) {
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return true;
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}
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if (w->decorationHasAlpha() && effects->decorationSupportsBlurBehind()) {
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return true;
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}
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// FIXME: it should be something like this:
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// if (surf) {
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// return !surf->blur().isNull();
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// }
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const KWayland::Server::SurfaceInterface *surf = w->surface();
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if (surf && surf->blur()) {
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return true;
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}
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// TODO: make it X11-specific(check _KDE_NET_WM_BLUR_BEHIND_REGION)
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// or delete it in the future
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return w->hasAlpha();
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}
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bool SlideEffect::shouldForceBackgroundContrast(const EffectWindow *w) const
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{
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// While there is an active fullscreen effect, the background
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// contrast effect tends to do nothing, i.e. it doesn't change
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// contrast. So, we should force the background contrast effect
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// to change contrast by setting WindowForceBackgroundContrastRole.
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if (w->data(WindowForceBackgroundContrastRole).toBool()) {
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return false;
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}
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if (w->data(WindowBackgroundContrastRole).isValid()) {
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return true;
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}
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// FIXME: it should be something like this:
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// if (surf) {
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// return !surf->contrast().isNull();
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// }
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const KWayland::Server::SurfaceInterface *surf = w->surface();
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if (surf && surf->contrast()) {
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return true;
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}
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// TODO: make it X11-specific(check _KDE_NET_WM_BACKGROUND_CONTRAST_REGION)
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// or delete it in the future
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return w->hasAlpha()
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&& w->isOnAllDesktops()
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&& (w->isDock() || w->keepAbove());
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}
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bool SlideEffect::shouldElevate(const EffectWindow *w) const
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{
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// Static docks(i.e. this effect doesn't slide docks) should be elevated
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// so they can properly animate themselves when an user enters or leaves
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// a virtual desktop with a window in fullscreen mode.
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return w->isDock() && !m_slideDocks;
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}
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void SlideEffect::start(int old, int current, EffectWindow *movingWindow)
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{
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m_movingWindow = movingWindow;
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const bool wrap = effects->optionRollOverDesktops();
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const int w = workspaceWidth();
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const int h = workspaceHeight();
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if (m_active) {
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QPoint passed = m_diff * m_timeLine.value();
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QPoint currentPos = m_startPos + passed;
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QPoint delta = desktopCoords(current) - desktopCoords(old);
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if (wrap) {
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wrapDiff(delta, w, h);
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}
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m_diff += delta - passed;
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m_startPos = currentPos;
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// TODO: Figure out how to smooth movement.
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m_timeLine.reset();
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return;
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}
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const auto windows = effects->stackingOrder();
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for (EffectWindow *w : windows) {
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if (shouldForceBlur(w)) {
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w->setData(WindowForceBlurRole, QVariant(true));
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m_forcedRoles.blur << w;
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}
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if (shouldForceBackgroundContrast(w)) {
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w->setData(WindowForceBackgroundContrastRole, QVariant(true));
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m_forcedRoles.backgroundContrast << w;
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}
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if (shouldElevate(w)) {
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effects->setElevatedWindow(w, true);
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m_elevatedWindows << w;
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}
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}
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m_diff = desktopCoords(current) - desktopCoords(old);
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if (wrap) {
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wrapDiff(m_diff, w, h);
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}
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m_startPos = desktopCoords(old);
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m_timeLine.reset();
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m_active = true;
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effects->setActiveFullScreenEffect(this);
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effects->addRepaintFull();
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}
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void SlideEffect::stop()
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{
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for (EffectWindow *w : m_forcedRoles.blur) {
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w->setData(WindowForceBlurRole, QVariant());
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}
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m_forcedRoles.blur.clear();
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for (EffectWindow *w : m_forcedRoles.backgroundContrast) {
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w->setData(WindowForceBackgroundContrastRole, QVariant());
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}
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m_forcedRoles.backgroundContrast.clear();
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for (EffectWindow *w : m_elevatedWindows) {
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effects->setElevatedWindow(w, false);
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}
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m_elevatedWindows.clear();
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m_paintCtx.fullscreenWindows.clear();
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m_movingWindow = nullptr;
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m_active = false;
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effects->setActiveFullScreenEffect(nullptr);
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}
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void SlideEffect::desktopChanged(int old, int current, EffectWindow *with)
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{
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if (effects->activeFullScreenEffect() && effects->activeFullScreenEffect() != this) {
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return;
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}
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start(old, current, with);
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}
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void SlideEffect::windowAdded(EffectWindow *w)
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{
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if (!m_active) {
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return;
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}
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if (shouldForceBlur(w)) {
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w->setData(WindowForceBlurRole, QVariant(true));
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m_forcedRoles.blur << w;
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}
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if (shouldForceBackgroundContrast(w)) {
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w->setData(WindowForceBackgroundContrastRole, QVariant(true));
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m_forcedRoles.backgroundContrast << w;
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}
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if (shouldElevate(w)) {
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effects->setElevatedWindow(w, true);
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m_elevatedWindows << w;
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}
|
|
}
|
|
|
|
void SlideEffect::windowDeleted(EffectWindow *w)
|
|
{
|
|
if (!m_active) {
|
|
return;
|
|
}
|
|
if (w == m_movingWindow) {
|
|
m_movingWindow = nullptr;
|
|
}
|
|
m_forcedRoles.blur.removeAll(w);
|
|
m_forcedRoles.backgroundContrast.removeAll(w);
|
|
m_elevatedWindows.removeAll(w);
|
|
m_paintCtx.fullscreenWindows.removeAll(w);
|
|
}
|
|
|
|
void SlideEffect::numberDesktopsChanged(uint)
|
|
{
|
|
if (!m_active) {
|
|
return;
|
|
}
|
|
stop();
|
|
}
|
|
|
|
void SlideEffect::numberScreensChanged()
|
|
{
|
|
if (!m_active) {
|
|
return;
|
|
}
|
|
stop();
|
|
}
|
|
|
|
} // namespace KWin
|