kwin/plugins/platforms/x11/standalone/x11_platform.h
Martin Flöser b4a79d30e6 Move the X11 specific OverlayWindow into the platform/x11
Summary:
The overlay window is only needed for the X11 based compositors. Given
that it is better suited in the X11 platform. Unfortunately it is not
possible to completely move it into the platform plugin as it is still
referenced in KWin core (e.g. SceneXRender). Due to that the
OverlayWindow in KWin core is turned into a pure virtual class with the
implementation being moved into the plugin.

The platform API gains a new virtual factory method which is only
implemented in the X11 platform.

Test Plan: Compiles

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D7193
2017-08-12 11:32:29 +02:00

86 lines
2.9 KiB
C++

/********************************************************************
KWin - the KDE window manager
This file is part of the KDE project.
Copyright (C) 2016 Martin Gräßlin <mgraesslin@kde.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*********************************************************************/
#ifndef KWIN_X11STANDALONE_PLATFORM_H
#define KWIN_X11STANDALONE_PLATFORM_H
#include "platform.h"
#include <kwin_export.h>
#include <QObject>
namespace KWin
{
class XInputIntegration;
class WindowSelector;
class KWIN_EXPORT X11StandalonePlatform : public Platform
{
Q_OBJECT
Q_INTERFACES(KWin::Platform)
Q_PLUGIN_METADATA(IID "org.kde.kwin.Platform" FILE "x11.json")
public:
X11StandalonePlatform(QObject *parent = nullptr);
virtual ~X11StandalonePlatform();
void init() override;
Screens *createScreens(QObject *parent = nullptr) override;
OpenGLBackend *createOpenGLBackend() override;
Edge *createScreenEdge(ScreenEdges *parent) override;
void createPlatformCursor(QObject *parent = nullptr) override;
bool requiresCompositing() const override;
bool compositingPossible() const override;
QString compositingNotPossibleReason() const override;
bool openGLCompositingIsBroken() const override;
void createOpenGLSafePoint(OpenGLSafePoint safePoint) override;
void startInteractiveWindowSelection(std::function<void (KWin::Toplevel *)> callback, const QByteArray &cursorName = QByteArray()) override;
PlatformCursorImage cursorImage() const override;
void setupActionForGlobalAccel(QAction *action) override;
OverlayWindow *createOverlayWindow() override;
protected:
void doHideCursor() override;
void doShowCursor() override;
private:
/**
* Tests whether GLX is supported and returns @c true
* in case KWin is compiled with OpenGL support and GLX
* is available.
*
* If KWin is compiled with OpenGL ES or without OpenGL at
* all, @c false is returned.
* @returns @c true if GLX is available, @c false otherwise and if not build with OpenGL support.
**/
static bool hasGlx();
XInputIntegration *m_xinputIntegration = nullptr;
QThread *m_openGLFreezeProtectionThread = nullptr;
QTimer *m_openGLFreezeProtection = nullptr;
Display *m_x11Display;
QScopedPointer<WindowSelector> m_windowSelector;
};
}
#endif