a1c82cd52b
classes. Example code has been added to present windows and desktop grid, if this code is not to be used by KDE 4.3 it should be removed and added to a test effect instead. svn path=/trunk/KDE/kdebase/workspace/; revision=922039
318 lines
12 KiB
C++
318 lines
12 KiB
C++
/********************************************************************
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KWin - the KDE window manager
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This file is part of the KDE project.
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Copyright (C) 2006 Lubos Lunak <l.lunak@kde.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*********************************************************************/
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#ifndef KWIN_EFFECTSIMPL_H
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#define KWIN_EFFECTSIMPL_H
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#include "kwineffects.h"
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#include "scene.h"
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#include <QStack>
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#include <QMap>
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class KService;
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namespace KWin
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{
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class EffectsHandlerImpl : public EffectsHandler
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{
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public:
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EffectsHandlerImpl(CompositingType type);
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virtual ~EffectsHandlerImpl();
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virtual void prePaintScreen( ScreenPrePaintData& data, int time );
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virtual void paintScreen( int mask, QRegion region, ScreenPaintData& data );
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virtual void postPaintScreen();
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virtual void prePaintWindow( EffectWindow* w, WindowPrePaintData& data, int time );
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virtual void paintWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void postPaintWindow( EffectWindow* w );
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virtual void drawWindow( EffectWindow* w, int mask, QRegion region, WindowPaintData& data );
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virtual void buildQuads( EffectWindow* w, WindowQuadList& quadList );
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virtual void activateWindow( EffectWindow* c );
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virtual EffectWindow* activeWindow() const;
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virtual void moveWindow( EffectWindow* w, const QPoint& pos );
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virtual void windowToDesktop( EffectWindow* w, int desktop );
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virtual int currentDesktop() const;
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virtual int numberOfDesktops() const;
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virtual void setCurrentDesktop( int desktop );
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virtual QString desktopName( int desktop ) const;
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virtual int displayWidth() const;
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virtual int displayHeight() const;
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virtual QPoint cursorPos() const;
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virtual bool grabKeyboard( Effect* effect );
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virtual void ungrabKeyboard();
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virtual const void* getProxy( QString name );
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virtual void startMousePolling();
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virtual void stopMousePolling();
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virtual EffectWindow* findWindow( WId id ) const;
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virtual EffectWindowList stackingOrder() const;
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virtual void setElevatedWindow( EffectWindow* w, bool set );
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virtual void setTabBoxWindow(EffectWindow*);
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virtual void setTabBoxDesktop(int);
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virtual EffectWindowList currentTabBoxWindowList() const;
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virtual void refTabBox();
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virtual void unrefTabBox();
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virtual void closeTabBox();
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virtual QList< int > currentTabBoxDesktopList() const;
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virtual int currentTabBoxDesktop() const;
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virtual EffectWindow* currentTabBoxWindow() const;
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virtual void setActiveFullScreenEffect( Effect* e );
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virtual Effect* activeFullScreenEffect() const;
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virtual void pushRenderTarget(GLRenderTarget* target);
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virtual GLRenderTarget* popRenderTarget();
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virtual void addRepaintFull();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( const QRegion& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual int activeScreen() const;
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virtual int numScreens() const;
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virtual int screenNumber( const QPoint& pos ) const;
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virtual QRect clientArea( clientAreaOption, int screen, int desktop ) const;
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virtual QRect clientArea( clientAreaOption, const EffectWindow* c ) const;
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virtual QRect clientArea( clientAreaOption, const QPoint& p, int desktop ) const;
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virtual void calcDesktopLayout(int* x, int* y, Qt::Orientation* orientation) const;
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virtual bool optionRollOverDesktops() const;
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virtual int desktopToLeft( int desktop, bool wrap ) const;
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virtual int desktopToRight( int desktop, bool wrap ) const;
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virtual int desktopUp( int desktop, bool wrap ) const;
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virtual int desktopDown( int desktop, bool wrap ) const;
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virtual double animationTimeFactor() const;
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virtual WindowQuadType newWindowQuadType();
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virtual Window createInputWindow( Effect* e, int x, int y, int w, int h, const QCursor& cursor );
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using EffectsHandler::createInputWindow;
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virtual void destroyInputWindow( Window w );
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virtual bool checkInputWindowEvent( XEvent* e );
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virtual void checkInputWindowStacking();
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virtual void checkElectricBorder(const QPoint &pos, Time time);
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virtual void reserveElectricBorder( ElectricBorder border );
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virtual void unreserveElectricBorder( ElectricBorder border );
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virtual void reserveElectricBorderSwitching( bool reserve );
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virtual unsigned long xrenderBufferPicture();
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virtual void reconfigure();
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virtual void registerPropertyType( long atom, bool reg );
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virtual bool hasDecorationShadows() const;
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virtual QList< QList<QImage> > shadowTextures();
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virtual int shadowTextureList( ShadowType type ) const;
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// internal (used by kwin core or compositing code)
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void startPaint();
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void windowUserMovedResized( EffectWindow* c, bool first, bool last );
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void windowOpacityChanged( EffectWindow* c, double old_opacity );
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void windowAdded( EffectWindow* c );
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void windowClosed( EffectWindow* c );
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void windowDeleted( EffectWindow* c );
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void windowActivated( EffectWindow* c );
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void windowMinimized( EffectWindow* c );
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void windowUnminimized( EffectWindow* c );
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void desktopChanged( int old );
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void windowDamaged( EffectWindow* w, const QRect& r );
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void windowGeometryShapeChanged( EffectWindow* w, const QRect& old );
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void tabBoxAdded( int mode );
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void tabBoxClosed();
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void tabBoxUpdated();
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bool borderActivated( ElectricBorder border );
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void mouseChanged( const QPoint& pos, const QPoint& oldpos,
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Qt::MouseButtons buttons, Qt::MouseButtons oldbuttons,
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Qt::KeyboardModifiers modifiers, Qt::KeyboardModifiers oldmodifiers );
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void grabbedKeyboardEvent( QKeyEvent* e );
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bool hasKeyboardGrab() const;
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void propertyNotify( EffectWindow* c, long atom );
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bool loadEffect( const QString& name );
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void toggleEffect( const QString& name );
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void unloadEffect( const QString& name );
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void reconfigureEffect( const QString& name );
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bool isEffectLoaded( const QString& name );
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QStringList loadedEffects() const;
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QStringList listOfEffects() const;
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QList<EffectWindow*> elevatedWindows() const;
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protected:
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KLibrary* findEffectLibrary( KService* service );
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void effectsChanged();
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Effect* keyboard_grab_effect;
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QStack<GLRenderTarget*> render_targets;
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Effect* fullscreen_effect;
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QList<EffectWindow*> elevated_windows;
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QMultiMap< int, EffectPair > effect_order;
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QHash< long, int > registered_atoms;
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int next_window_quad_type;
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int mouse_poll_ref_count;
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};
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class EffectWindowImpl : public EffectWindow
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{
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public:
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EffectWindowImpl();
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virtual ~EffectWindowImpl();
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virtual void enablePainting( int reason );
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virtual void disablePainting( int reason );
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virtual bool isPaintingEnabled();
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virtual void addRepaint( const QRect& r );
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virtual void addRepaint( int x, int y, int w, int h );
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virtual void addRepaintFull();
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virtual void refWindow();
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virtual void unrefWindow();
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virtual bool isDeleted() const;
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virtual bool isOnAllDesktops() const;
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virtual int desktop() const; // prefer isOnXXX()
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virtual bool isMinimized() const;
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virtual double opacity() const;
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virtual QString caption() const;
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virtual QPixmap icon() const;
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virtual QString windowClass() const;
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virtual QString windowRole() const;
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virtual const EffectWindowGroup* group() const;
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virtual int x() const;
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virtual int y() const;
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virtual int width() const;
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virtual int height() const;
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virtual QRect geometry() const;
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virtual QRegion shape() const;
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virtual int screen() const;
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virtual bool hasOwnShape() const;
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virtual QPoint pos() const;
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virtual QSize size() const;
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virtual QRect rect() const;
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virtual bool isMovable() const;
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virtual bool isMovableAcrossScreens() const;
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virtual bool isUserMove() const;
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virtual bool isUserResize() const;
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virtual QRect iconGeometry() const;
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virtual QRect contentsRect() const;
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virtual QByteArray readProperty( long atom, long type, int format ) const;
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virtual bool isDesktop() const;
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virtual bool isDock() const;
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virtual bool isToolbar() const;
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virtual bool isTopMenu() const;
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virtual bool isMenu() const;
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virtual bool isNormalWindow() const; // normal as in 'NET::Normal or NET::Unknown non-transient'
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virtual bool isSpecialWindow() const;
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virtual bool isDialog() const;
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virtual bool isSplash() const;
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virtual bool isUtility() const;
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virtual bool isDropdownMenu() const;
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virtual bool isPopupMenu() const; // a context popup, not dropdown, not torn-off
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virtual bool isTooltip() const;
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virtual bool isNotification() const;
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virtual bool isComboBox() const;
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virtual bool isDNDIcon() const;
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virtual bool isManaged() const; // managed or override-redirect
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virtual bool isModal() const;
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virtual EffectWindow* findModal();
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virtual EffectWindowList mainWindows() const;
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virtual QList<QRect> shadowQuads( ShadowType type ) const;
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virtual double shadowOpacity( ShadowType type ) const;
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virtual double shadowBrightness( ShadowType type ) const;
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virtual double shadowSaturation( ShadowType type ) const;
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virtual WindowQuadList buildQuads( bool force = false ) const;
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const Toplevel* window() const;
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Toplevel* window();
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void setWindow( Toplevel* w ); // internal
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void setSceneWindow( Scene::Window* w ); // internal
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const Scene::Window* sceneWindow() const; // internal
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Scene::Window* sceneWindow(); // internal
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private:
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Toplevel* toplevel;
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Scene::Window* sw; // This one is used only during paint pass.
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};
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class EffectWindowGroupImpl
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: public EffectWindowGroup
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{
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public:
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EffectWindowGroupImpl( Group* g );
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virtual EffectWindowList members() const;
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private:
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Group* group;
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};
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inline
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QList<EffectWindow*> EffectsHandlerImpl::elevatedWindows() const
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{
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return elevated_windows;
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}
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inline
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EffectWindowGroupImpl::EffectWindowGroupImpl( Group* g )
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: group( g )
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{
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}
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EffectWindow* effectWindow( Toplevel* w );
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EffectWindow* effectWindow( Scene::Window* w );
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inline
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const Scene::Window* EffectWindowImpl::sceneWindow() const
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{
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return sw;
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}
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inline
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Scene::Window* EffectWindowImpl::sceneWindow()
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{
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return sw;
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}
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inline
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const Toplevel* EffectWindowImpl::window() const
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{
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return toplevel;
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}
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inline
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Toplevel* EffectWindowImpl::window()
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{
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return toplevel;
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}
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} // namespace
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#endif
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